Search found 11 matches

by blackdrake
Fri Apr 11, 2008 9:17 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Sorry, I misunderstood it. It's a pity that old ZMVs can't be played correctly. I don't understood it at all. I read something that the newer ZSNesW need more CPU time and this causes desync. ZSNesW is OpenSource, isn't it? Is it possible to edit version 1.000 for adding the frame counter? Or is the...
by blackdrake
Fri Apr 11, 2008 9:00 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

My modifications without inserting or deleting frames do not cause desyncs. My project would work, because my changes do not change the random generator of the ROM. But I need a correct frame counter. If I knew the current FPS, I could determinate the current frame. The problem with the newer ZSNesW...
by blackdrake
Thu Apr 10, 2008 9:40 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello. I have found out, that the random-generator isn't depended on the keys pressed. I inserted 5000 key presses without frame increasing and there was no desync. The movie by Saturn is so excellent, it is a masterwork. I cannot beat that. So I don't want to play the game myself for movie recordin...
by blackdrake
Sat Apr 05, 2008 1:10 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Alas, it probably won't work. I added a long pause in one of the first dialogs and in the first tower a desync happend (probably because of a changed enemy behavior). It's a pity, Saturns movies are so great, and I wanted to have a German Terranigma video... :(
by blackdrake
Fri Apr 04, 2008 8:37 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello.

I haven't thought about the random generator. This might cause a problem. I will try to edit the movie and look if a desync happens. Thank you for this information.

Best regards
Daniel Marschall
by blackdrake
Fri Apr 04, 2008 8:07 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello. Thank you for your answer. This comment confuses me a lot. Well, yes I am talking about a ZMV of Saturn. But I do not talk about SD3. I am talking of Terranigma. The ZMV was made for the English version. In the German version there are sometimes longer message boxes, so I have to add sequence...
by blackdrake
Fri Apr 04, 2008 5:54 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello. Thank you for information. I started to create a program to read out the ZMV. But I have a few problems. As far as I understood, the first byte of the sequence $80 (Bits: 1000 0000) means: Controller 1 changed. Because this video only uses 1 controller, I will ignore the other cases. The next...
by blackdrake
Fri Apr 04, 2008 1:31 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

creaothceann wrote:"Joystate" probably means joypad state (status).
Yes, that's clear. But I have to know how the "joypad state" exactly works, so that I can analyze the bytes correctly.
by blackdrake
Fri Apr 04, 2008 12:01 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello. Thank you for your answer. In my opinion, Delphi/Pascal is a good language, but that's not the point. I am able to understand your code. But it doesn't help me. My ZMV file is a bit weird. As I descriped, I have a 21 byte sequence that is probably the streaming part. But what does these 21 by...
by blackdrake
Thu Apr 03, 2008 9:41 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

Hello. Thank you for your answer. Alas, I can not really understand how it works. I also do not understand C++ (I am programming in Delphi). But your code is just a fragment. I am wondering how the OLD zmv file format works. I found out following: - I have a header with the title "ZSNES Save St...
by blackdrake
Thu Apr 03, 2008 9:07 pm
Forum: ZSNES Talk
Topic: ZMV Editor (experts!)
Replies: 25
Views: 9994

ZMV Editor (experts!)

Hello. I have a big ZMV file that shows the completing of a game from the very beginning. I want to edit this ZMV file to make it working with the German version of the ROM (message boxes are often longer than in the English version -> player has to press the A-button more often to close the text wi...