Search found 7 matches
- Wed Jun 15, 2005 12:09 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121170
Mee minds are hurting...
Dump a ROM and get source code? That's got to be quite a feat, how do you manage that? If you mean scan the binary, well... /home/nach/CVS/zsnes/src> strings /mnt/D/roms/nintendo/snes/fzero.smc | grep -i ACK /home/nach/CVS/zsnes/src> strings /mnt/D/roms/nintendo/snes/fzero.smc | grep -i VR VRbJVX]X...
- Tue Jun 14, 2005 10:50 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121170
- Tue Jun 14, 2005 2:10 pm
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121170
"I still study Source code of SNES Cartriges..."
It's called: VR in the games listed. Trying to force VR extentions to run through OpenGL (Without it's VR extentions) is only going to cause it to run at the same speed. (If not slower.)
This is only with SOME games though.
This is only with SOME games though.

- Tue Jun 14, 2005 10:05 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121170
"I lit a match on my PC..."
Let's just hope this is implemented for the VR functions of some SNES games like:
1. DOOM
2. F-ZERO
3. Mario Cart Racing
4. Super Offroad: The Baja
5. StarFox
And others containing VR asset code.
Good luck with an update.
1. DOOM
2. F-ZERO
3. Mario Cart Racing
4. Super Offroad: The Baja
5. StarFox
And others containing VR asset code.

Good luck with an update.

- Tue Jun 14, 2005 9:57 am
- Forum: Development
- Topic: Developing ZSNES For PowerPC...
- Replies: 3
- Views: 3990
"Codewussies..."
I'll try that. Most of the trouble i was having was trying to convert basic C++ (Easier code) to Standard Assembly code (Twice as complicated)
After i get past that part, Everything else should be a breaze...
I'll try to make it as authentic as possible.

After i get past that part, Everything else should be a breaze...

I'll try to make it as authentic as possible.


- Tue Jun 14, 2005 9:04 am
- Forum: Development
- Topic: Developing ZSNES For PowerPC...
- Replies: 3
- Views: 3990
Developing ZSNES For PowerPC...
Since the other Thread got slammed for some odd reason, :? I've decided to take up the Mac Version Project myself. This shouldn't be vary hard. PowerPC Programming is alot esier than that of x86. It would be even less hard for me, since I'm a Pro at this kind of thing. :) What i'm doing is attemptin...
- Thu Jun 09, 2005 11:19 am
- Forum: Development
- Topic: ZSNESW for Macintosh!
- Replies: 4
- Views: 4367
ZSNESW for Macintosh!
First of, I'd like to start off by saying this is one of the best programs i've ever used in my life! :shock: And it's by far the most perfect emulator there is! PERIOD!! No kidding! :? I can't even imagine what code i would add to it, so i would like to make a vary important request to the develope...