Search found 43 matches
- Mon Feb 21, 2011 6:41 am
- Forum: Tech Talk
- Topic: constant lagging on netbook
- Replies: 11
- Views: 10639
Re: constant lagging on netbook
That's odd. The changing CPU speed sounds perfectly normal, but it should be nearly unnoticeable. It certainly shouldn't cause lag. Check the system tray and control panel for utilities that might be trying to enforce different speeds or power levels, and fiddle with the Speedswitch policies. There ...
- Mon Feb 21, 2011 6:07 am
- Forum: Forum
- Topic: This forum looks TERRIBLE on a wide-screen monitor.
- Replies: 10
- Views: 29161
Re: This forum looks TERRIBLE on a wide-screen monitor.
So change the zoom level, silly. Doesn't that help?
- Wed Jun 02, 2010 10:58 pm
- Forum: Insane Chatter
- Topic: Oooh the board layout changed
- Replies: 28
- Views: 17845
Re: Oooh the board layout changed
OMG hyperlinks are no longer camouflaged.
- Mon Apr 05, 2010 8:19 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Mon Apr 05, 2010 2:35 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Sun Apr 04, 2010 8:18 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
That looks pretty damn clean code (what you showed). Most of the rest of the code is *not* that good (though it improves gradually). Your filechooser should disallow file rename and so avoid that ridiculous fast file rename interval on linux. I never got around to trying it on Linux but I'll look i...
- Sun Apr 04, 2010 12:41 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Tue Mar 30, 2010 9:28 am
- Forum: Gaming Discussion
- Topic: Star Fox 2 - The Whole Story
- Replies: 14
- Views: 13631
Great article! I have to say though, on Star Fox 2, it's just not as fun as the original, which I adore. I remember I was fervently searching everywhere to download Star Fox 2 when I first caught the rumours of the betas or whatever they were. Overall I've played it only a few times. The original St...
- Tue Mar 30, 2010 9:01 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Do you have a public svn? (or mercurial) No, though if you're asking because there's some aspect of JSNES you're particularly interested in, I'll put the relevant code on Pastebin. Btw I've been ill for a bit; Next JSNES version (if I ever get it done), will have NES support. Several NES games are ...
- Tue Mar 02, 2010 8:53 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Tue Mar 02, 2010 6:46 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Thank you! Another question, does anyone know any games or demos which use either: 1) Offset-per-tile mode. 2) Mode7's ExtBG ? I haven't implemented those yet because I haven't found anything that uses them. Apart from that, it's only hires, interlace, and mosaic left to implement, and then that wil...
- Tue Mar 02, 2010 1:33 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Sat Feb 27, 2010 6:31 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Please forgive my six month absence. After I was defeated by the SNES PPU I lost interest for a while / did other projects / had various life-mess-ups, etc. I'll spare the details (they're boring). However, JSNES is not dead. I recently got a craving for some Java and decided to revive it. Main chan...
- Tue Aug 25, 2009 2:02 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Was that sarcastic? :P It wasn't, but I've changed my mind, so it was. But seriously, were you able to get the OAM layering corrected with the new info? :D I didn't try. The code is all too daunting, and I've been busy (lazy?) with other stuff and then I followed a tip to learn Haskell for no parti...
- Sun Aug 23, 2009 7:43 pm
- Forum: Bug Reports/Feature Requests
- Topic: Star Fox End titles music is out of sync
- Replies: 14
- Views: 10100
- Sun Aug 23, 2009 7:35 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Has it been a month already? Erk! Well I've been busy/distracted/doing other things/reading NES hardware docs/etc. Mostly just distracted. Keep nagging me though -- I find it very motivational. Exophase I didn't see your post there before. Thanks very much for all the suggestions. I'll take it all i...
- Wed Jul 22, 2009 4:19 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
- Wed Jul 22, 2009 4:06 pm
- Forum: Tech Talk
- Topic: grin's various stupids of doom [brains needed]
- Replies: 24
- Views: 16861
The bottleneck in that algorithm isn't the branching; it's the division. Since each loop iteration has a conditional anyway, scrap the division and do out each level explicitly: uint8_t log10(uint64_t input) { if (input == 0) return 255; if (input < 10) return 0; if (input < 100) return 1; if (input...
- Wed Jul 22, 2009 3:10 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
1. Sprites with a lower index are always in front of sprites with a higher index. 2. A sprite's priority determines between which background layers it is located. This is the clearest explanation that I've yet seen, and yet it confirms my suspicion that the rules don't make sense. Consider this bas...
- Tue Jul 21, 2009 8:19 pm
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Sprites have the two priority relationships mentioned above, which is really incompatible with bottom-up rendering. Meaning no offense to you at all, but I hope that's not true. I'm not sure if this helps at all with the 3D stuff with your Java SNES emulator, but I found this that enables 3D to be ...
- Sun Jul 19, 2009 9:47 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
Thanks very much for testing it. It's über-nifty to see something I created running on an OS where I never tried it. I also hadn't expected it to work with a different runtime (at least quickly). The Mario sky is missing of course, but that's a general bug. I note from your screenshot that .sfc is a...
- Thu Jul 16, 2009 5:53 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
It passes the Nintendo test (didn't test it with the previous version). Btw. in the Chrono Trigger intro, there are three lazy bats at Magus' castle that stay at the bottom of the screen. Maybe a CPU bug? It always passed . Sadly the bats turned out to be sprites usually hidden behind the trees (fo...
- Wed Jul 15, 2009 5:10 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
*Gasp!* Someone has tagged me as a developer. That's really cool! :D Except of course, now I have to somehow live up to it. :roll: See my explanation above - look only at the sprite with the lowest index at the current position, and then use its priority for the layering. This sounds to me like they...
- Tue Jul 14, 2009 9:25 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
I've confirmed that a per pixel top-down style render is out of the question. It wasn't even a competition. Even not properly working and not supporting modes apart from 0, or background tile priorities, or 16-pixel tiles, or more than 2 layers, or sprites, or any other logic at all, it was just app...
- Tue Jul 14, 2009 8:04 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248734
I just tried it out on some games I recently dumped. My Pal games had many graphical glitches. I assume that PAL mode is not supported yet? PAL games are fully supported (as much as NTSC, anyway). Many games have graphical glitches, period, due to PPU things that aren't implemented and PPU things t...