Search found 3 matches
- Thu Apr 27, 2006 4:07 pm
- Forum: ZSNES Talk
- Topic: .cht file structure?
- Replies: 29
- Views: 19008
I found the same information in about 1 minute with a hex editor and made a quickie app in VB for renaming/rearranging cheats and editing PAR cheats. Then why didn't you share the info on the file structure? I haven't even bothered to examine how ZSNES stores a GG code, GG codes are automatically c...
- Thu Apr 27, 2006 7:52 am
- Forum: ZSNES Talk
- Topic: .cht file structure?
- Replies: 29
- Views: 19008
Now pick apart the structure for GG codes, PAR mirror/reflector codes, etc. I was kinda expecting a thanks, or a link to somewhere if this had already been done. The technical specs for NES GG can be found here , but I have no idea how much they match with SNES GG. I also have no idea what PAR mirr...
- Wed Apr 26, 2006 5:39 pm
- Forum: ZSNES Talk
- Topic: .cht file structure?
- Replies: 29
- Views: 19008
After a little examination here's what I've come up with: For every cheat: 1 byte toggle indicator, 0x00 - on, 0x04 - off 1 byte cheat value 3 bytes code address in little-endian 1 byte previous value 2 bytes unknown, 0xFE 0xFC seem to work fine 20 bytes name (ZSNES GUI only allows to input 18 chars...