Search found 24 matches
- Thu Sep 01, 2005 11:19 pm
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19705
Hi Blackmyst: Seems you're insinuating that people are lazy. Also, you're being a bit of an ass about the issue in general. Those are not good things to do when making requests (or demands, as it's turning out in your case) for a program that other people made in their free time for you to enjoy at ...
- Thu Sep 01, 2005 9:35 pm
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19705
Hi Sbastos: if you can try the DOS version. It has gamma correction. * Thank you. Unfortunately I like the Windows version better. Running DOS tasks in league with Window Tasks can hinder other active Window applications. As to the rest of you: I've posted my request. I made it quite clear that this...
- Thu Sep 01, 2005 6:31 am
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19705
As they mentioned you can try changing some settings on your monitor. Also check your video card settings while you're at it. If you have any old GeForce you can screw around with pretty much every aspect of colour and lighting. EDIT: Nevermind this was already mentioned. * Lor' you people are terr...
- Wed Aug 31, 2005 11:20 pm
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19705
Hi Bacon: I have never had problems with either of those, what games are you talking about? * Well I can think of three games. 1. Halfway into Arcana the dungeon walls are very dark indeed (starting at the base of the Tower). 2. Chrono Trigger in certain dark dungeons. 3. 7th Saga in just about ANY ...
- Wed Aug 31, 2005 8:18 pm
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19705
* Feature Request * Brightness and Color Saturation
This feature is actually already available in BGB, a Gameboy Color emulator. That of: Brightness (Gamma), and color saturation. There are times when the colors seem to be too intense, or the screen (when you are in a dungeon or equally dark place) is really hard to see unless you tweeze up the brigh...
- Thu Aug 04, 2005 11:18 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
- Thu Aug 04, 2005 11:08 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Grinvader: We have enough to do as it is now, and visual candy isn't on the list. I hope this will help you get the picture. Nothing I wrote here was in the least bit aggressive, so please refrain from posting inconsiderate remarks (lest you want the cats in your neighbourhood to meet a gruesome ...
- Thu Aug 04, 2005 4:50 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Re: * What We All Want *
Morning Kagerato: By what criteria do we judge "too fast"? Be objective. Capture a real-time movie of the effect and publish it on the web. In all likelihood, there is no bug here. Just a malformed opinion -- the water effect was designed to animate "faster" than the snow effect....
- Sat Jul 30, 2005 5:13 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
- Sat Jul 30, 2005 1:45 am
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Following up on Esturk from Nightcrawler: [quote No it's not the most accurate. It doesn't pass the electronics test in the SNES system test ROM. Several other SNES emulators do.[/quote] Interesting. I had no idea.. Thanks for enlightening me about teh Zsnes. :D I still refuse to use any other SNES ...
- Fri Jul 29, 2005 10:32 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Agozer: It still seems to me that you are trying very hard to do 15 other task while trying to run ZSNES and play games. Let me reiterate: You really shouldn't do that. Play a few SNES games, then quit, and and the start working on your 15-odd applications. * Well .. what's the purpose of multi-t...
- Fri Jul 29, 2005 12:30 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi blackmyst: The water effect moves perfectly fine if you enable triple buffering or vsync, and also 60 hz, which is what most games run at natively. Odd that you haven't enabled those seeing as how you're so concerned with cosmetics. * When I hook in VSYNC, all other tasks now go REALLY slow. They...
- Fri Jul 29, 2005 2:56 am
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Evan: I think the general consensus is, Mr dw817, is that the things you are requesting will not be done by the current developers of zsnes. Perhaps you can take the zsnes source and add these features yourself? * I'm busy working on my own projects: Scenario for GBA written in DragonBASIC. And a...
- Fri Jul 29, 2005 1:53 am
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Nach: The time of each frame differs PC to PC, that's why we have frame rate estimates and stuff. By timing a frame in no way will tell us if we were interuppted unless the the time was drastically different. * Exactly. You answered your own inquiry. As for you others (despising?) this post and c...
- Thu Jul 28, 2005 11:25 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Nach: Your code would not work everywhere. * You're a hard one to please, has anyone ever told you that, Nach ? :) Naturally you are not limited to QBASIC 1.0 but true 16-bit protected mode, whatever you want, DOS does and WILL keep track of it's internal timer. If it's event-frame is much greate...
- Thu Jul 28, 2005 11:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Esturk: I somehow doubt that this thread describes accurately * What We All Want *.:p All I want is accurate SNES emulation. That includes sound and graphics that run at full speed. I don't care about enhancements, extra features etc.. I believe this to be the priority for most people including t...
- Thu Jul 28, 2005 11:05 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
- Thu Jul 28, 2005 10:25 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Agozer: I think the DOS port has an option to skip the Enter press at Startup (so that the menu isn't open). This is just because ZSNES uses a custom GUI. There will be a choice in the future. People were asked about whether they would want a Windows-style GUI or the current GUI, the answers were...
- Thu Jul 28, 2005 10:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Hi Nach: I am intrigued. How do you get a DOS program to detect when you minimize and reenter it from Windows? * The application can be found to have been TRADED to another window task by using the timer, a single frame will be greater than 1/4 a second between frames upon returning which signifies ...
- Thu Jul 28, 2005 10:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
- Thu Jul 28, 2005 9:39 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Re: * What We All Want *
If v1.42 Jan 19 2005 is not the correct version,
That is not the latest version.
then please post the URL to the latest version.
I am not finding it on Sourceforge ?
- Thu Jul 28, 2005 9:33 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
Re: * What We All Want *
Hi Natch: * The following features were not implemented in the latest version TMK v1.42 Jan 19, 2005. 1. No black background for DOS ZSNES (reading answers below I see it is a hardware problem, request removed) 1a. Water still travels too fast. 2. No rewind for ZSNES 2a. No frame editor for either v...
- Thu Jul 28, 2005 9:23 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
1. Not at the moment. You might see it in the future, maybe. 3. Very hard to do. Will improve over time. 5. Why are you running so many apps in the first place? ZSNESW uses Low priority when in the GUI and Normal when in the game. Edit: Removed so stuff because Nach already answered them. 1. I'm pr...
- Thu Jul 28, 2005 8:48 pm
- Forum: Bug Reports/Feature Requests
- Topic: * What We All Want *
- Replies: 77
- Views: 41548
* What We All Want *
Greets ZSNES Team: * First off, congratulations on one of the BEST SNES emulators, period. I have archived all other emulators (for all other platforms as well) and only use ZSNES on my smaller computer and ZSNESW for my main one to bring up proper SNES emulation. Here are a few features I'd like to...