Search found 31 matches
- Mon Jul 05, 2010 12:26 am
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159657
Re:
Well, off the top of my head: My build uses 1.51, the existing one appears to have never moved past 1.43. My build associates ROM files with ZSNES, so they open in ZSNES, and you can drag and drop them onto ZSNES's dock tile. This involved skipping SDL's Mac OS X launch code and a very little bit o...
- Mon Apr 20, 2009 7:31 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Apple's gcc has a -mstackrealign option that does some tricks to realign the stack, but that only works with inline gcc asm, it seems. Would be nice if nasm could do something like that. Wait . mdynamic-no-pic doesn't appear to do anything useful so get rid of it for now. mstackrealign is needed bec...
- Mon Apr 20, 2009 1:34 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
In OS X, the stack needs to be aligned to 16 bytes. This isn't an SVN issue, 1.51 started doing that when compiled under Leopard. Binaries compiled under Tiger still run fine on Leopard -- I'm guessing Tiger was lenient and didn't care much and Leopard retains this behavior for Tiger compiled binari...
- Fri Aug 01, 2008 6:53 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Funny, I was trying to compile ZSNES again (with a non-broken zlib this time, since I never got around to make an --enable-release build for it), but I can't a working build under Leopard. Everything builds just fine, then when I run it, I get a segfault after ManyMouse detects the mice. Setting CFL...
It builds just fine if you installed SDL through MacPorts or fink, which will leave you with all the usual Unix libs and binaries like sdl-config. You can't really distribute a Mac binary with MacPorts/fink dependencies, though, so if you want to link against SDL.framework instead, you'll have to ha...
- Mon Oct 15, 2007 11:05 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Mon Jul 23, 2007 6:25 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Mon Jun 25, 2007 12:47 am
- Forum: ZSNES Talk
- Topic: Compiling problem on an old machine...
- Replies: 13
- Views: 4699
- Sun May 20, 2007 10:11 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Fri Apr 13, 2007 2:28 pm
- Forum: Bug Reports/Feature Requests
- Topic: SVN Sound Core Replacement
- Replies: 91
- Views: 234724
1) SDL has output, but then again, the SDL sound output code isn't perfect IIRC. Well, until I see otherwise, it pretty much is, for the time being anyway. Problems you hear with it are issues with us not using blargg's latest stuff yet. SDL sound output is *completely* broken on OS X in the latest...
- Thu Mar 29, 2007 11:07 am
- Forum: ZSNES Talk
- Topic: Which sound options to use?
- Replies: 23
- Views: 12186
- Mon Mar 12, 2007 3:19 pm
- Forum: Insane Chatter
- Topic: something i've noticed at school
- Replies: 48
- Views: 34023
Anyway, I guess this is just the result of going to an engineering college, but most of the people who use Macs here are guys. A large percentage of them being UNIX geeks who got tired of (or can't stand) Linux. I'm triple booting OS X Tiger, Win XP and Ubuntu Fiesty Fawn on my MacBook Pro C2D, so ...
- Mon Mar 12, 2007 4:45 am
- Forum: Insane Chatter
- Topic: something i've noticed at school
- Replies: 48
- Views: 34023
^ Uh... MacBooks can't run OS X Jaguar. Tiger is the first version (that made it outside Cupertino) that supports Intel Macs. (Plus, if you bought it a month ago, it came with Tiger) Anyway, I guess this is just the result of going to an engineering college, but most of the people who use Macs here ...
- Thu Mar 01, 2007 12:19 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Yeah, that's what I thought, I linked something I shouldn't dynamically. I'll fix it once I get home (or when I find a power supply). Sorry about that. Gotta love incompetence. EDIT: D'oh! That's not the problem, it should be able to find the libSDL dynamic library just fine. I just read your posts ...
- Wed Feb 28, 2007 11:49 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Sat Feb 24, 2007 4:16 am
- Forum: Bug Reports/Feature Requests
- Topic: [Request] ZMV to Video conversion Through ffmpeg2theora
- Replies: 4
- Views: 3073
Correct me if I'm wrong, but I was under the impression ffmpeg2theora only outputted Ogg Theora streams. Don't get me wrong, I like Theora (I even use it for stuff like video stream using Icecast2) but: 1) It's not even finished 2) It's slightly less popular than Ralph Nader 3) Besides VLC, nothing ...
- Fri Feb 23, 2007 8:26 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Alright, I backported Deathlike's OS X fixes to 1.51. Here's a binary that should work out of the box on any Intel Mac out there. http://krade.com/zsnes/ZSNES-1.51.dmg Enjoy! (Also notice the pretty background of the volume :D) I force_arch'd it to pentium-m instead of i586, since all of Apple's Int...
- Thu Feb 22, 2007 7:44 pm
- Forum: ZSNES Talk
- Topic: Windows version detection
- Replies: 14
- Views: 8622
- Thu Feb 22, 2007 7:11 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Wed Feb 21, 2007 12:03 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Before I start commenting, know that the OpenGL white screen bug is independant of the interpolation bug. Yes, I know that. I was just making a huge post with all the tiny and not-so-tiny bugs so far. The interpolation+scanlines code run different paths while MMX Support is toggled. No, I mean, it ...
- Wed Feb 21, 2007 10:49 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Let me write things down before I forget them. With all the patches so far applied against 1.51: - 640X480 F never segfaults. - Interpolation + 25% - 100% scanlines never segfault in any of the three modes - Loading an OpenGL mode at any point when the program is open will cause 512X448 F and W to s...
- Wed Feb 21, 2007 8:44 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Wed Feb 21, 2007 8:07 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
- Wed Feb 21, 2007 6:47 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
Huh, that's weird. From all three non-OpenGL modes that allow filters, only 512X448 W and 512X448 F segfault. Interpolation in 640X480 F works fine. EDIT: On a second note, reading documentation does help: krade@singularity ~/zsnes_1_51/src $ nasm -f macho -y valid debug formats for 'macho' output f...
- Wed Feb 21, 2007 4:55 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375417
And by the way, I just tested and switching those two function calls around in sdllink.c doesn't change anything, everything (white screen, wacky colors on non-OpenGL Full Screen -> OpenGL Full Screen, segfault in Interpolation) is still there. Come to think of it, those are the only three bugs (tha...