Search found 7 matches

by ATiRAGEPRO
Wed Jun 15, 2005 12:09 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 121170

Mee minds are hurting...

Dump a ROM and get source code? That's got to be quite a feat, how do you manage that? If you mean scan the binary, well... /home/nach/CVS/zsnes/src> strings /mnt/D/roms/nintendo/snes/fzero.smc | grep -i ACK /home/nach/CVS/zsnes/src> strings /mnt/D/roms/nintendo/snes/fzero.smc | grep -i VR VRbJVX]X...
by ATiRAGEPRO
Tue Jun 14, 2005 10:50 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 121170

Neither does Mario Kart. I'm just wondering if he's really using the term Virtual Reality to describe 3D, or of there's some SNES term that I'm not aware of. I mean, am I missing something big when I say "WTF" to this post of his? Dude, has any of you actually DUMPED a SNES rom and viewed...
by ATiRAGEPRO
Tue Jun 14, 2005 2:10 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 121170

"I still study Source code of SNES Cartriges..."

It's called: VR in the games listed. Trying to force VR extentions to run through OpenGL (Without it's VR extentions) is only going to cause it to run at the same speed. (If not slower.)

This is only with SOME games though. 8)
by ATiRAGEPRO
Tue Jun 14, 2005 10:05 am
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 121170

"I lit a match on my PC..."

Let's just hope this is implemented for the VR functions of some SNES games like:

1. DOOM
2. F-ZERO
3. Mario Cart Racing
4. Super Offroad: The Baja
5. StarFox

And others containing VR asset code. :wink:

Good luck with an update. 8)
by ATiRAGEPRO
Tue Jun 14, 2005 9:57 am
Forum: Development
Topic: Developing ZSNES For PowerPC...
Replies: 3
Views: 3990

"Codewussies..."

I'll try that. Most of the trouble i was having was trying to convert basic C++ (Easier code) to Standard Assembly code (Twice as complicated)

After i get past that part, Everything else should be a breaze... :shock:

I'll try to make it as authentic as possible. :wink: 8)
by ATiRAGEPRO
Tue Jun 14, 2005 9:04 am
Forum: Development
Topic: Developing ZSNES For PowerPC...
Replies: 3
Views: 3990

Developing ZSNES For PowerPC...

Since the other Thread got slammed for some odd reason, :? I've decided to take up the Mac Version Project myself. This shouldn't be vary hard. PowerPC Programming is alot esier than that of x86. It would be even less hard for me, since I'm a Pro at this kind of thing. :) What i'm doing is attemptin...
by ATiRAGEPRO
Thu Jun 09, 2005 11:19 am
Forum: Development
Topic: ZSNESW for Macintosh!
Replies: 4
Views: 4367

ZSNESW for Macintosh!

First of, I'd like to start off by saying this is one of the best programs i've ever used in my life! :shock: And it's by far the most perfect emulator there is! PERIOD!! No kidding! :? I can't even imagine what code i would add to it, so i would like to make a vary important request to the develope...