Never mind, it looks like those warning, while
not bugs, are simply aftereffects of a certain bugfix
in nasm, so they seem to be safe to be ignored.
Search found 20 matches
- Wed Aug 06, 2008 4:22 pm
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
- Wed Aug 06, 2008 10:50 am
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
Just to make sure, all of those 'signed byte value exceeds bounds' warnings nasm spits out are safe to be ignored ? Some of them I think are bugs in NASM, while others are genuine, don't know anything for sure yet. All of those I'm talking about seem to come from constructs like: cmp ax,0FFFFh As I...
- Tue Aug 05, 2008 10:07 pm
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
- Mon Aug 04, 2008 8:53 am
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
- Thu Jul 31, 2008 6:42 pm
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
- Sat Jun 02, 2007 2:22 pm
- Forum: Bug Reports/Feature Requests
- Topic: Strange problem with latest svn
- Replies: 8
- Views: 4805
- Sat Jun 02, 2007 12:58 am
- Forum: Bug Reports/Feature Requests
- Topic: Strange problem with latest svn
- Replies: 8
- Views: 4805
- Fri Jun 01, 2007 9:08 pm
- Forum: Bug Reports/Feature Requests
- Topic: Strange problem with latest svn
- Replies: 8
- Views: 4805
Strange problem with latest svn
Right now I tried testing it with two games: FEOEZ and Aretha 2. With FEOEZ it seems to work fine, although I lost my near-end save, so I can test it completely (I suspect that that bug I posted here with openbus is still there). However, Aretha 2 behaves strange. Sometimes it fails to start altoget...
- Wed Nov 22, 2006 1:43 am
- Forum: Bug Reports/Feature Requests
- Topic: A technical question/ maybe a feature request
- Replies: 3
- Views: 2320
A technical question/ maybe a feature request
If it turn to be a feature request it's probably one asked often, but as I'm trying to learn something, it's the technical part that'd be more important. So, the question is what parts of the code should I be looking at if I was trying to add a tile viewer (in linux) ? I don't know enough about asse...
- Thu Oct 19, 2006 4:16 pm
- Forum: DeJap Projects
- Topic: Dumping text from a rom
- Replies: 3
- Views: 5670
- Thu Oct 19, 2006 2:08 pm
- Forum: DeJap Projects
- Topic: Dumping text from a rom
- Replies: 3
- Views: 5670
Dumping text from a rom
Could you point me to guides and tools for dumping text from a rom ?
Important: I'm looking for tools for linux and prefer non-qt ones. Also I'd like ones with little dependencies - so no mono or whatever (python/perl would be fine, I think, but wxwidgets - no). And the rom is japanese.
Important: I'm looking for tools for linux and prefer non-qt ones. Also I'd like ones with little dependencies - so no mono or whatever (python/perl would be fine, I think, but wxwidgets - no). And the rom is japanese.
- Tue Sep 26, 2006 6:55 am
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
I've been quiet for a while, but today I decided to check for progress. Well, no - the bug is still there. And to clear some things: In the savefile I posted, there are two saves, in one of them when you get out of town and check for bug, you only get graphic corruption, the other one freezes. And t...
- Tue Sep 12, 2006 3:02 pm
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
- Tue Sep 12, 2006 1:45 pm
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
- Tue Sep 12, 2006 6:19 am
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
OK, thanks Nach, +1 to CSStatuses was it for the detection. So now I shall elaborate (again) what exactly is my problem. Later in game, when you obtain all 4 of the magic scrolls, all you need to do to see the corruption is: 1. enter any battle 2. choose first fire then water scroll 3. cast it on al...
- Mon Sep 11, 2006 11:33 am
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
- Mon Sep 11, 2006 8:58 am
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38887
The new WIP and Far East of Eden Zero
About two years ago (I think) I had a problem with that game, I posted to snes9x and zsnes forums and got replies along the line "no such problem exists" although it definitely did. The problem was that after casting a certain spell, graphics got corrupted and emulator hanged. Since latest...
- Thu Apr 21, 2005 12:58 pm
- Forum: Bug Reports/Feature Requests
- Topic: jma and ips patches
- Replies: 5
- Views: 2761
- Mon Feb 07, 2005 11:01 pm
- Forum: Bug Reports/Feature Requests
- Topic: Bug in OpenGL-detection in src/configure? [Solved]
- Replies: 24
- Views: 11034
- Sat Feb 05, 2005 12:53 am
- Forum: Bug Reports/Feature Requests
- Topic: Bug in OpenGL-detection in src/configure? [Solved]
- Replies: 24
- Views: 11034
I belive that the previous poster is wrong. Why ? Cause I ran into similar problem here and had to edit configure script to set OpenGL as detected no matter what. After that it compiled and ran fine (well, as fine as OpenGL runs on S3 Virge, namely lousy). Why do I still say that OpenGL detection is...