Search found 480 matches
- Fri Nov 06, 2009 3:34 am
- Forum: Tech Talk
- Topic: Of stupid algos and code complexity
- Replies: 32
- Views: 32799
- Fri Nov 06, 2009 3:30 am
- Forum: Bug Reports/Feature Requests
- Topic: will there be 64-bit support for zsnes 2?
- Replies: 30
- Views: 31696
In the future, probably. That's a mighty bold statement right there. Much closer to lottery-winning-probably than my-foot-kicking-a-cat-probably. Rumour has it that Windows 8 will be creeping by sometime around 2012 and may be a 128 bit OS and if not Windows 9 will be. Moving past a 32 bit version ...
- Thu Nov 05, 2009 7:19 am
- Forum: Gaming Discussion
- Topic: Lunar: Harmony of the Silver Star.
- Replies: 38
- Views: 31240
- Thu Nov 05, 2009 4:32 am
- Forum: Gaming Discussion
- Topic: Lunar: Harmony of the Silver Star.
- Replies: 38
- Views: 31240
- Thu Nov 05, 2009 2:14 am
- Forum: Gaming Discussion
- Topic: Lunar: Harmony of the Silver Star.
- Replies: 38
- Views: 31240
If it's re-written as badly as you claim I'm surprised there is no fan translation of it yet. Hell, fans even re-translated CT. Ummm... how would a fan retranslation fix a problem in the Japanese script? Working Designs had a lot more respect for the originals than Game Arts, though there was only ...
- Wed Nov 04, 2009 11:31 pm
- Forum: Gaming Discussion
- Topic: Lunar: Harmony of the Silver Star.
- Replies: 38
- Views: 31240
- Sun Nov 01, 2009 1:23 am
- Forum: Tech Talk
- Topic: New PC for windows 7, but where can a Canuck get a deal?
- Replies: 40
- Views: 32322
Who knows, some motherboards are made like shit and if all DIMMs aren't exactly the same the mobo shits itself and dies. :lol: I'm talking about motherboards which were so shitty that they had problems running and would sometimes crash if the RAM used weren't all exactly the same. As in a 1GB Corsa...
- Sun Nov 01, 2009 12:49 am
- Forum: Tech Talk
- Topic: New PC for windows 7, but where can a Canuck get a deal?
- Replies: 40
- Views: 32322
how would it interrupt triple channel? there are three of each DIMM. as in, two sets. triple channel doesn't run on 6 sticks. Who knows, some motherboards are made like shit and if all DIMMs aren't exactly the same the mobo shits itself and dies. That wouldn't be the first time I've ran across that...
- Sun Nov 01, 2009 12:42 am
- Forum: Gaming Discussion
- Topic: Lunar: Harmony of the Silver Star.
- Replies: 38
- Views: 31240
- Sun Nov 01, 2009 12:35 am
- Forum: Tech Talk
- Topic: New PC for windows 7, but where can a Canuck get a deal?
- Replies: 40
- Views: 32322
You never know what people want to do with their compies (tm) Even if he's trying to win an e-penis contest 9GB is too much. DDR3-1066 would be 133MHz anyway, standard has always been 200MHz and it hasn't changed for DDR3. The average DDR3 RAM these days would be DDR3-1600. 3x2GB, 3x1GB. I've never...
- Sat Oct 31, 2009 7:46 am
- Forum: Tech Talk
- Topic: New PC for windows 7, but where can a Canuck get a deal?
- Replies: 40
- Views: 32322
Why would you waste money on a 1792MB GTX 260? You won't need that much video RAM, for the same price you could get something better. The GTX260 is ancient history now. Everything else is going to limit you far before the amount of video RAM does. Get an HD5850 or something or wait for the 300 serie...
