Search found 6 matches
- Wed May 28, 2008 11:25 pm
- Forum: Gaming Discussion
- Topic: Super Mario RPG Hard Mode Hack
- Replies: 15
- Views: 17706
Super_Mario_RPG_-_Legend_of_the_Seven_Stars_(U)_[!]. scm . try patching the smc file not scm or try another patch tool: smart ips snes tool (snestl12.exe) lunar ips (failed on me sometimes) or rename the ips file like the smc file (except extention) and zip them both (unpatched smc and ips) into 1 ...
- Wed May 28, 2008 10:51 am
- Forum: Gaming Discussion
- Topic: Super Mario RPG Hard Mode Hack
- Replies: 15
- Views: 17706
- Wed May 28, 2008 10:01 am
- Forum: Gaming Discussion
- Topic: Super Mario RPG Hard Mode Hack
- Replies: 15
- Views: 17706
- Wed May 28, 2008 9:11 am
- Forum: Gaming Discussion
- Topic: Super Mario RPG Hard Mode Hack
- Replies: 15
- Views: 17706
Is anybody else having trouble getting this rom hack to properly work? Everytime I do it the very first enemy I encounter kills me in one hit (doing between 80-160 damage or so), and he stays there and keeps on slashing with some kind of sword even though I'm dead (until finally disappearing off the...
- Tue Jul 18, 2006 9:27 am
- Forum: Bug Reports/Feature Requests
- Topic: Lufia II -- Dual Blade Shrine Graphical Bug
- Replies: 2
- Views: 2765
- Tue Jul 18, 2006 7:09 am
- Forum: Bug Reports/Feature Requests
- Topic: Lufia II -- Dual Blade Shrine Graphical Bug
- Replies: 2
- Views: 2765
Lufia II -- Dual Blade Shrine Graphical Bug
CRC32: 20F2AC29 CHKSUM: OK ZSNES Version: Latest - 1.42 Win There seems to be a graphical bug when you enter the first teleporter in the Dual Blade Shrine. Everything is fine until you go into the teleporter. At the next screen, all the graphics seem to be garbled. Save State: http://www.yousendit.c...