Search found 13 matches

by dukeman
Wed May 20, 2009 7:11 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Off-topic posts: $1 royalty each.
by dukeman
Tue May 19, 2009 3:09 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you...
by dukeman
Mon May 18, 2009 8:36 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Informative, Gil.. thanks :)
by dukeman
Mon May 18, 2009 4:44 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Yes, checking that box in VirtuaNES got rid of the blur. Is there a way to do this for ZSNES?
by dukeman
Mon May 18, 2009 4:04 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

The only option I see in Snes9x for Video Memory is "Local Vid Mem". When I disable "Bi-linear Filtering" this gets disabled, too, but unchecking Local Vid Mem by itself doesn't remove the blurry effect. Are you aware that the pixel ratio of a SNES is not 1:1? If I'm not mistaken...
by dukeman
Mon May 18, 2009 1:45 am
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Unfortunately, I don't have a Vista PC to test it on. Disabling DirectDraw acceleration does stop the blurring, but obviously that's a big workaround. I guess my question is, in other emulators, namely Snes9x, how is this being accomplished within the program? Are they simply not using DirectDraw? A...
by dukeman
Sun May 17, 2009 7:42 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Could you be more specific? Where do I do this? And I wish I had an option like that in my video card settings, but unfortunately I don't. On a side note, I tried out the DOS version of ZSNES, and it doesn't have this problem. However, it relies on the emulated video support in DOSBox, and I have al...
by dukeman
Sun May 17, 2009 6:50 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

I could maybe see people not noticing the difference in the first image, but if you can't see it in the second one (which is just a zoom in of the first one), you need your eyes checked.. I doubt this problem is nVidia related because the other PC which I tested it on earlier is completely different...
by dukeman
Sun May 17, 2009 3:29 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

The effect should be clearly visible now:

Image
by dukeman
Sun May 17, 2009 3:18 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Heh. The image on the right as a whole should appear significantly blurrier. And you don't need to look at individual pixels. The effect can be clearly observed (at least for me, as a graphic artist) by looking at the edges of the letters. The left goes discretely from white to black, the right has ...
by dukeman
Sun May 17, 2009 1:31 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

I just tried this on another PC and received the same result.

This is a comparison of what I get when I turn off all filters in Snes9x and ZSNES:

Image
by dukeman
Sun May 17, 2009 12:50 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Windows XP
nVidia GeForce 6800
LCD with 1280x1024 native resolution

Like I said, in every other emulator I've used (Mame, Nestopia, Fusion, Snes9x), there is some way to disable filtering. Mame I use -nofilter. Fusion you uncheck Filtered, Snes9x you uncheck Bilinear filtering.
by dukeman
Sun May 17, 2009 12:38 pm
Forum: ZSNES Talk
Topic: Pixelation desired
Replies: 46
Views: 17111

Pixelation desired

Hello, I have done my best to search for a solution to this problem first, to no avail. I am trying to get ZSNES to render the game with sharp graphic edges. This is usually done by turning filters off (with other emulators I've used), by changing the renderer to something else, or by using some sor...