Search found 13 matches
- Wed Jun 15, 2005 4:25 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
If you check the last page of the linked thread (7) you'll see that the author just made a sdl version of the patch. This is good for dosbox, and maybe to the sdl version of zsnes, but not i think, to the main zsnes executable yes? Yep, this should mean that the SDL version of Zsnes could use this ...
- Mon Jun 13, 2005 9:34 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
http://img295.echo.cx/img295/3469/duke10808gt.th.png Jesus christ, who the hell would want play a 16 color game like that? Those high res filters make my eyes bleed. That was just to demonstrate what kind of resolutions are possible with the scaler. It's a big advantage not being limited to 2-4x, i...
- Mon Jun 13, 2005 7:52 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
Well, his both implementations are different from the original, but image quality is not bad in both cases. There are some bugs in the first image, though. I should have made clearer that I used your standalone HQ3X app for that comparison pic, rather than Dosbox's HQ impl. And what kind of bugs do...
- Sun Jun 12, 2005 4:51 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
Topic about it:
http://vogons.zetafleet.com/viewtopic.php?t=8591
Patch for Dosbox is here, and some builds by the author can be found here.
Edit: Here is another pic showing what this gpu scaler can do:

http://vogons.zetafleet.com/viewtopic.php?t=8591
Patch for Dosbox is here, and some builds by the author can be found here.
Edit: Here is another pic showing what this gpu scaler can do:


- Sun Jun 12, 2005 4:15 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
There are no screenshots yet available. So what is your opinion on visual quality? Is it worth all that code-rewriting effort? I'll say it's a little premature to ask that question. MaxSt. *time passes* Well, 'Moe' coded the scaler into Dosbox a little while ago, but I have only recently been able ...
- Tue Mar 15, 2005 4:20 am
- Forum: Development
- Topic: What is JMA?
- Replies: 102
- Views: 80065
- Tue Mar 15, 2005 12:13 am
- Forum: Development
- Topic: What is JMA?
- Replies: 102
- Views: 80065
- Sat Mar 05, 2005 6:44 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
- Mon Feb 28, 2005 3:49 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
Re: Opengl for zsnes under win.
Plus it allows support of new filters that work on 3d hardware. There is no such thing. All currect hardware is limited to only 2 magnification filters - point filtering and bilinear filtering. No other hardware magnification filters exist. MaxSt. You forgot to mention cubic (flat and gaussian) fil...
- Sat Feb 26, 2005 7:26 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
- Sat Feb 26, 2005 4:14 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
No use for Opengl in 2D emulators? Uhm, well, actually there is. It's sitting on my Harddisk. I will post it soon, it does Hq2x (well, actually, Hq<any>x) entirely on the GPU, using a Radeon 9500/GeForce 5600 class card or better. It handles any scaling factor, including aspect ratio correction and ...
- Mon Feb 14, 2005 9:34 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
Have a look: http://www.mail-archive.com/xmame@toybo ... 07945.htmlMaxSt wrote:I don't believe it's possible. HQ algorithms are too complicated.bohdy wrote:I suppose that you haven't seen the fragment shader version of your own HQ algorithm yet then?
- Sun Feb 13, 2005 9:42 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121034
Sorry, I don't see the point of doing this. OpenGL is for manipulating 3D stuff mostly. DirectDraw have all the tools for implementing blitting/stretching/vsyncing/page-flipping/triple-buffering/setting-the-video-mode/whatever already. You've got IDirectDraw7 interface - you've got all the tools yo...