Search found 13 matches
- Wed May 20, 2009 7:11 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Tue May 19, 2009 3:09 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Mon May 18, 2009 8:36 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Mon May 18, 2009 4:44 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Mon May 18, 2009 4:04 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Mon May 18, 2009 1:45 am
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
Unfortunately, I don't have a Vista PC to test it on. Disabling DirectDraw acceleration does stop the blurring, but obviously that's a big workaround. I guess my question is, in other emulators, namely Snes9x, how is this being accomplished within the program? Are they simply not using DirectDraw? A...
- Sun May 17, 2009 7:42 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
Could you be more specific? Where do I do this? And I wish I had an option like that in my video card settings, but unfortunately I don't. On a side note, I tried out the DOS version of ZSNES, and it doesn't have this problem. However, it relies on the emulated video support in DOSBox, and I have al...
- Sun May 17, 2009 6:50 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
I could maybe see people not noticing the difference in the first image, but if you can't see it in the second one (which is just a zoom in of the first one), you need your eyes checked.. I doubt this problem is nVidia related because the other PC which I tested it on earlier is completely different...
- Sun May 17, 2009 3:29 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Sun May 17, 2009 3:18 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
Heh. The image on the right as a whole should appear significantly blurrier. And you don't need to look at individual pixels. The effect can be clearly observed (at least for me, as a graphic artist) by looking at the edges of the letters. The left goes discretely from white to black, the right has ...
- Sun May 17, 2009 1:31 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Sun May 17, 2009 12:50 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
- Sun May 17, 2009 12:38 pm
- Forum: ZSNES Talk
- Topic: Pixelation desired
- Replies: 46
- Views: 17111
Pixelation desired
Hello, I have done my best to search for a solution to this problem first, to no avail. I am trying to get ZSNES to render the game with sharp graphic edges. This is usually done by turning filters off (with other emulators I've used), by changing the renderer to something else, or by using some sor...