Search found 5 matches
- Sun Jul 10, 2005 7:08 am
- Forum: Development
- Topic: trial to track running code with zsnes
- Replies: 12
- Views: 8759
- Fri Jul 08, 2005 8:06 pm
- Forum: Development
- Topic: trial to track running code with zsnes
- Replies: 12
- Views: 8759
Nightcrawler: in the first post, i had an idea to help to analyze the procedure by displaying code diagram. but it is too difficult for me. and i noticed this idea was wrong. you suggested me to use exist debugger, also to use logging feature. i support your opinion. it would be the best way to do r...
- Fri Jul 08, 2005 11:50 am
- Forum: Development
- Topic: trial to track running code with zsnes
- Replies: 12
- Views: 8759
i knew Geiger's Debugger and its logging feature are enough to work with rom code/data, but it was not all i wanted. i noticed what i wanted. it is logging feature with custom formatting and freely filter able. but i restrict the objective to analyze the exist program coded in rom data. (e.g. trace ...
- Wed May 18, 2005 2:44 pm
- Forum: Development
- Topic: trial to track running code with zsnes
- Replies: 12
- Views: 8759
hi. i could understand what i wanna say. and time to talk... my plan is to create a data mining (or data logger?) tool within zsnes. it is different from SNES debugger. currently i don't think exactly what is the data for mining. but it should be registers or stack memory around stack register point...
- Sun May 15, 2005 6:16 am
- Forum: Development
- Topic: trial to track running code with zsnes
- Replies: 12
- Views: 8759
trial to track running code with zsnes
hi. i'm a person who loves to play/research the game Dungeon Master. and now, i want to extract some information from Dungeon Master ROM data. once i have extracted gfx/sound data from ROM data. it costed much time. and it is solved by enough time and patience. now i want to extract another "me...