Search found 5 matches
- Sun Jan 18, 2009 6:36 am
- Forum: ZSNES Talk
- Topic: Custom soundtracks replacing SPC music keeping sound FX
- Replies: 10
- Views: 4963
- Sun Jan 18, 2009 6:32 am
- Forum: ZSNES Talk
- Topic: Custom soundtracks replacing SPC music keeping sound FX
- Replies: 10
- Views: 4963
I'm not sure you paid attention to the word dynamic . This includes fading in songs, and other examples that I can't think off the top of my head. You're assuming things are static , but that simply isn't the case. I know the difference. Just not the implementation, though I'd have liked to up to n...
- Sun Jan 18, 2009 5:27 am
- Forum: ZSNES Talk
- Topic: Custom soundtracks replacing SPC music keeping sound FX
- Replies: 10
- Views: 4963
- Sun Jan 18, 2009 5:24 am
- Forum: ZSNES Talk
- Topic: Custom soundtracks replacing SPC music keeping sound FX
- Replies: 10
- Views: 4963
Thanks for the reply. Why not just ignore the minor changes such as mount and dismount of Yoshi? I mean, using SMW as an example: map, outdoor, underground, ghost house, castle and boss fight music are all different. I don't understand the SPC700 all that well, but there has to be a set of commands ...
- Sun Jan 18, 2009 5:02 am
- Forum: ZSNES Talk
- Topic: Custom soundtracks replacing SPC music keeping sound FX
- Replies: 10
- Views: 4963
Custom soundtracks replacing SPC music keeping sound FX
If it's been discussed, I'm sorry. I wasn't able to find it. The idea is to take the fingerprint of each chunk of background music and assign it to instead play a digital music file. For example, playing a Pantera MP3 while thrashing a course in FZero. The sound effects would still play, of course, ...