
Search found 6 matches
- Fri Sep 29, 2006 3:16 pm
- Forum: DeJap Projects
- Topic: Dejap may be dead, but I ask a favor.
- Replies: 12
- Views: 15629
- Fri Sep 29, 2006 3:14 pm
- Forum: DeJap Projects
- Topic: making ROM game maps...
- Replies: 13
- Views: 15873
- Wed Sep 27, 2006 10:40 pm
- Forum: DeJap Projects
- Topic: making ROM game maps...
- Replies: 13
- Views: 15873
uhm, so anyway...
well, I been using zsnes layer controls to put together my maps, it just takes for-FREAKIN-ever to do it with screenshots. *SIGH* I guess it's just stickin with the old fashioned way for now... 

- Sun Sep 24, 2006 9:46 pm
- Forum: DeJap Projects
- Topic: making ROM game maps...
- Replies: 13
- Views: 15873
I also found this...
http://board.zsnes.com/phpBB2/viewtopic ... c2b5737be6 
and, thanks to that emulation hacker gawd Creaothceann, there is also this website:
http://vsnes.aep-emu.de/
THANKS CREAOTHCEANN, U RAWK DAWG

and, thanks to that emulation hacker gawd Creaothceann, there is also this website:
http://vsnes.aep-emu.de/
THANKS CREAOTHCEANN, U RAWK DAWG
- Sun Sep 24, 2006 4:37 am
- Forum: DeJap Projects
- Topic: making ROM game maps...
- Replies: 13
- Views: 15873
technicolor dreams
*SIGH* not really, I just have a large collection of games that I'd like to make maps of. As far as I know, ROMs are simply large amounts of code. I was hoping someone would know how to extract the actual pixels from the code. And yes, btw, I AM a frikkin noob...just thought I'd clear that up :shock:
- Sun Sep 24, 2006 1:37 am
- Forum: DeJap Projects
- Topic: making ROM game maps...
- Replies: 13
- Views: 15873
making ROM game maps...
quick ? I am making maps of the rpgs ROMs I have, but it's taking hours to cut-and-paste...is there a way to rips the maps right out of the ROM w/o having to use screenshots????? 
