Search found 77 matches
- Tue Aug 25, 2009 5:25 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248756
- Tue Aug 25, 2009 12:16 am
- Forum: Gaming Discussion
- Topic: Pandora Handheld
- Replies: 20
- Views: 20526
They can't sell something like this for any less. There's just not enough volume, nor will they make any money back from licensing games on it. As it is they're barely going to be making any profit at all, at least not for a good while. Look at the Freerunner phone, which had a similar grassroots de...
- Mon Aug 24, 2009 3:50 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248756
Has it been a month already? Erk! Well I've been busy/distracted/doing other things/reading NES hardware docs/etc. Mostly just distracted. Keep nagging me though -- I find it very motivational. Exophase I didn't see your post there before. Thanks very much for all the suggestions. I'll take it all ...
- Mon Aug 24, 2009 4:49 am
- Forum: Bug Reports/Feature Requests
- Topic: Star Fox End titles music is out of sync
- Replies: 14
- Views: 10100
I've noticed Snes9x has a similar problem. The graphics run too fast. It's very obvious during the initial exiting of the hanger on Corneria and a few other heavy graphics places. What actually causes it? What is it about the SuperFX that makes it hard to emulate the speed precisely? All those thin...
- Thu Aug 13, 2009 10:28 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 363991
1) Why do you want to change this? If it is changed then you will get jumpy/stuttering video and sound (because we cannot predict exactly for how long the emulator should go into sleep). Lower power consumption and heat generation is one reason, but also if you spin all the time you're going to be ...
- Wed Aug 12, 2009 3:20 am
- Forum: Emulators
- Topic: Speaking before checking the facts = facepalm
- Replies: 7
- Views: 7243
- Tue Aug 11, 2009 6:38 pm
- Forum: Emulators
- Topic: Speaking before checking the facts = facepalm
- Replies: 7
- Views: 7243
Hahaha, now I'm the one jumping. Who's the one assuming completely unfounded claims without even reading the list of those involved in a project already ? You do realize that some people use different aliases on sourceforge and various forums, right? Especially when one is as potentially ubiquitous...
- Tue Aug 11, 2009 6:07 pm
- Forum: Emulators
- Topic: Speaking before checking the facts = facepalm
- Replies: 7
- Views: 7243
- Tue Aug 11, 2009 4:15 am
- Forum: Emulators
- Topic: Speaking before checking the facts = facepalm
- Replies: 7
- Views: 7243
So in which ways is it souped up, aside from having a GUI? Either way, I think you'd get more appreciation adding things to Mednafen (like the GUI), rather than using its PC-Engine core and claiming you have a brand new emulator. Also, have you talked to Mednafen's author about this? I personally th...
- Sat Aug 08, 2009 8:16 pm
- Forum: Emulators
- Topic: Best SNES emulator with netplay?
- Replies: 15
- Views: 26310
Shouldn't it be obvious? If the code was already bad as is, what difference would it have made to disable it? The netplay code wasn't even faring well in the first place, besides being linked to the movie code at the time. Yeah, thinking back on all those years I spent using ZSNES's netplay flawles...
- Wed Aug 05, 2009 9:53 pm
- Forum: Tech Talk
- Topic: grin's various stupids of doom [brains needed]
- Replies: 24
- Views: 16862
I guess in that case you can make it very slightly more badass with very slightly better x86 ASM:
Code: Select all
unsigned int __fastcall log10(unsigned int number)
{
_asm
{
bsr ecx, ecx
inc ecx
imul eax, ecx, 1233
shr eax, 12
}
}
- Tue Aug 04, 2009 3:38 pm
- Forum: Tech Talk
- Topic: grin's various stupids of doom [brains needed]
- Replies: 24
- Views: 16862
Using MSVC calling convention, first param is in ecx. (Yes, I use MSVC :P) unsigned int __fastcall log10(unsigned int number) { _asm { bsr ecx, ecx mov eax, 1233 add ecx, 1 mul ecx shr eax, 12 } } Return is in eax (again using MSVC convention). People with brains will get how to adapt to other conv...
- Fri Jul 31, 2009 9:42 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248756
spiller; You should be able to use something that's inbetween your current approach and byuu's, to get proper layering: - Render all BG data in a linebuffer without using Z-compares per-pixel. This means doing what you're doing now (if I understand you correctly) - splitting the low priority and hig...
- Fri Jun 05, 2009 3:29 pm
- Forum: Emulators
- Topic: New SNES and N64 flash carts
- Replies: 13
- Views: 10663
- Thu May 14, 2009 10:01 pm
- Forum: Gaming Discussion
- Topic: Square Enix shuts down fan projects
- Replies: 69
- Views: 35455
It makes me wonder why neither Nintendo nor Hal laboratories never stopped the unofficial Mother 3 translation project from being released, and that received alot of publicity! Someone affiliated with Nintendo actually did send out an e-mail, the day before it was scheduled to be released, no less,...
- Thu Apr 30, 2009 10:34 pm
- Forum: Tech Talk
- Topic: Buying a netbook; would like some input.
- Replies: 42
- Views: 28871
- Thu Apr 30, 2009 10:26 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 67161
Exophase: you must remember the Nesticle code stealing, then! Mindraper! hehehe! Where could that Mindraper be nowadays? Damaged Cybernetics back in 1995... hoh, we were waiting for the N64 to come out and emulating Master System games with Massage! how lame...how exciting! DOS wasn't that bad for ...
- Wed Apr 29, 2009 3:32 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 67161
PD: I got an Snes96 beta on IRC #emu at earthint around 1996, the first experimental beta with SOUND support! Sounded like my ass, but hey...it was awesome! now, boy, you can polsih my balls, for I finished Mr Nutz on this one! I remember that beta >_> When I got it on IRC everyone was heckling me ...
- Thu Apr 16, 2009 6:07 pm
- Forum: Development
- Topic: NASM -> C
- Replies: 30
- Views: 21429
If you want a custom GUI and a somehwat more efficient code base then lots have been done for the various handheld versions of SNES9x. There's also some ARM optimized code in some of them and various hack options for speed. You should check out DrPocketSNES and SquidgeSNES for GP2X. In fact, one or ...
- Wed Apr 15, 2009 10:35 pm
- Forum: Development
- Topic: NASM -> C
- Replies: 30
- Views: 21429
Am I the only one who finds it strange that your university wants to ship a handheld with an emulator? This has been brought up a few times in the past on gp32x, with regard to getting a higher performance SNES emulator on the GP2X. Since you're working with a much faster platform you probably aren'...
- Fri Apr 10, 2009 6:53 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272838
- Fri Apr 10, 2009 6:45 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272838
- Fri Apr 10, 2009 5:40 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272838
Indeed. Well, decided between: * Vectrex (loads of potential ideas there) * GBA (obviously) * SNES * or possibly something N64 related, since PJ64 stinks and plugins are crap. I'd like to somewhat redo my GBA emulator too >_> (if I can work up enough nerve to really get anywhere doing that). If you...
- Sun Apr 05, 2009 6:19 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272838
- Sat Apr 04, 2009 8:43 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272838
I'd also consider a technical description of the chip's functionality more relevant to this discussion than a bullet-list of features cut/pasted from Wikipedia. Especially a bullet list with no cited references and at least one known factual error. The PS1 does not have sprites. At all. Ever. It ha...