Search found 16 matches
- Mon Feb 21, 2011 10:20 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
Good ol' 2x, 4x, 6x, 8x, etc scaling is something Gambatte desperately needs. The current options for fullscreen mode depend heavily on the chosen resolution which makes it quite impractical and even impossible to apply specific scaling factors. E.g. there's no way to output an exact 320x288 image a...
- Mon Jan 03, 2011 8:19 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
Great way to start the year 

- Sun Nov 28, 2010 2:42 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
What would that bad, oversized drawing mean? in any case, yes, assembly should be faster, with improvements ranging from marginal to great, regardless of it's convenience for use in projects like this. Ask any Amiga demo scener how they pulled the best tricks; hint, it wasn't C.
- Sat Nov 27, 2010 11:59 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
as long this stuff as fast as no$gmb on my outdated-single-core-P4, i care less. Are you kidding me? as far as I remember, no$gmb's core was programmed entirely in assembly, so basically nothing's going to come close performance-wise unless it's done in a similar fashion. Still, considering the lim...
- Mon Nov 01, 2010 12:21 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
- Sun Oct 24, 2010 12:19 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
It's been a long while since the latest changes were submitted to the SVN and I can't help but wonder if this is normal. Some projects are more active than others, but given the little interest in gameboy emulation these days...I worry 

- Thu Jul 01, 2010 5:21 am
- Forum: Emulators
- Topic: Blargg's GB test ROMS
- Replies: 8
- Views: 7307
Re: Blargg's GB test ROMS
Yep, it would be absolutely great if it happened.
- Wed Jun 30, 2010 1:52 am
- Forum: Emulators
- Topic: Blargg's GB test ROMS
- Replies: 8
- Views: 7307
Re: Blargg's GB test ROMS
BGB was actually quite good, a proportionate combination of stability, speed, accuracy and flexibility, that means, it did it all, but without excelling. You could even alter the speed in a way you wouldn't get slowdowns when too many sprites were on screen, at the expense of instability for certain...
- Tue Jun 29, 2010 11:28 pm
- Forum: Emulators
- Topic: Blargg's GB test ROMS
- Replies: 8
- Views: 7307
Re: Blargg's GB test ROMS
Thanks for the hints. I'm not judging any emulator here, but I tend to favor those with an accuracy approach; they give me a magical feeling of reliability
Still, as you can see in my latest post on the Gambatte thread, thing are not always that black and white.

- Mon Jun 28, 2010 10:47 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
http://i45.tinypic.com/9t0sy9.png This is "Baby Felix Halloween". The 3 top screenshots show how Gambatte handles the menus; the lil Jack-o'-lantern selector and the characters are missing. The 3 bottom screenshots were taken with VBA-M and that's how said elements are supposed to look. T...
- Mon Jun 28, 2010 7:09 am
- Forum: Emulators
- Topic: Blargg's GB test ROMS
- Replies: 8
- Views: 7307
Re: Blargg's GB test ROMS
If an emulator passes all the tests with a perfect score, something only Gambatte is able to achieve at the moment, how much does that speak for it's accuracy? would more accuracy actually imply better compatibility in this case?
Thanks
Thanks

- Sun Jun 27, 2010 10:33 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
I just tried this nice gbc demo called Space Waste by Octarine, but I couldn't help but notice it's plagued with glitches, at least when played on emulators. What I'd consider the most evident abnormality is the garbage frame flashing as the routines change accompanied with pitch bending. Still, let...
- Sat Jun 26, 2010 8:06 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
Would you consider adding more flexible fullscreen upscaling factors (e.g 2x, 4x, 8x rather than just upscale according to the chosen resolution) for video filter "none"? I'm not a very good fan of filters and they're still somewhat glitchy.
Thank you very much
Thank you very much

- Wed May 12, 2010 2:57 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
I'm going to go out on a limb here and suggest it may not be the mapper bur the tilt sensor.byuu wrote:Kirby's Tilt & Tumble doesn't seem to load either, I assume it's also using an unsupported mapper.
- Thu Apr 22, 2010 11:14 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874
Re: Gambatte 0.4.1 released
This thread seems a lil bit dead these days, hope nothing bad happened.
- Fri Apr 09, 2010 2:24 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467874