That was fixed 8 years ago. :D
https://github.com/pagey/zsnes/commit/a ... 479c7b0093
Search found 102 matches
- Fri Apr 07, 2017 10:19 pm
- Forum: ZSNES Talk
- Topic: James Pond 3 Operation Starfish graphical problems.
- Replies: 7
- Views: 6319
- Tue Dec 07, 2010 9:37 am
- Forum: ZSNES Talk
- Topic: Cannot install ZSENES in Linux
- Replies: 14
- Views: 7867
Re: Cannot install ZSENES in Linux
Starting with GCC 4.3 some C++ include stuff was changed. This version should work with it.
- Thu Nov 18, 2010 2:43 pm
- Forum: Forum
- Topic: Is there a backup archive of threads from 2006?
- Replies: 4
- Views: 19546
Re: Is there a backup archive of threads from 2006?
IIRC anything (except polls) from the Other/Games/Site subforums got removed in late 2006.
Re: Bots
I removed the posts but we have to wait for an admin to ban "it".
- Thu Dec 17, 2009 2:00 am
- Forum: Emulators
- Topic: Game_Music_Emu plugin for Winamp
- Replies: 113
- Views: 117273
You can download it here:Panzer88 wrote:have there been any updates to this plugin?
also the link in the first post is broken.
http://snesemu.black-ship.net/index.php ... c&list=all
- Thu Sep 03, 2009 5:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: Sim Earth - Map Mode won't display properly
- Replies: 9
- Views: 7513
- Tue Aug 25, 2009 11:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: Top gear 3000, Stupid AI Problem
- Replies: 26
- Views: 19820
I fixed the issue. The problem was that I fixed some unused variable warnings and forgot to recreate some code that was essential. To fix it you have to replace the code at line 2090 in dsp4emu.c: //int16_t in1a = DSP4_READ_ int16_t in2a = DSP4_READ_WORD(); //int16_t in3a = DSP4_READ_WORD(); with: /...
- Thu Aug 20, 2009 3:28 pm
- Forum: Development
- Topic: Tricky behaviour reference
- Replies: 23
- Views: 56618
- Sat Jul 25, 2009 11:52 pm
- Forum: Development
- Topic: Tech question.
- Replies: 8
- Views: 6542
- Wed Feb 18, 2009 12:26 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418258
- Tue Feb 17, 2009 11:42 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418258
I found a little bug in bsnes with the non-square sprite sizes and vflip. If you place the sprite at y=$FF the second block shows incorrect tiles. I modified byuu's test_oam ROM to place the sprites at y=$FF to test this. Nice find, thanks. Could you post the test ROM for me, please? Suppose I can ...
- Tue Feb 17, 2009 10:42 pm
- Forum: Development
- Topic: Last working ZSNES 1.51x w/sound SVN source tarball?
- Replies: 2
- Views: 4402
You can get the latest working version from SVN:
Code: Select all
svn co -r4538 https://svn.bountysource.com/zsnes/trunk zsnes
- Tue Feb 17, 2009 10:35 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418258
- Wed Jan 21, 2009 7:48 pm
- Forum: Controller Help
- Topic: A follow-up to "Gamepad not working when ZSNES loses fo
- Replies: 6
- Views: 5813
The file is here: http://zsnes.sourceforge.net/zmingw4.7z
- Sun Jan 11, 2009 11:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 377172
- Fri Jan 09, 2009 4:44 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 377172
- Fri Jan 02, 2009 8:55 pm
- Forum: bsnes Dev Talk
- Topic: wip05 discussion
- Replies: 18
- Views: 49833
- Tue Dec 16, 2008 5:24 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 377172
(x-a)³ = (x³ - 3ax² + 3a²x - 3a³) o.O Never seen an algebraic transformation like that before -- almost looks like the crap the FOIL method spits out. Really? (x-a)³ = (x-a)*(x² - 2ax + a²) = (x³ - 3ax² + 3a²x - 3a³) I need it so I can split the a from the x. Anyway I've implemented the maths, but ...
- Sat Dec 13, 2008 10:45 pm
- Forum: Emulators
- Topic: ZSNES vs. Snes9x?
- Replies: 93
- Views: 150885
- Fri Dec 12, 2008 5:38 pm
- Forum: Emulators
- Topic: ZSNES vs. Snes9x?
- Replies: 93
- Views: 150885
- Sat Sep 13, 2008 9:09 am
- Forum: Emulators
- Topic: What do things like [h1C] mean?
- Replies: 32
- Views: 70936
Follow the link for the explanation:
http://www.allgoodthings.us/mambo/index ... id=324#324
goodcodes.txt isn't up to date.
http://www.allgoodthings.us/mambo/index ... id=324#324
goodcodes.txt isn't up to date.
- Sun Aug 10, 2008 6:46 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.033 released
- Replies: 227
- Views: 120923
End game, sigh. http://byuu.cinnamonpirate.com/temp/spl4_notes.txt The code sets $000 to #$233f in both good and bad paths, and increments whilst setting up for a transfer. It stops at #$2347. Then it runs some code, and checks $f4 (APU I/O port #0). If not zero, it runs the good code that ends up ...
- Sun Jul 13, 2008 11:44 pm
- Forum: Verified Bugs
- Topic: The new WIP and Far East of Eden Zero
- Replies: 17
- Views: 38892
- Wed May 14, 2008 12:26 am
- Forum: Bug Reports/Feature Requests
- Topic: Donkey Kong 3 image bug
- Replies: 2
- Views: 2457
- Sun Nov 25, 2007 8:10 pm
- Forum: ZSNES Documentation Forum
- Topic: Getting the Docs via SVN
- Replies: 4
- Views: 26578