Search found 19 matches
- Sun May 20, 2012 9:46 am
- Forum: Bug Reports/Feature Requests
- Topic: Force SRAM save
- Replies: 1
- Views: 3325
Force SRAM save
I think there should be a way to force a save of the SRAM.
- Sun May 20, 2012 9:29 am
- Forum: Insane Chatter
- Topic: Firewalled from snes9x forums
- Replies: 0
- Views: 15913
Firewalled from snes9x forums
I seem to be firewalled from the snes9x forums because they use a blacklist that includes residential broadband connections and I can't even find anyone around to talk to about it. I think the 9x guys need to fix their spam blocker. Is it just me or do people in general have a hard time? Oh, also. I...
- Sun May 08, 2011 1:12 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
I just thought of a potential workaround.
Can I do a bit of file surgery to extract an srm file from a zst file?
If so, does anyone know the appropriate file offset in the zst where the embedded srm is?
Can I do a bit of file surgery to extract an srm file from a zst file?
If so, does anyone know the appropriate file offset in the zst where the embedded srm is?
- Sun May 08, 2011 5:29 am
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
I X'ed out of IRC because I got very sleepy. Anyway I've been over every menu item back and forth and the only things related to speed do nothing to the emulation. I've also tried raw compilation of 1.42 and 1.51, neither of which I can get to compile on my system for some reason. I've decided to fo...
- Sat May 07, 2011 2:50 pm
- Forum: ZSNES Talk
- Topic: Current SVN download site
- Replies: 1
- Views: 1582
Current SVN download site
I hopped into the zsnes channel on freenode in an attempt to get the latest "cutting edge development" source, but apparently bountysource is down.
What is the current way to fetch fresh source?
What is the current way to fetch fresh source?
- Sat May 07, 2011 2:19 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
So does playing an SA-1 game count as a breach of warranty for ALL bugs? It didn't seem like something that would specifically affect SRAM. I'll give 1.42 a try. If that fixes the SRAM save failure then I'll consider it a dead horse bug I never should have posted in the first place. Unfortunately I'...
- Sat May 07, 2011 11:59 am
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
Oh, to answer an earlier question. By management I do indeed mean zs's features of rewinding and changing speed. Timing those superjumps enough to get the Super Suit is a lot easier in slow mo. Anyway, I double and triple checked everything. All the paths are correct and everything is working as exp...
- Fri May 06, 2011 5:56 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
I double checked and it's the correct folder. Currently the paths are all empty so I'm assuming it's defaulting to .zsnes. I should note that it's still READING the SRAM file just fine. It's writing it back to disk that seems to be troublesome for SMRPG. I should mention that SRAM for SMW is being h...
- Fri May 06, 2011 5:19 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
I'm unaware of any SRAM specific problems with SMRPG. There was some SA-1 something or other that's on the dead horse list, but SRAM failing to write to disk doesn't ring a bell as a known bug. I was indeed running them both at the same time just for shits and giggles, but the problem persisted when...
- Fri May 06, 2011 3:17 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
Re: SRAM not always saving.
Sorta. I actually have 9x configured to save to zs's folder. Same results as your method I presume. Also, both srm's are in zs's folder. The SMRPG one doesn't save on change, but the SMW one does. They're both in the same folder, the only difference between them is that the SMRPG one was originally ...
- Fri May 06, 2011 12:45 pm
- Forum: ZSNES Talk
- Topic: SRAM not always saving.
- Replies: 16
- Views: 6966
SRAM not always saving.
Game: Super Mario RPG In an effort to get snes9x and zsnes to cooperate through SRAM sharing, I've been enjoying the superior quality of snes9x's sound emulation while switching to the superior emulation management of zsnes when I come across a particularly difficult part of the game. And here lies ...
- Thu Mar 13, 2008 5:51 pm
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 480779
- Wed Mar 12, 2008 7:19 pm
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 480779
- Mon Mar 10, 2008 8:01 pm
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 480779
Re: Weirdness
Worse, zsnes 1.42 segfaulted after I compiled it. This was after I had to tweak a makefile to remove an errant -L switch that didn't have an argument. It seems as though the 1.42 source's makes are borked. It's not the makes (although yes, there was a bug), it's moreso glibc that has changed, to th...
- Fri Mar 07, 2008 10:13 pm
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 480779
Weirdness
I couldn't get snes9x to compile, and the binaries were linked against a different version of the C++ library. Worse, zsnes 1.42 segfaulted after I compiled it. This was after I had to tweak a makefile to remove an errant -L switch that didn't have an argument. It seems as though the 1.42 source's m...
- Fri Mar 07, 2008 3:08 am
- Forum: Bug Reports/Feature Requests
- Topic: Random menu and star piece award lockups with SMRPG
- Replies: 7
- Views: 3706
This thread will be locked eventually, since we already have this thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=9593 Oh, that reminds me. I'm running Fedora 7. anyway two questions... Has 1.42 worked better than the latest for SA-1? And... Probably. Does snes9x work on Linux? Have you actua...
- Fri Mar 07, 2008 2:46 am
- Forum: Verified Bugs
- Topic: Super Mario RPG freezing
- Replies: 127
- Views: 480779
confirmation
I just wanted to confirm that I am also having this problem.
So far:
Equipment menu lockups,
Johnny's star screen lockups
checksum looks familiar.
I'll try forcing PAL and see if it helps.
I'll also check out 1.50 and try to narrow down which version borked out.
So far:
Equipment menu lockups,
Johnny's star screen lockups
checksum looks familiar.
I'll try forcing PAL and see if it helps.
I'll also check out 1.50 and try to narrow down which version borked out.
- Fri Mar 07, 2008 12:59 am
- Forum: Bug Reports/Feature Requests
- Topic: Random menu and star piece award lockups with SMRPG
- Replies: 7
- Views: 3706
- Thu Mar 06, 2008 11:35 pm
- Forum: Bug Reports/Feature Requests
- Topic: Random menu and star piece award lockups with SMRPG
- Replies: 7
- Views: 3706
Random menu and star piece award lockups with SMRPG
I have the latest version as of two weeks ago. Problem is it locks up when you're assigning a weapon or armor to one of your characters. And an unavoidable lockup occurs after you get the jonathan jones star piece. Here's a link to the rom in question: poop The checksum is good, so I doubt the rom i...