Search found 6 matches

by quad
Sun Nov 19, 2006 5:46 am
Forum: Controller Help
Topic: Linux issues with setting axes in zsnes 1.42
Replies: 6
Views: 5551

I have the same misbehavior here, though I'm not sure where is the problem. However I found that the problem only happens to me after I have calibrated my gamepad. So if I boot my computer then start zsnes right away, my axises are recognized by zsnes, but are way too sensible and games are unplayab...
by quad
Tue Mar 15, 2005 2:27 am
Forum: Development
Topic: Documentation tool for the ZSNES source
Replies: 4
Views: 3707

Doesn't it? I can see at least one request from the Internet in the log files of my web server and it seems to have worked fine for that person.

What error does it give you?

But thanks for reporting; I'll see if anyone else reports the same... Or perhaps I could post the image somewhere (??).
by quad
Tue Mar 15, 2005 2:08 am
Forum: Development
Topic: Documentation tool for the ZSNES source
Replies: 4
Views: 3707

Documentation tool for the ZSNES source

Hello, In an attempt to provide a way to document the source code of ZSNES, I have written a small tool in Perl that generates documentation files similar to javadoc based on special comments in the .asm and .inc files. The following screenshot illustrates an execution over the src directory of ZSNE...
by quad
Mon Mar 07, 2005 11:05 pm
Forum: Development
Topic: Purpose of some files
Replies: 2
Views: 3305

Purpose of some files

Hello, There are a few source files that confuse me regarding their real purpose, naming convention and how they relate to each other. Can anyone briefly explain what the following files are about and how they differenciate from other similar files? src/cpu/table.asm src/cpu/tableb.asm src/cpu/table...
by quad
Sun Mar 06, 2005 8:02 pm
Forum: Development
Topic: Port assembly to C.
Replies: 10
Views: 7314

But isn't ./autogen.sh --enable-debug for enabling debugging of the zsnes executable? Coincidentally I tried this switch in order to debug zsnesd with gdb. Argh, I might have expressed myself incorrectly -- I actually want to implement debugging at the ROM (game) level, much like the DOS -d option w...
by quad
Sun Mar 06, 2005 7:00 pm
Forum: Development
Topic: Port assembly to C.
Replies: 10
Views: 7314

Hi, This is my first post here. I have been interested in various emulation aspects since a couple of years now, and have always found ZSNES to be the best SNES emulator out there -- especially since it has been ported to UNIX. ;P Being a developer myself, I thought that hacking into this emulator c...