Wouldn't you just need to install the new version of SDL?AtZeuS wrote:Newer builds of zsnes therefore will not have this bug.
Search found 5 matches
- Sat Feb 02, 2008 11:27 pm
- Forum: Bug Reports/Feature Requests
- Topic: Linux gamepad/joystick order bug
- Replies: 3
- Views: 3300
- Fri Feb 23, 2007 4:44 am
- Forum: ZSNES Talk
- Topic: Feedback: How to manage Windows config file and directories?
- Replies: 18
- Views: 9170
- Tue Jul 18, 2006 3:49 pm
- Forum: DeJap Projects
- Topic: Feedback from ROM Hackers please
- Replies: 11
- Views: 11493
SDL port uses curses, win/dos just uses a terminal... the code is in C, so anyone more experienced on multiple-windows projects can try to help and add onto it so it turns into a debugger worthy of use. Um, all ports use curses! The windows code has to allocate a console, the dos code has to set th...
- Mon Jul 17, 2006 3:40 pm
- Forum: DeJap Projects
- Topic: Feedback from ROM Hackers please
- Replies: 11
- Views: 11493
I assume this option gives the effective address operated on for instructions that don't explicity use a full 24-bit address? If that's the case, that's extremley useful. Well, that is certainly what it is supposed to do, but it is actually very buggy at the moment. ZSNES has a debugger? Oh wait, Z...
- Sun Jul 02, 2006 10:24 pm
- Forum: Bug Reports/Feature Requests
- Topic: Linux/FreeBSD/Mac OS X etc sound
- Replies: 135
- Views: 266573
I've created a patch of Nach's version against the latest SVN (leaving out what I hope are just some whitespace changes). It sure seems to work, though on my slow system (450 MHz PII) with crappy sound (CS 4610/11), it still skips a little on the ToP intro.
http://naesten.dyndns.org:8080/oss.patch
http://naesten.dyndns.org:8080/oss.patch