Search found 24 matches

by Marty
Tue May 06, 2008 8:24 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Oh, and 2xSaI is back by popular demand. Forgot to mention it in the changelog.
by Marty
Tue May 06, 2008 6:15 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Dullaron wrote:Least Zelda II - The Adventure of Link (Europe) (Rev A) title screen don't jump anymore.
That's because the database now fixes incorrect iNES file headers for that dump.
by Marty
Thu May 01, 2008 7:54 pm
Forum: Emulators
Topic: Over-accuracy debate
Replies: 110
Views: 63331

Exophase wrote:(and other high performance SNES emulators - does anyone remember NLKSNES?)
Ahh, I remember it. It ran blazingly fast on my 486DX2-66 back in the old days.
by Marty
Thu Apr 24, 2008 8:09 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

If you wanted to take a look at what I have so far ... http://byuu.org/files/tsukuyomi_v01.tar.bz2 Thanks, I've just finished coding up the UPS feature now. Extra neat since I can now take advantage of CRC validation when loading/saving Famicom Disk System image patches! The one issue I see is with...
by Marty
Sat Apr 12, 2008 11:53 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Neat! Time to update ... by the way, did Marty mention why he removed 2xSaI? Not taking sides on it (except to say I support Marty's ultimate decision either way), just semi-curious what his stated reason was is all. A quick search failed me. Thanks byuu. Well, the main reason I removed them was si...
by Marty
Wed Jan 23, 2008 12:51 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

blargg wrote:I need to get Marty the new MMX/SSE-optimized NTSC filter code before he makes a release...
Neat. I'd love to check it out. You have my email right?
by Marty
Wed Jan 23, 2008 12:38 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 467957

I don't like using an enum in this case, since enums are restricted to the domain of an int AFAIK. Assuming you mean signed int then no.. that's only true for C but not for C++. In C++ the underlying type can be any integral type according to section 7.2.5 in the standard. Unfortunately, some C++ c...
by Marty
Mon Jan 21, 2008 7:08 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

1.38 is in progress. 8)
by Marty
Sun Oct 15, 2006 12:39 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Deathlike2 wrote: I'm not exactly clear on this, but why is 288 used for the TV aspect ? Shouldn't it be 298 instead? (298x224 is closest to 4:3 as possible).. unless I'm missing something here...
I picked 288 (112.5%) because it gave the best look with least amount of scaling artifacts.
by Marty
Wed Sep 13, 2006 11:19 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Stifu wrote:It may be interesting to know how it's been done in FCE Ultra...
Last time I checked, it didn't provide any emulation of the EEPROMs.
by Marty
Wed Sep 13, 2006 4:24 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

What is Pro Action Rocky? I searches it on google and no codes list or a website been found. So I'm thinking it a Pro Action Replay instead. They're not the same. Here's a link Google gave me: http://disgruntleddesigner.com/chrisc/NewRockyCodes.htm Guys, question... See, the original version of DBZ...
by Marty
Sat Sep 09, 2006 3:13 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

In fullscreen mode with VSync ON,when running an NTSC game,if alternate speed is set to 240fps,holding the Alt. speed key reaches only 120fps. Alternative speed mode enables auto frame skipping internally and may not always keep up the speed when vsync is enabled. Try increasing the number of max. ...
by Marty
Fri Sep 08, 2006 3:06 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Thanks again for your report. Here's the update (finally the last?): http://s22.quicksharing.com/v/5126866/Nestopia133Cwip4.zip.html 1. When Auto monitor refresh is enabled and VSync enabled,the emulator switches to 100Hz or 120Hz,but unlike 1.32 this version al NEStopia runs at double speed (100/12...
by Marty
Wed Sep 06, 2006 8:33 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Also,all European brands of monitors (or those sold in Europe) must handle 50Hz as well. That may be, but I can't do much about it because: There are no supported refresh rates below 57 hertz. Great,BUT: I smell something fishy here. Absolutely the same performance from every possible combination o...
by Marty
Wed Sep 06, 2006 2:32 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Worked out a few issues and improved the timer. I think vsync should work better now. http://s22.quicksharing.com/v/9513806/Nestopia133Cwip3.zip.html Bug: If emulation options such as 'Emulation Pause','Toggle Show FPS',etc. are assigned to a Gamepad/Joystick button,when emulation is running,pressin...
by Marty
Tue Sep 05, 2006 2:30 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

1.33c A bit faster than 1.33b,but still a good 10 fps slower than 1.32 even with triple Buffering and System Memory. Thanks for the report. Fixed a stupid bug, so here's yet another build which I believe should fix your speed problem once and for all. http://rapidshare.de/files/31992221/Nestopia133...
by Marty
Mon Sep 04, 2006 1:32 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

http://rapidshare.de/files/31868818/Nes ... p.zip.html

Ok, here's what I've done. GPU ahead rendering will be disabled unless auto frame-skip or triple-buffering is enabled. Triple-buffering is now enabled by application default but users with fast enough computer are encouraged to disable it.
by Marty
Sun Sep 03, 2006 7:12 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Meh, if it helps those people that have that input lag.. I guess (though, if there was a way to tweak this behavior, that would be nice). Hmm, I guess I could disable it in auto frame skip mode. Using it won't cause any frame disruptions on reasonably fast systems and speed would be back to to norm...
by Marty
Sun Sep 03, 2006 4:17 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Since 1.20 till 1.33, rightclick toggles the menu like in ZSNES. Try toggeling the menu a couple of times when a ROM is loaded. It'll make everything quite laggy (even the mouse). I hope this can be fixed because it really bothers me when I need to look for stuff in the menu and go back to the ROM ...
by Marty
Sat Jan 28, 2006 10:49 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Also, whenever I go to close out a game that uses in-game saves, I get the error message "couldn't save image data". Seems like the CreateFile(...) WinAPI function refuses to cope. As others have suggested, check your file & directory attributes and make sure that the save directory d...
by Marty
Mon Jan 23, 2006 4:12 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

The filter in Nestopia appears to be alternating between the first two phases every other scanline instead of cycling through all three Yeah, it's an embarrassing bug that I forgot to fix before the v1.25 release. With the bug removed, the ziggyziggy lines will show up correctly. As for the 640 pix...
by Marty
Tue Dec 06, 2005 7:18 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Cool! I thougth you where some Back to the Future fan or something. Can it be both? Nestopia is pretty good, but does anybody else find that it runs slow on their computer? I'm thinking this is a pretty resource intensive emulator. It is, due to the LLE. I think your computer should be able to hand...
by Marty
Mon Dec 05, 2005 1:13 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Yes, I am the author of Nestopia.
by Marty
Mon Dec 05, 2005 3:19 am
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 284118

Just chiming in to say thanks for all your support. :)