Search found 6 matches

by ricoman2000
Fri Sep 29, 2006 3:16 pm
Forum: DeJap Projects
Topic: Dejap may be dead, but I ask a favor.
Replies: 12
Views: 15629

well I'm now called Neo Bill Gates, and I'm buying the coffee from now on... :lol:
by ricoman2000
Fri Sep 29, 2006 3:14 pm
Forum: DeJap Projects
Topic: making ROM game maps...
Replies: 13
Views: 15873

like YEAH I did, but even with the savestates you only get one screen at a time, even on the worldmaps. It's faster for me to just use the screnshot option in ZSNES than screw around with VSNES. :x
by ricoman2000
Wed Sep 27, 2006 10:40 pm
Forum: DeJap Projects
Topic: making ROM game maps...
Replies: 13
Views: 15873

uhm, so anyway...

well, I been using zsnes layer controls to put together my maps, it just takes for-FREAKIN-ever to do it with screenshots. *SIGH* I guess it's just stickin with the old fashioned way for now... :(
by ricoman2000
Sun Sep 24, 2006 9:46 pm
Forum: DeJap Projects
Topic: making ROM game maps...
Replies: 13
Views: 15873

I also found this...

http://board.zsnes.com/phpBB2/viewtopic ... c2b5737be6 :lol:

and, thanks to that emulation hacker gawd Creaothceann, there is also this website:

http://vsnes.aep-emu.de/

THANKS CREAOTHCEANN, U RAWK DAWG
by ricoman2000
Sun Sep 24, 2006 4:37 am
Forum: DeJap Projects
Topic: making ROM game maps...
Replies: 13
Views: 15873

technicolor dreams

*SIGH* not really, I just have a large collection of games that I'd like to make maps of. As far as I know, ROMs are simply large amounts of code. I was hoping someone would know how to extract the actual pixels from the code. And yes, btw, I AM a frikkin noob...just thought I'd clear that up :shock:
by ricoman2000
Sun Sep 24, 2006 1:37 am
Forum: DeJap Projects
Topic: making ROM game maps...
Replies: 13
Views: 15873

making ROM game maps...

quick ? I am making maps of the rpgs ROMs I have, but it's taking hours to cut-and-paste...is there a way to rips the maps right out of the ROM w/o having to use screenshots????? :roll: