Search found 157 matches
- Wed Jul 24, 2013 9:33 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip2 released
Unless you have some really good reason to use DirectSound I'd recommend using WASAPI. Also try and see if a larger buffer size helps. I'd also suggest trying exlusive mode if that doesn't get in the way of your multitasking.
- Wed Jul 24, 2013 8:44 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip2 released
There could be all sorts of reasons for that. It most likely depends on your setup. Is this a regression over previous builds (latest on sf is r537)? Does it happen independently of audio settings? Does switching audio engines back and forth make the issue disappear when it occurs? I'm not able to m...
- Tue Oct 23, 2012 8:37 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip2 released
hmmyes.
I began reversing some speed change details that I'd hoped to get in before the next one but got too busy with other things (read: I got bored).
I began reversing some speed change details that I'd hoped to get in before the next one but got too busy with other things (read: I got bored).
- Thu Jul 26, 2012 11:41 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip2 released
The horizon line in F-1 Race for GB flickers in 0.5.0-wip2, as opposed to 0.4.1. Is this change expected/hardware-accurate? No, that's a pretty clear regression. I've got a fix, but would like to do some more testing before I commit anything, which I won't be able to do for at least week or so. Thi...
- Tue Nov 29, 2011 10:43 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip2 released
http://doc.qt.nokia.com/stable/qsetting ... are-storedfranpa wrote:Where does Gambatte store it's configuration?
- Wed Nov 16, 2011 9:18 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Gambatte 0.5.0-wip2 aka SVN r309 released Win32: gambatte_qt_win32-0.5.0-wip2.exe OS X: gambatte_qt_macx_intel-0.5.0-wip2.dmg Linux Qt x86: gambatte_qt_linux_i386-0.5.0-wip2.gz Linux SDL x86: gambatte_sdl_linux_i386-0.5.0-wip2.gz OS X PowerPC: gambatte_qt_macx_ppc_legacy-0.5.0-wip2.dmg Source: gamba...
- Sun Oct 16, 2011 9:22 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Configurable exit key and turbo A/B with configurable number of frames per press are in SVN.
The palette thing is definitely a cool idea. Might as well stuff them in the binary IMO.
The palette thing is definitely a cool idea. Might as well stuff them in the binary IMO.
- Sun Oct 02, 2011 7:04 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Latest from SVN should accept -f parameter and .gz files.
As for rapid-fire, here's a simple patch that adds basic rapid-fire at least:
basic_rapid_fire.patch
As for rapid-fire, here's a simple patch that adds basic rapid-fire at least:
basic_rapid_fire.patch
- Mon Sep 26, 2011 6:07 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
nitro322: making feature requests here is fine. vanfanel: Try adding LIBS += -framework CoreServices -framework CoreFoundation -framework Carbon -framework ApplicationServices to gambatte_qt/src/framework/framework.pro under the macx section. If that doesn't work, you'll just have to figure out whic...
- Sun Sep 25, 2011 10:08 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Yeah, because they don't use ComponentResult in the AudioUnit interface anymore, they don't include the whichever header declares the component stuff.
Try including <CoreServices/CoreServices.h>
If that doesn't do the trick you'll just have to find out which header declares the component stuff.
Try including <CoreServices/CoreServices.h>
If that doesn't do the trick you'll just have to find out which header declares the component stuff.
- Sun Sep 25, 2011 8:05 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Wow, Apple must really not give two shits about backwards compatibility if they decided to arbitrarily change the API like that.
Try replacing all instances of ComponentResult with OSStatus (or SInt32 even) and see if that helps.
I wouldn't be too shocked if they've changed more stuff though.
Try replacing all instances of ComponentResult with OSStatus (or SInt32 even) and see if that helps.
I wouldn't be too shocked if they've changed more stuff though.
- Sat Sep 24, 2011 9:15 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Van, please try the latest source from SVN. I've made a workaround that should do the trick. It also mean libgambatte can now be compiled with clang.
- Sat Sep 24, 2011 7:11 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Then Apple screwed up. Building with GCC 4.2 works just fine with non-Appleified versions. Compiling 0.4.1 has no relevance. So ls /usr/bin/g++* shows only g++-4.2? Earlier SDKs from Apple used to include a version of GCC 4.0 which I believe should work fine. Heh, making something "nice and ele...
