Search found 16 matches

by c0d3h4x0r
Tue Jan 06, 2009 3:35 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

h4tred wrote:
the same laptop when dual-booted into a Windows 7 build
Why the fuck are you using a non public and leaked Windows build?
It's not leaked. I'm a Microsoft developer on the Win7 team, so I have access to daily development builds.
by c0d3h4x0r
Tue Dec 30, 2008 5:17 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

c0d3h4x0r, yes, it would be nice if the option was in the gui, but it's not. deal with it until the next version comes out; i have a feeling nach/grin/dl2 wouldn't object to it being on the plate for a gui addition. Thank you. It would have saved a lot of hassle if the first reply to my original po...
by c0d3h4x0r
Tue Dec 30, 2008 3:33 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Squall_Leonhart wrote:this guy is lowing the IQ of the internet.
Do I really even need to say anything more?
by c0d3h4x0r
Tue Dec 30, 2008 3:32 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

btw, i never said it automatically switches to 60 Hz , learn to read. Actually, that's EXACTLY what you said: When the menu is open it runs at 85FPS, when a Game is open it dials back to 60 or 50 Fps respective of the rom region LEARN TO READ here, i bolded the difference for you. ...People, we are...
by c0d3h4x0r
Tue Dec 30, 2008 3:23 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Stuttering can be caused elsewhere..... for example if the internal FPS(snes gfx core) doesn't match the External(video output) and the emulator has to use Frame skipping Um, that's exactly what I've been saying the problem is. ZSNES does NOT automatically switch to 60Hz fullscreen when playing an ...
by c0d3h4x0r
Tue Dec 30, 2008 3:18 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Squall_Leonhart wrote:btw, i never said it automatically switches to 60Hz, learn to read.
Actually, that's EXACTLY what you said:
Squall_Leonhart wrote:When the menu is open it runs at 85FPS, when a Game is open it dials back to 60 or 50Fps respective of the rom region
by c0d3h4x0r
Tue Dec 30, 2008 2:02 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

I will try hooking the laptop up to my LCD HDTV (a Samsung 1080p), because it has an on-screen display that will tell me exactly what video mode it is being fed (resolution and refresh rate) at any given time. I will set my monitor refresh rate in Windows display properties to 75Hz, launch ZSNES, l...
by c0d3h4x0r
Tue Dec 30, 2008 1:52 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Post the contents of the cfg file. Here it is. This is from the laptop with the Mobility Radeon X2300. *snip* you don't have Triplebuffering enabled, which would explain the stutttering. Enabling TripleBuffering yields no improvement. I just leave it off because it appears to have zero effect on my...
by c0d3h4x0r
Tue Dec 30, 2008 1:46 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Actually, it's not. Your issue is specifically a feature request You may look at it that way, but users won't. It's a bug report, not a feature request. If something doesn't work "out of the box" automatically as expected, that's a bug. My expectation (which is not an unreasonable one) is...
by c0d3h4x0r
Tue Dec 30, 2008 1:29 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Post the contents of the cfg file. Here it is. This is from the laptop with the Mobility Radeon X2300. ; PSR-produced config file (stock default in CAPS) ; Note, if you're worried you messed up a setting, removing the line will have ; ZSNES use the default settings for that option. ; The next time ...
by c0d3h4x0r
Tue Dec 30, 2008 12:35 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

If finding the info via a text editor on the cfg files generated by ZSNES difficult, then shame on you. ... Faulting people for not attempting to read it is actually a good starting point. This childish, arrogant, holier-than-thou attitude needs to stop right now. It doesn't help users, it doesn't ...
by c0d3h4x0r
Tue Dec 30, 2008 12:16 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Well, whatever, his issue, i have TB, and VS enabled in the filters tab, i have it set to a resolution with a max refresh of 85Hz (which is enforced by the nvidia refresh rates overrides) and the Speed config has been set to Auto When the menu is open it runs at 85FPS, when a Game is open it dials ...
by c0d3h4x0r
Mon Dec 29, 2008 8:36 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Please read the documentation more closely. Something this critical shouldn't be buried in long documentation, or require manual tinkering with command-line switches, or require the user to know which region (PAL/NTSC) the ROM they are about to run was for. The software should figure it out automat...
by c0d3h4x0r
Mon Dec 29, 2008 8:13 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Automatically? That's not our problem. It's an unexpected and undesired behavior of your software. Tell me again how that is not your problem? I know the software is provided "as is" and that you are not obligated to anyone to fix anything, but that's not the point. The point is that a go...
by c0d3h4x0r
Mon Dec 29, 2008 8:09 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

Agozer wrote:Don't use V-Sync if you plan on using some other refresh rate that 60Hz.
With V-sync disabled, you get horrible tearing/shearing in the picture. Not an option.
by c0d3h4x0r
Mon Dec 29, 2008 9:58 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 25304

ZSNESW (Windows) fullscreen vertical refresh rate bug

ZSNESW (Windows port) v1.51, running on Windows Vista x86 (32-bit) SP1 w/ ATI RADEON Mobility X2300 integrated laptop graphics. Laptop is an HP Compq 6910p. My desktop display settings are 1440x900x32-bit @ 75Hz. If I launch ZSNESW and run a game in fullscreen mode (640x480 DRF) with V-Sync enabled,...