Search found 7 matches
- Mon Feb 23, 2009 7:53 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418740
Yeah, I know it's possible with enslavement to only make the simpler processor a state machine. In our case, the S-SMP. That's how SNEeSe does it. I just really hate the idea of enslavement. Haven't tried SNEeSe, is the smp <> cpu communication in SNEeSe bus accurate? I can certainly see why others...
- Sun Feb 22, 2009 1:41 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418740
There are only 2 threads, so more cores won't help. right If he posts it here, it will show up on emulator sites and probably become more popular than the official version. Just fair warning. You guys should pm each other, work something out. No, it's not necessary. I am not interested to maintain ...
- Sat Feb 21, 2009 2:21 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418740
It's much easier to rewrite bsnes as a state machine. So I have done this. It's a non public version with savestate support. It has the same accuracy like bsnes, in particular the bus accuracy between cpu and smp. If I remember right the main cause for using threads in bsnes was to reduce the code ...
- Thu Feb 19, 2009 10:14 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418740
Very true. It'd only visibly remove the last global hack in bsnes that fixes Uniracers. You can't check each game from beginning to the end. Maybe there are more hacks needed. A working ppu cycle based emulation reduces the risk of unknown bugs. If your motivation is high enough, you should try it....
- Fri Nov 28, 2008 9:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285729
- Sun Nov 16, 2008 10:26 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285729
It works, I always test that game before release (it has the most sensitive timing requirements of all SNES games.) Go to settings->configuration->advanced and reset smp.ntsc_clock_rate to the default value. It should become 24,607,488; restart the emu after that and it'll work. The config file is ...
- Sat Nov 15, 2008 4:05 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285729
Breath of fire 2 german translation
Breath of Fire 2 german trans doesn't work with 37a. The screen keeps black before playing the intro
game works in 35
game works in 35