Search found 18 matches
- Tue May 27, 2008 10:46 pm
- Forum: Gaming Discussion
- Topic: Master Hand
- Replies: 11
- Views: 4699
- Tue Apr 01, 2008 11:40 am
- Forum: ZSNES Talk
- Topic: Welcome Messages.
- Replies: 18
- Views: 19450
- Tue Apr 01, 2008 8:08 am
- Forum: ZSNES Talk
- Topic: Welcome Messages.
- Replies: 18
- Views: 19450
- Tue Apr 01, 2008 7:02 am
- Forum: ZSNES Talk
- Topic: Welcome Messages.
- Replies: 18
- Views: 19450
- Wed Oct 17, 2007 8:19 pm
- Forum: Tech Talk
- Topic: Function riddle (C/C++)
- Replies: 17
- Views: 7327
1) Because I don't know what your code does. 2) Because you don't ever actually use either cow or number for anything other than a printf statement. 3) Because that's the way I analyze problems. 4) I have to guess what inputs to give the first calculate call, since you never specified start values,...
- Wed Oct 17, 2007 7:15 pm
- Forum: Tech Talk
- Topic: Function riddle (C/C++)
- Replies: 17
- Views: 7327
- Wed Oct 17, 2007 1:46 am
- Forum: Tech Talk
- Topic: Function riddle (C/C++)
- Replies: 17
- Views: 7327
Blah Blah Blah Code Blah Blah Seriously, why are you making up your own code instead of telling me what mine does? You removed some key variables, you're printing totally different things than mine is... I'll give you one thing, you DID pull an interesting pattern out of some variables there. Cute,...
- Tue Oct 16, 2007 10:05 pm
- Forum: Tech Talk
- Topic: Function riddle (C/C++)
- Replies: 17
- Views: 7327
Function riddle (C/C++)
Who can tell me what this function is designed to do?
Code: Select all
void calculate(unsigned int number, int cow, char bleh, double three, long double eight)
{
printf("%u\n",number);
calculate(number+1, cow+5, three+2, eight, bleh-1);
}
- Wed Aug 15, 2007 8:31 pm
- Forum: ZSNES Talk
- Topic: ZSNES Cheat Help
- Replies: 14
- Views: 5375
- Wed Aug 15, 2007 8:14 pm
- Forum: ZSNES Talk
- Topic: ZSNES Cheat Help
- Replies: 14
- Views: 5375
- Tue Feb 27, 2007 1:18 am
- Forum: ZSNES Talk
- Topic: zsnes (btw i'm too stupid to learn the name of the emulator) Linux trouble
- Replies: 19
- Views: 7933
- Sun Dec 24, 2006 9:45 pm
- Forum: ZSNES Talk
- Topic: A user annoyed me and I did something about it
- Replies: 6
- Views: 3393
- Sun Dec 24, 2006 9:27 pm
- Forum: ZSNES Talk
- Topic: A user annoyed me and I did something about it
- Replies: 6
- Views: 3393
- Thu Dec 07, 2006 3:49 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario RPG stuck at axem ranger battle
- Replies: 12
- Views: 4688
- Thu Dec 07, 2006 11:55 am
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario RPG stuck at axem ranger battle
- Replies: 12
- Views: 4688
Good, in the future, remember to attach version info to your bug reports. I wasn't aware that that was necessary. I thought it was assumed that if someone is going to be making a bug report, that they'd be smart enough to be using the latest version, as it says to do in the FAQ. 1) Make sure you us...
- Wed Dec 06, 2006 10:56 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario RPG stuck at axem ranger battle
- Replies: 12
- Views: 4688
Are you using the latest WIP ZSNES? Yes, I am not an idiot. I don't think he was trying to imply that. Well he is, he equated r4067 with r4049 in his last post. I didnt mean to equate the two. I'm using NEWER than the newest WIP. My point is that I'm not like the stupid people who are using version...
- Wed Dec 06, 2006 11:50 am
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario RPG stuck at axem ranger battle
- Replies: 12
- Views: 4688
- Tue Dec 05, 2006 10:06 pm
- Forum: Bug Reports/Feature Requests
- Topic: Super Mario RPG stuck at axem ranger battle
- Replies: 12
- Views: 4688
Super Mario RPG stuck at axem ranger battle
I was playing Super mario RPG in zsnes and it was running relatively well, i had it quit on me a couple of times unexpectedly while rewinding, but then i get up to this one battle where it gets stuck. It isn't frozen because the animation and music is still running, just the battle stops. The attack...