- Sat Sep 24, 2011 4:13 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
It builds for me with every GCC version I've tested (basically everything from GCC 3.3 through GCC 4.6 IIRC). If this is LLVM or something, I haven't tested with that, and it may be that LLVM doesn't properly support nested template classes (yet). What does g++ -v output? If you have other GCC versi...
- Thu Sep 22, 2011 5:44 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Does Road Rash (U) have first few scanlines shaking/corrupted on a real DMG? You bet! Sinamas, great work on getting it to work well with the DWM, video output is perfect :) I however have to ask, is it normal to get slight popping in audio? You can hear it when text is being typed in dialog boxes ...
- Tue Sep 20, 2011 12:38 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Heh, here's a slightly edited SVN log for ya. The biggest changes usually get the smallest log entries. - Support shared mode WASAPI surround mix format. - Add GBA CGB mode option. - Add save path selection. - Stop using different file name for save files when forcing DMG. - Set worker thread MMCSS ...
- Mon Sep 19, 2011 11:36 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
WIP1v2 (r273) adds support for WASAPI surround mix mode (upmixing), which should fix WASAPI shared mode for those who have a surround mix format configured.
Win32: gambatte_qt-0.5.0-wip1v2.exe
Win32: gambatte_qt-0.5.0-wip1v2.exe
- Sun Sep 18, 2011 3:53 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.5.0-wip1 released
Gambatte 0.5.0-wip1 aka SVN r271 released Win32: gambatte_qt-0.5.0-wip1.exe OS X: gambatte_qt_macx-0.5.0-wip1.zip Linux Qt x86: gambatte_qt_linux_i386-0.5.0-wip1.gz Linux SDL x86: gambatte_sdl_linux_i386-0.5.0-wip1.gz Source: gambatte_src-0.5.0-wip1.tar.gz For those that like to build from source: G...
- Sun Feb 27, 2011 6:39 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
Use bad options -> get underruns.
Yeah, I suspect it's the number of channels, and there's no way I'm doing manual upmixing, or your drivers are just plain broken wrt WASAPI.
Yeah, I suspect it's the number of channels, and there's no way I'm doing manual upmixing, or your drivers are just plain broken wrt WASAPI.
- Sun Feb 27, 2011 12:45 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
It's possible that ASIO does some more format conversions than WASAPI. Your drivers probably don't accept 16-bit stereo (I assume you tried different sample rates). The desync issue sounds like a driver issue or a windows issue. 40 ms is pretty low for DirectSound on Vista/7 btw., I would expect iss...
- Sat Feb 26, 2011 4:53 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
While the wave hq output may allow you to bypass the hardware DSP, using DirectSound instead of WASAPI means that you pass through an additional software DSP layer instead. DirectSound in Vista/7 means additional buffering/latency and that less precise statistics are reported back to gambatte for au...
- Fri Feb 25, 2011 10:40 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
The other stuff sounds like buggy CPU timers or buggy audio/video drivers. More info about the 'other stuff': Bug #1 (the freezing issue): Try this: Load Kirby's Dreamland 2 (U) [!], complete one level and then load Tetris DX (U) [!]. The emulator should stop responding (white screen) just after th...
- Wed Feb 23, 2011 8:27 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
MrX_Cuci: Qt version only supports ROM file argument. kick: I believe the (driver-specific) D3D bug is fixed in SVN already. The other stuff sounds like buggy CPU timers or buggy audio/video drivers. I'll see if I can get some compat testing done before the next release (although there's a limit to ...
- Sat Jan 01, 2011 6:58 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
I had a LUT for OAM, IO, and HIRAM as well as CGB palettes, but not for WRAM and VRAM which were approximated based on a dump from a CGB. I've also dumped these for DMG now.
- Sat Jan 01, 2011 3:04 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467794
Re: Gambatte 0.4.1 released
I have a bug report: World Cup USA 94 *bouncing ball on language select screen goes transparent on the top flags. (might happen on HW but can't test) *field graphics are all jumbled up. (really doubt this happens on real HW) Fixed (not yet commited to public SVN). Crappy guesswork on DMG hardware b...