- Fri Oct 30, 2009 12:03 am
- Forum: Emulators
- Topic: BSNES Blur
- Replies: 21
- Views: 23730
I feel old for getting that.grinvader wrote:but our colours didn't change while scrolling horizontally lawl
oh yeah i just saw an ad for a stupid expensive 600Hz plasma screen
yay for blast processing
Okay, so the final conclusion is that the developers fucked up and there is no proper ratio, huzzah.
- Wed Oct 28, 2009 4:19 am
- Forum: Emulators
- Topic: BSNES Blur
- Replies: 21
- Views: 23730
- Wed Oct 28, 2009 3:33 am
- Forum: Emulators
- Topic: BSNES Blur
- Replies: 21
- Views: 23730
You've really answered your own question there. Do you REALLY think the games were designed for you to stick your finger in a socket and read bits straight off of RAM? Or were they designed to be displayed on a TV? Spoilers: They were designed to be viewed on a TV. Stretching to 4:3 is The Right Wa...
- Wed Oct 28, 2009 2:11 am
- Forum: Emulators
- Topic: BSNES Blur
- Replies: 21
- Views: 23730
Yeah, I can do that. There's both hardware and software filters involved. Software is 2xSaI, and is what stretches the 256x224 input to 512x448. After that, you have to fit it to your output window, say 1024x768. This is where the hardware filter comes in. There are two types of hardware filters: p...
- Wed Oct 28, 2009 1:27 am
- Forum: Emulators
- Topic: BSNES Blur
- Replies: 21
- Views: 23730
BSNES Blur
Once upon a time on a forgotten OS using a forgotten version of ZSNES I had ZSNES set to use 2xSaI and gave the ideal look (for me) out of all the settings available. I assume this look was achievable under Windows 98 and XP. I've been using Vista 64 for quite a long time now and when I use those sa...
- Wed Oct 28, 2009 1:12 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
- Tue Oct 27, 2009 11:54 pm
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
NSRT 3.4? Is there a manual or would someone mind explaining to me how do I use it to edit an IPS file?Killa B wrote:http://www.romhacking.net/utils/400/Cyrus wrote:There is literally a program called IPS Edit? Anyone got a link?
- Sat Oct 17, 2009 7:52 pm
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
I'm sure it's a program that lets you perform a bunch of operations on a .IPS file. Moving all the pointers -0x1FF to the left shouldn't be too complicated for a program to do. Just run the program from the command line, it shows how to do it. There is literally a program called IPS Edit? Anyone go...
- Sat Oct 17, 2009 1:18 pm
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
- Sat Oct 17, 2009 2:04 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
When you update using the add header option, the info doesn't display properly the first time. You need to select the ROM again to check its updated properties. Yes that's what I did. I added the header, selected the ROM again and it would show the header added. But then if I checked again after th...
- Sat Oct 17, 2009 1:50 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
Did you check the ROM to see if the header was added? Yes I did. I took a look at that again now and it didn't show. I deleted the ROM and re-extracted one from the 7z to try again. The result was the same, the first time it would show the header as added then when I check it again it wouldn't show...
- Sat Oct 17, 2009 1:27 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
That's what I did. What I tried patching with is Lunar IPS, could that be the problem? I assume something else is the problem because the auto patching should work anyway.Deathlike2 wrote:Add the header first, then you patch. You fail if you do it the other way around.
Don't add an NSRT header either.
- Sat Oct 17, 2009 1:21 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
I guessed that might be the issue and added a header with NSRT and that didn't work. Perhaps the head I added with NSRT won't work? The header NSRT added should be fine. Maybe it is your copy of the patch that's causing the problem. I got the patch from here . Thanks for the link. So with the new f...
- Sat Oct 17, 2009 1:05 am
- Forum: ZSNES Talk
- Topic: Bahamut Lagoon Patch
- Replies: 21
- Views: 25174
I recall a bad strain of Bahamut Lagoon dumps, so you need to check on that. It is also best you get the copier patch instead of the emulator patch of Bahamut Lagoon for the best experience (there's a few bugs in the emu patch last I recall). I went ahead and got another ROM and verified that with ...