Search found 10 matches
- Mon Jun 29, 2009 9:01 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
- Thu Apr 23, 2009 3:59 pm
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 6014
- Sat Feb 28, 2009 7:07 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418317
- Mon Feb 23, 2009 10:02 am
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
- Sun Feb 15, 2009 10:43 pm
- Forum: bsnes Dev Talk
- Topic: What can I do to help with Loongson support?
- Replies: 37
- Views: 83793
- Sat Feb 07, 2009 12:07 am
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
I think I'll just go with custom colormap loading for now, it's less invasive, and more flexible.Aladar wrote:Mednafen, if you want, you can include my code(all or any part) in your emulator.
Though, I will change the math Mednafen uses to calculate grayscale color to be closer to the official formula.
- Fri Feb 06, 2009 12:45 am
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
- Thu Feb 05, 2009 10:27 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
- Wed Feb 04, 2009 8:50 pm
- Forum: Emulators
- Topic: Turbo Engine 16 emulator by AamirM
- Replies: 350
- Views: 364142
Perhaps even allow for custom palettes since the system only has 512 colors. For more flexibility/correctness, a custom colormap/palette should have 1024 entries(512 normal, followed by 512 for no-colorburst mode). Maybe I should add such a feature to Mednafen...I already did for GBA, but I don't k...
- Fri Jan 09, 2009 6:07 am
- Forum: bsnes Dev Talk
- Topic: sdl detecting only 2 of 7 axes?
- Replies: 3
- Views: 26363