It's not leaked. I'm a Microsoft developer on the Win7 team, so I have access to daily development builds.h4tred wrote:Why the fuck are you using a non public and leaked Windows build?the same laptop when dual-booted into a Windows 7 build
Search found 16 matches
- Tue Jan 06, 2009 3:35 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Tue Dec 30, 2008 5:17 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
c0d3h4x0r, yes, it would be nice if the option was in the gui, but it's not. deal with it until the next version comes out; i have a feeling nach/grin/dl2 wouldn't object to it being on the plate for a gui addition. Thank you. It would have saved a lot of hassle if the first reply to my original po...
- Tue Dec 30, 2008 3:33 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Tue Dec 30, 2008 3:32 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
btw, i never said it automatically switches to 60 Hz , learn to read. Actually, that's EXACTLY what you said: When the menu is open it runs at 85FPS, when a Game is open it dials back to 60 or 50 Fps respective of the rom region LEARN TO READ here, i bolded the difference for you. ...People, we are...
- Tue Dec 30, 2008 3:23 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
Stuttering can be caused elsewhere..... for example if the internal FPS(snes gfx core) doesn't match the External(video output) and the emulator has to use Frame skipping Um, that's exactly what I've been saying the problem is. ZSNES does NOT automatically switch to 60Hz fullscreen when playing an ...
- Tue Dec 30, 2008 3:18 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Tue Dec 30, 2008 2:02 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
I will try hooking the laptop up to my LCD HDTV (a Samsung 1080p), because it has an on-screen display that will tell me exactly what video mode it is being fed (resolution and refresh rate) at any given time. I will set my monitor refresh rate in Windows display properties to 75Hz, launch ZSNES, l...
- Tue Dec 30, 2008 1:52 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
Post the contents of the cfg file. Here it is. This is from the laptop with the Mobility Radeon X2300. *snip* you don't have Triplebuffering enabled, which would explain the stutttering. Enabling TripleBuffering yields no improvement. I just leave it off because it appears to have zero effect on my...
- Tue Dec 30, 2008 1:46 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Tue Dec 30, 2008 1:29 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
Post the contents of the cfg file. Here it is. This is from the laptop with the Mobility Radeon X2300. ; PSR-produced config file (stock default in CAPS) ; Note, if you're worried you messed up a setting, removing the line will have ; ZSNES use the default settings for that option. ; The next time ...
- Tue Dec 30, 2008 12:35 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
If finding the info via a text editor on the cfg files generated by ZSNES difficult, then shame on you. ... Faulting people for not attempting to read it is actually a good starting point. This childish, arrogant, holier-than-thou attitude needs to stop right now. It doesn't help users, it doesn't ...
- Tue Dec 30, 2008 12:16 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
Well, whatever, his issue, i have TB, and VS enabled in the filters tab, i have it set to a resolution with a max refresh of 85Hz (which is enforced by the nvidia refresh rates overrides) and the Speed config has been set to Auto When the menu is open it runs at 85FPS, when a Game is open it dials ...
- Mon Dec 29, 2008 8:36 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
Please read the documentation more closely. Something this critical shouldn't be buried in long documentation, or require manual tinkering with command-line switches, or require the user to know which region (PAL/NTSC) the ROM they are about to run was for. The software should figure it out automat...
- Mon Dec 29, 2008 8:13 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Mon Dec 29, 2008 8:09 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
- Mon Dec 29, 2008 9:58 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
- Replies: 42
- Views: 25304
ZSNESW (Windows) fullscreen vertical refresh rate bug
ZSNESW (Windows port) v1.51, running on Windows Vista x86 (32-bit) SP1 w/ ATI RADEON Mobility X2300 integrated laptop graphics. Laptop is an HP Compq 6910p. My desktop display settings are 1440x900x32-bit @ 75Hz. If I launch ZSNESW and run a game in fullscreen mode (640x480 DRF) with V-Sync enabled,...