Search found 24 matches
- Tue May 06, 2008 8:24 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Tue May 06, 2008 6:15 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Thu May 01, 2008 7:54 pm
- Forum: Emulators
- Topic: Over-accuracy debate
- Replies: 110
- Views: 63331
- Thu Apr 24, 2008 8:09 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
If you wanted to take a look at what I have so far ... http://byuu.org/files/tsukuyomi_v01.tar.bz2 Thanks, I've just finished coding up the UPS feature now. Extra neat since I can now take advantage of CRC validation when loading/saving Famicom Disk System image patches! The one issue I see is with...
- Sat Apr 12, 2008 11:53 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Neat! Time to update ... by the way, did Marty mention why he removed 2xSaI? Not taking sides on it (except to say I support Marty's ultimate decision either way), just semi-curious what his stated reason was is all. A quick search failed me. Thanks byuu. Well, the main reason I removed them was si...
- Wed Jan 23, 2008 12:51 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Wed Jan 23, 2008 12:38 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467957
I don't like using an enum in this case, since enums are restricted to the domain of an int AFAIK. Assuming you mean signed int then no.. that's only true for C but not for C++. In C++ the underlying type can be any integral type according to section 7.2.5 in the standard. Unfortunately, some C++ c...
- Mon Jan 21, 2008 7:08 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Sun Oct 15, 2006 12:39 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Wed Sep 13, 2006 11:19 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Wed Sep 13, 2006 4:24 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
What is Pro Action Rocky? I searches it on google and no codes list or a website been found. So I'm thinking it a Pro Action Replay instead. They're not the same. Here's a link Google gave me: http://disgruntleddesigner.com/chrisc/NewRockyCodes.htm Guys, question... See, the original version of DBZ...
- Sat Sep 09, 2006 3:13 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
In fullscreen mode with VSync ON,when running an NTSC game,if alternate speed is set to 240fps,holding the Alt. speed key reaches only 120fps. Alternative speed mode enables auto frame skipping internally and may not always keep up the speed when vsync is enabled. Try increasing the number of max. ...
- Fri Sep 08, 2006 3:06 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Thanks again for your report. Here's the update (finally the last?): http://s22.quicksharing.com/v/5126866/Nestopia133Cwip4.zip.html 1. When Auto monitor refresh is enabled and VSync enabled,the emulator switches to 100Hz or 120Hz,but unlike 1.32 this version al NEStopia runs at double speed (100/12...
- Wed Sep 06, 2006 8:33 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Also,all European brands of monitors (or those sold in Europe) must handle 50Hz as well. That may be, but I can't do much about it because: There are no supported refresh rates below 57 hertz. Great,BUT: I smell something fishy here. Absolutely the same performance from every possible combination o...
- Wed Sep 06, 2006 2:32 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Worked out a few issues and improved the timer. I think vsync should work better now. http://s22.quicksharing.com/v/9513806/Nestopia133Cwip3.zip.html Bug: If emulation options such as 'Emulation Pause','Toggle Show FPS',etc. are assigned to a Gamepad/Joystick button,when emulation is running,pressin...
- Tue Sep 05, 2006 2:30 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
1.33c A bit faster than 1.33b,but still a good 10 fps slower than 1.32 even with triple Buffering and System Memory. Thanks for the report. Fixed a stupid bug, so here's yet another build which I believe should fix your speed problem once and for all. http://rapidshare.de/files/31992221/Nestopia133...
- Mon Sep 04, 2006 1:32 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
http://rapidshare.de/files/31868818/Nes ... p.zip.html
Ok, here's what I've done. GPU ahead rendering will be disabled unless auto frame-skip or triple-buffering is enabled. Triple-buffering is now enabled by application default but users with fast enough computer are encouraged to disable it.
Ok, here's what I've done. GPU ahead rendering will be disabled unless auto frame-skip or triple-buffering is enabled. Triple-buffering is now enabled by application default but users with fast enough computer are encouraged to disable it.
- Sun Sep 03, 2006 7:12 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Meh, if it helps those people that have that input lag.. I guess (though, if there was a way to tweak this behavior, that would be nice). Hmm, I guess I could disable it in auto frame skip mode. Using it won't cause any frame disruptions on reasonably fast systems and speed would be back to to norm...
- Sun Sep 03, 2006 4:17 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Since 1.20 till 1.33, rightclick toggles the menu like in ZSNES. Try toggeling the menu a couple of times when a ROM is loaded. It'll make everything quite laggy (even the mouse). I hope this can be fixed because it really bothers me when I need to look for stuff in the menu and go back to the ROM ...
- Sat Jan 28, 2006 10:49 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Mon Jan 23, 2006 4:12 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
The filter in Nestopia appears to be alternating between the first two phases every other scanline instead of cycling through all three Yeah, it's an embarrassing bug that I forgot to fix before the v1.25 release. With the bug removed, the ziggyziggy lines will show up correctly. As for the 640 pix...
- Tue Dec 06, 2005 7:18 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
Cool! I thougth you where some Back to the Future fan or something. Can it be both? Nestopia is pretty good, but does anybody else find that it runs slow on their computer? I'm thinking this is a pretty resource intensive emulator. It is, due to the LLE. I think your computer should be able to hand...
- Mon Dec 05, 2005 1:13 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118
- Mon Dec 05, 2005 3:19 am
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 284118