Search found 347 matches
- Tue Apr 07, 2009 4:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.042 released
- Replies: 124
- Views: 323273
Wow, sweet. What a great thing to come home to :) I'm not sure how to read your first sentence in the post above - how does 68fps on the E4600 compare to your E8400? I'd be interested in seeing what performance will look like on the i7.. if you're looking at future CPUs that's your best bet for now....
- Thu Apr 02, 2009 7:00 pm
- Forum: bsnes Dev Talk
- Topic: Any chance of a "Simple 2X/3X/4X" filter?
- Replies: 19
- Views: 56186
- Wed Apr 01, 2009 8:02 pm
- Forum: bsnes Dev Talk
- Topic: Any chance of a "Simple 2X/3X/4X" filter?
- Replies: 19
- Views: 56186
I actually got it to compile without any fixes. (some warnings, but no errors) I used 1.902.0 of the TDM/MinGW.byuu wrote:Qt 4.5 source fixes for MinGW 4 (lazy Nokia)
- Wed Apr 01, 2009 5:31 pm
- Forum: bsnes Dev Talk
- Topic: Any chance of a "Simple 2X/3X/4X" filter?
- Replies: 19
- Views: 56186
I'm trying this command line from the 0.040 topic now: configure -static -release -no-exceptions -no-rtti -no-accessibility -no-stl -plugin-sql-sqlite -no-opengl -no-phonon -no-webkit -no-scripttools -no-openssl -no-dbus -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde That's s...
- Wed Apr 01, 2009 4:28 pm
- Forum: bsnes Dev Talk
- Topic: Any chance of a "Simple 2X/3X/4X" filter?
- Replies: 19
- Views: 56186
- Wed Apr 01, 2009 1:20 pm
- Forum: bsnes Dev Talk
- Topic: Any chance of a "Simple 2X/3X/4X" filter?
- Replies: 19
- Views: 56186
- Wed Apr 01, 2009 12:58 am
- Forum: bsnes General Discussion
- Topic: Problem with ups auto-patching
- Replies: 13
- Views: 37885
How I apply the original IPS patch is irrelevant -- since the resulting rom is working fine when loaded directly. The only other tool involved is byuu's tsukuyomi UPS patcher which I use to create the UPS file. Yeah, I was talking about the UPS patcher. I think the one originally distributed with D...
- Tue Mar 31, 2009 11:29 pm
- Forum: bsnes General Discussion
- Topic: Problem with ups auto-patching
- Replies: 13
- Views: 37885
- Mon Mar 30, 2009 12:13 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
Got something odd just now: I changed my controller from the default drivers to drivers from the manufacturer, and when I used 'Assign All' in bsnes the 'this controller must be calibrated' box popped up only -after- I'd already assigned 'up'. I'd already tested it successfully with the stock driver...
- Thu Mar 26, 2009 4:05 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Tue Mar 24, 2009 12:52 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
How many axes do you have total? Just the two thumb sticks (thusly, four unique axes, two per stick), or are there two more for eg the top buttons or anything like that? And by centered, hmm ... so you're saying after you press a button they go to their actual values ... does that mean you were hol...
- Mon Mar 23, 2009 10:30 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Mon Mar 23, 2009 9:33 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
Does anyone here have a joypad with analog buttons? Can you tell me if their values start off centered in the control panel until you press a button, or if they report the correct fully depressed state immediately after opening the panel? Does the playstation 2 controller have them? And to test it,...
- Thu Mar 19, 2009 12:37 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Wed Mar 18, 2009 6:17 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Wed Mar 18, 2009 3:07 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
I'm not sure it would really be good for that considering the amount of communication between the core and the renderer - you probably want to give the compiler as much opportunity to optimize that as possible!creaothceann wrote:You could switch more easily between scanline- and pixel-based renderers.
- Tue Mar 17, 2009 6:02 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Tue Mar 17, 2009 5:09 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
But the buttons ... they start at +32767, and the harder you press them, the lower the value gets, down to -32767. My mapping code works with the centered mode, and it tries to not let you assign keys by just barely tapping them. Reason being when you go to assign 'Up', you'll probably be a little ...
- Sun Mar 15, 2009 7:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
Byuu, I remember you were always against it, but is there a chance you might reconsider putting in a history feature? Just the top 5 most recently played would be really nice. I'm playing CT again and it's kind of a pain to have to navigate to the rom every time I run bsnes. Even just the last run ...
- Sun Mar 15, 2009 7:05 pm
- Forum: bsnes General Discussion
- Topic: Super Gameboy and Gameboy
- Replies: 29
- Views: 66189
- Sun Mar 15, 2009 2:56 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 302633
I like the highlight on the cord, definitely consider bending it some - but I agree, this is a bit much. I think the fade out is only necessary when there's no border - in bsnes, the border can just cut it off and it'll look fine. What bothered me was that the cord looked totally black to me, and th...
- Fri Mar 13, 2009 6:21 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 265112
- Fri Mar 13, 2009 4:08 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 302633
I wanted to make a scan of my buttons, so here it is. Note the off-centre lighting.. I guess this is because the cover was sloped down slightly by resting on the buttons on one end. Also note the off-white of the cover - I did calibrate the scanner before using it, so this is probably caused by the ...
- Thu Mar 12, 2009 11:07 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 302633
- Thu Mar 12, 2009 6:39 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 302633