Search found 14 matches
- Mon May 26, 2008 5:02 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.032 released
- Replies: 98
- Views: 56584
Yes, sound on Linux is a problem because instead of deciding on a single unified API we have like 3 that try to offer compatibility with each other. And sound servers like PulseAudio make it even worse adding latency to the mix, what makes it worst is that on most linux forums like fedora and ubuntu...
- Sun May 25, 2008 10:00 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.032 released
- Replies: 98
- Views: 56584
That's faulty logic. Use the one that works the best, alsa is very probably not to be the one that works the best, especially since ALSA works better via other APIs. Yeah you are right, I changet it to default and it now runs at a constant 60 fps. I just thought the new ALSA driver might work bette...
- Sun May 25, 2008 9:29 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.032 released
- Replies: 98
- Views: 56584
- Fri May 16, 2008 9:15 pm
- Forum: ZSNES Talk
- Topic: ZSNES SDL on Cygwin
- Replies: 12
- Views: 3940
- Fri May 16, 2008 1:28 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.51b Experimental Linux Binaries
- Replies: 56
- Views: 137421
Hi mudlord, since you are replying here I would like to ask you what is the address of the SVN source code, because at https://vbam.bountysource.com/ I can't seem to find a link. Also are you planing on supporting the Linux build of vba too? there are lots of patches over latest SVN at vba's sourcef...
- Sat Sep 01, 2007 3:44 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467795
- Sat Sep 01, 2007 4:05 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467795
I found a bug in Pokemon Crystal (latest SVN revision as of today #53 I think), the game plays slow and the sound is terrible, the same ROM works fine on VisualBoyAdvance. I tried with Zelda DX and everything was fine with that game. I used the SDL version BTW, I haven't tried QT because I don't wan...
- Tue Apr 17, 2007 2:41 am
- Forum: ZSNES Talk
- Topic: Help compiling zsnes in foresight linux
- Replies: 7
- Views: 5244
problem solved... kinda
Ok, i got it to compile, i was (stupidly) running configure directly instead of autogen.sh (altough i used to do it that way in CentOS with no problem). Thanks for the help, and sorry for the inconvinience. EDIT: ok i have a new problem :S i got it to compile without openGL support, so i installed d...
- Sun Apr 15, 2007 8:37 pm
- Forum: ZSNES Talk
- Topic: Help compiling zsnes in foresight linux
- Replies: 7
- Views: 5244
- Sun Apr 15, 2007 6:32 pm
- Forum: ZSNES Talk
- Topic: Help compiling zsnes in foresight linux
- Replies: 7
- Views: 5244
Recently i tried to search for devel packages for everything, since i'm new to this distro i didn't know how the devel packages are called, i got this ones but i get the same error: SDL:devel, gcc:devel libgcc:devellib libpng:devel libstdc++:devel nasm:runtime zlib:devel Mesa:devel ncurses:devel lib...
- Sat Apr 14, 2007 7:33 pm
- Forum: ZSNES Talk
- Topic: Help compiling zsnes in foresight linux
- Replies: 7
- Views: 5244
Help compiling zsnes in foresight linux
Hi, i recently switched distro and i'm just testing if i can make things work in this one. My specs: Pentium 4 3.0 Ghz Video card : nVidia GeForce 6200 TurboCache OS: Foresight Linux 1.2 Well i downloaded ZSNES 1.51 source code from this page and i wanted to compile it (i had done it before in CentO...
- Sat Nov 04, 2006 4:10 am
- Forum: Bug Reports/Feature Requests
- Topic: Unable to compile SVN r3945
- Replies: 18
- Views: 8414
Hi, i had the same problem with zlib in Linux (i'm using CentOs 4.4 btw), the most recent version of zlib in yum repos is 1.2.1, but i found something that can help in a linux forum, this is the link : http://www.howtoforge.com/forums/showthread.php?t=7026 Basically it explains how to build your own...