Search found 13 matches

by NiteFox
Wed Apr 27, 2005 9:47 pm
Forum: ZSNES Talk
Topic: No Sound with DOS 7.1 and ZSnes 1.42
Replies: 78
Views: 48024

I never managed to get sound on any DOS version of ZSNES. Ever.

And I don't believe I was alone in that.
by NiteFox
Wed Jan 19, 2005 9:24 pm
Forum: Bug Reports/Feature Requests
Topic: 1.40/1.41 DOS version bug
Replies: 13
Views: 6013

You're wrong. Oh, wait, you're actually right. But the DOS version is, as mentioned, better for older low-end machines such as my 166MMX with a whole 80MB of RAM. On my system, Win version runs too slowly to be any worth. The only game I used it for was Front Mission, and that was before I bought a ...
by NiteFox
Fri Jan 14, 2005 9:43 pm
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy VI bug
Replies: 21
Views: 12236

Megabyte wrote:As said before, vesa1 mode is no longer supported and will never have any bug fixes anymore.
So I shouldn't bother discussing the slew of Killer Instinct VESA1 glitches that makes the whole game look like crap then?
by NiteFox
Sun Jan 02, 2005 6:46 pm
Forum: Bug Reports/Feature Requests
Topic: Options: Shortcut Key Clash (DOS)
Replies: 1
Views: 1751

Options: Shortcut Key Clash (DOS)

S idewinder Fix U s e Small Message Text Basically, pressing 's' to toggle either will inevitably toggle both, requiring usage of the mouse to fix it, and rendering the whole concept of keyboard shortcuts obsolete . I'm not entirely sure if this was present in the WIP versions. I guess I picked the...
by NiteFox
Sat Jan 01, 2005 3:43 pm
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy VI bug
Replies: 21
Views: 12236

It was a known bug before, but it got fixed. Correct me if I' am wrong.
A) Not in FF6J
- Or -
B) Not in VESA1 mode on FF6J

But, once again, I'm too lazy to make a brief movie showing the glitch. Pah.
by NiteFox
Sat Jan 01, 2005 1:28 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.40 RC1 Bugs/Discussion
Replies: 50
Views: 33968

Annoying little bug with the F1 menu. DOS version, running in VESA1 mode. Call up the F1 menu, and toggle the screenshot format (Either to PNG or BMP). Now, whenever you call up the F1 menu on future occassions, screenshot format will always be the default even if you closed the menu with another op...
by NiteFox
Sat Oct 02, 2004 9:07 pm
Forum: Bug Reports/Feature Requests
Topic: adjustable turbo
Replies: 8
Views: 5821

Is it me (system), or does the "Use 30HZ for Turbo" option slow down turbo?

Then again, the game I tried it with (SMRPG) isn't exactly the best candidate on my 'chine.
by NiteFox
Sat Oct 02, 2004 9:01 pm
Forum: Bug Reports/Feature Requests
Topic: FF6j overworld map glitch: Still present in Sep 07 2004 WIP
Replies: 16
Views: 8791

grinvader wrote:->
ZSNES WIP December 23 Released
(...)
# Put back in FF3 hack :( [Nach]
(...)

I stand corrected.
Ah, that's why it's still glitching for me despite using the latest build.

I lack time-travel capabilities.
by NiteFox
Sat Oct 02, 2004 8:56 pm
Forum: ZSNES Talk
Topic: Breath of Fire II (70% questions)
Replies: 10
Views: 5950

Actually, I've found turning the in-game music off (via the game's options, not using ZSNES' GUI) fixes the crash problem. You don't have any in-game music, but that's a minor detail. A fairly big issue, really. Because the ingame music is so damned awful. Good luck getting the Boombada spell thoug...
by NiteFox
Sat Oct 02, 2004 8:50 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 48922

DOS old-skool user here, yo. The only time I used ZSNESW was when my old graphics card couldn't support VESA1 in DOS, and Front Mission required transparencies to display the field of play correctly. Otherwise, DOS ZSNES has been my primary emulator, even if I can't get past the fucking Yoshi race i...
by NiteFox
Wed Sep 29, 2004 9:26 pm
Forum: Bug Reports/Feature Requests
Topic: FF6j overworld map glitch: Still present in Sep 07 2004 WIP
Replies: 16
Views: 8791

Sorry for the bumpage, but I'd like to add to this. Latest WIP (20-09), DOS version (VESA1 mode I'm afraid). The graphical glitching on the overworld is still present, if greatly reduced. Rather than the complete screenwide tear we used to get, the map layer seems to expand rapidly along the X-axis ...
by NiteFox
Sun Aug 15, 2004 2:39 pm
Forum: Bug Reports/Feature Requests
Topic: Megaman X Bug (II) (WIP, DOS)
Replies: 6
Views: 6662

Yes, both these bugs are in the 1.0 rom only. The energy vanishing only seems to occur after the soft-reset glitch. Before as well. Like I said, I started a fresh game, got through the intro stage, and it started to occur throughout Chill Penguin's stage before the game soft-reset. And I've only ev...
by NiteFox
Sat Aug 14, 2004 6:36 pm
Forum: Bug Reports/Feature Requests
Topic: Megaman X Bug (II) (WIP, DOS)
Replies: 6
Views: 6662

Megaman X Bug (II) (WIP, DOS)

No, not the subtank half-fill bug (Though that is present), I've noticed these two bugs with the current DOS WIP version, as well as a previous (Can't remember exactly), definately not present in the previous final build. CRC32: 1033EBA4 First bug: Pickups dropped by enemies vanish on contact with t...