Search found 23 matches
- Wed Mar 12, 2008 4:36 am
- Forum: ZSNES Talk
- Topic: JB would be so proud
- Replies: 44
- Views: 50589
I wonder if anyone has put this functionality in with the Wii Remote? GlovePIE supports multiple mouse pointers. How many motherboards feature inputs for more than one mouse, or is there some sort of adapter that can be bought? Two PS/2 ports, one each for keyboard and mouse. But then a theoreticall...
- Wed Mar 12, 2008 4:24 am
- Forum: Development
- Topic: World exclusivity. First RAM Cassette dump.
- Replies: 19
- Views: 17605
- Tue Jan 15, 2008 5:16 am
- Forum: ZSNES Talk
- Topic: Starfox / SFX question
- Replies: 18
- Views: 12072
It's fixed in 1.xx right now. I have timed it against the original cart. Awesome. It's been a while since I tried it. Hmm. I thought I at least heard the Emergency Emergency part in the intro in Snes9x 1.4smth -shrug- You always heard that. In the versions with bad timing, the later part was cut of...
- Tue Jan 15, 2008 5:09 am
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request - XBAND Modem emulation for netplay
- Replies: 26
- Views: 25949
Our old netplay could do 4p as well with multi-tap. I see no point in emulating XBAND for the purpose of netplay. The XBAND itself was pretty damned cool, but I guess that isn't reason enough to emulate it. ;) It did have two built-in minigames and it made certain 1p games into 2p games (SNES Doom ...
- Mon Jan 14, 2008 7:06 pm
- Forum: ZSNES Talk
- Topic: Starfox / SFX question
- Replies: 18
- Views: 12072
I tried the suggested WIP and got a look of the 'real' Starfox. To be honest I dont really find to be all that playable. The sub-10 fps is evident during virtually all the game and it tanks REALLY bad in some sections (controller issues more evident here too). To compare, I like the 'faster' Starfo...
- Mon Jan 14, 2008 6:50 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request - XBAND Modem emulation for netplay
- Replies: 26
- Views: 25949
- Mon Jan 14, 2008 6:48 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request - XBAND Modem emulation for netplay
- Replies: 26
- Views: 25949
If this is true, and WeaponLord is hardpatched, then the xband related bytes (i.e. IPS), can be retrieved from inside the rom. If a good dump doesn't contain such data, maybe an Overdump does, but again that's really a wild guess. Unless some romhacker check it, we can't say if it's real internal s...
- Wed Oct 31, 2007 2:24 am
- Forum: Gaming Discussion
- Topic: Pro Action Replay and Donkey Kong Country
- Replies: 7
- Views: 7590
- Tue Oct 23, 2007 9:09 pm
- Forum: Gaming Discussion
- Topic: Pro Action Replay and Donkey Kong Country
- Replies: 7
- Views: 7590
these four codes will bypass the sram check on dkc u.s. version 1.0 in zsnes: C0E9C0EA C0E9C1EA C0E9D4EA C0E9D5EA for u.s. 1.1 you gotta add 1 to the addresses: C0E9C1EA C0E9C2EA C0E9D5EA C0E9D6EA however I don't think the par can address this on a real snes, but zsnes will decode it. to see them i...
- Tue Oct 23, 2007 1:36 am
- Forum: Gaming Discussion
- Topic: Pro Action Replay and Donkey Kong Country
- Replies: 7
- Views: 7590
According to this , none of the versions of it work with pro action replay. Actually, that's my Wikipedia edit . I tested v1.0 and v1.1 and found them incompatible. Therefore, clearly, the 1.2 update was not made to counter them. Rather than remove this information (considering that I don't know wh...
- Sun Oct 21, 2007 3:47 pm
- Forum: Gaming Discussion
- Topic: Pro Action Replay and Donkey Kong Country
- Replies: 7
- Views: 7590
- Tue Oct 16, 2007 2:18 am
- Forum: Gaming Discussion
- Topic: Pro Action Replay and Donkey Kong Country
- Replies: 7
- Views: 7590
Pro Action Replay and Donkey Kong Country
I'd like to record/stream some gameplay videos from an actual SNES without using an emulator, but all I have are three model 2 SNES consoles and a Super Famicom. The problem with the three model 2 SNES consoles is that they only have composite video out... no RF and no S-Video, so I can't, say, capt...
- Tue Oct 16, 2007 2:09 am
- Forum: Gaming Discussion
- Topic: Japanese SFC vs American SNES
- Replies: 46
- Views: 21247
I liked my SNES and just didnt care , but I got an AsciiPad which had buttons like the Jap/Eur controller and since then I never used the normal pads again... If I had to shoose I'd pick the Gen 2 http://i5.photobucket.com/albums/y180/ReRuss/snes-1.jpg After years of using it, I discovered that the...
- Tue Apr 24, 2007 1:21 pm
- Forum: ZSNES Documentation Forum
- Topic: Relative Paths
- Replies: 21
- Views: 44014
- Mon Apr 23, 2007 10:34 pm
- Forum: Insane Chatter
- Topic: Family Matters
- Replies: 30
- Views: 18028
- Mon Apr 23, 2007 10:17 pm
- Forum: Insane Chatter
- Topic: Family Matters
- Replies: 30
- Views: 18028
- Mon Apr 23, 2007 10:15 pm
- Forum: ZSNES Documentation Forum
- Topic: Relative Paths
- Replies: 21
- Views: 44014
- Thu Mar 01, 2007 11:05 pm
- Forum: Tech Talk
- Topic: Tunnels and Proxies
- Replies: 9
- Views: 6162
I've been trying to set up PingTunnel to tunnel through ICMP packets. It's slow, and probably not too secure, but IIRC they say that it can't be blocked on any network allowing ICMP packets though. Without it, I can get online and ping, FTP, even Remote Desktop, but any HTTP request triggers a passw...
- Fri Dec 22, 2006 11:58 pm
- Forum: Gaming Discussion
- Topic: Possible Counterfeit SNES Controllers?
- Replies: 13
- Views: 10075
- Fri Dec 22, 2006 11:21 pm
- Forum: Gaming Discussion
- Topic: halp with name of game
- Replies: 9
- Views: 6221
- Sun Jun 11, 2006 6:41 am
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 121429
- Tue May 02, 2006 3:35 pm
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6930
Super Mario World: The last level of the Star Road Special area can be used to crash the game. The apples in this level will add 10 seconds to your timer. Allow your timer to drop below 100 but not 90 then have Yoshi eat the first apple. Continue on to the next apple and wait for your timer to drop ...
- Fri Jan 13, 2006 7:15 pm
- Forum: ZSNES Talk
- Topic: Super Gameboy/ SNES?
- Replies: 37
- Views: 21300
As for the link cable comment I meant that I'd never seen a super gameboy game that used the link port with two snes. Usually they'd just allow you to use the second controller or the 4 player adapter. Any SGB game with GameLink support could do it with any combination of Super Gameboys and regular...