Search found 6 matches
- Sun Jul 02, 2006 5:57 am
- Forum: ZSNES Talk
- Topic: ZSNES source compile problem
- Replies: 17
- Views: 5436
Anyway, is there a quick and easy way to make SDL default to SVGAlib instead of AAlib when you run from a pure console without recompiling SDL and such? whee. I just tried that and the console locked up and I had to restart. Awesome. Anyway. I guess you could put something like this in your bash rc...
- Wed Jun 28, 2006 3:22 am
- Forum: ZSNES Talk
- Topic: ZSNES source compile problem
- Replies: 17
- Views: 5436
It's not ZSNES, it's SDL. SDL was compiled with aalib, so compiling something with SDL needs the aalib stuff around. So you get aalib as a useless bonus feature for using SDL, And why? BECAUSE WE CAN. Or something. It is pretty much useless, though. http://img162.imageshack.us/img162/2830/aa9ed.th....
- Wed Jun 28, 2006 1:43 am
- Forum: ZSNES Talk
- Topic: ZSNES source compile problem
- Replies: 17
- Views: 5436
- Mon Jun 26, 2006 4:54 am
- Forum: ZSNES Talk
- Topic: Installing ZSNES on Linux...help me please!
- Replies: 30
- Views: 13425
Not likely. Linux software in general is like this, a pain to install.Alek wrote:Do you know where I could get these so that I could download them from my main computer on to my laptop?adventure_of_link wrote:Yes.
Also...is there any other way to do this?!![]()
Maybe another SNES emulator could do this easier?
- Mon Jun 26, 2006 4:52 am
- Forum: ZSNES Talk
- Topic: ZSNES source compile problem
- Replies: 17
- Views: 5436
- Sun Jun 25, 2006 11:06 pm
- Forum: ZSNES Talk
- Topic: ZSNES source compile problem
- Replies: 17
- Views: 5436
ZSNES source compile problem
I have SuSE linux 10.1, compiling from source. ./autogen.sh runs without any apparant errors, but when I run make, it works for a time then starts generating a bunch of errors and shutting down. THe make output is: g++ -o zsnes chips/sfxproc.o chips/fxemu2.o chips/dsp1proc.o chips/fxemu2b.o chips/fx...