Search found 6 matches

by Kuroikaze
Wed Jul 27, 2005 6:58 pm
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

What you were saying is not "Above my level". My first computer that I did any programming on was an Atari XL with a Turbo816, which was an add-on that plugged into the 6502 slot and was a 65816 processor. The SNES isn't too far removed from that. I'm familiar with 6502/65816 ASM, and the ...
by Kuroikaze
Wed Jul 27, 2005 8:22 am
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

Donut's board is open to the public. The public just needs to email (wraith) with a username and password! It was set up this way to prevent spammers and such, no hard feelings or anything. Also, FF5's pointer table starts at $2013F0, and are your generic 24-bit hirom pointers. They're jury-rigged i...
by Kuroikaze
Wed Jul 27, 2005 8:17 am
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

Re: Romhacking - Pointer help

Whoah there, your spinning your wheels and getting nowhere fast. For starters.. go to http://www.romhacking.com and READ, READ, READ! There are many documents there. Get used to having no information on a particular game. That's how it works. It's your responsibility to learn how the game works you...
by Kuroikaze
Sat Jul 23, 2005 8:29 am
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

Whirlpool's discussion board is closed off to the public, and they don't have any technical documents either.

Any thing else? I've also got something posted on Acmlm's board.
by Kuroikaze
Sat Jul 23, 2005 8:07 am
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

What's the whirlpool?
I've never heard of that before.
by Kuroikaze
Sat Jul 23, 2005 6:31 am
Forum: DeJap Projects
Topic: Romhacking - Pointer help
Replies: 16
Views: 13671

Romhacking - Pointer help

Hey, I'm trying to do a hack of FF5, and part of this hack deals with editing text. I'd rather not be limted to the original character length of the text already there. I was wondering if anyone knows the hex offset of where the Text Pointers are, so I can edit them, or at least a way for me to find...