Search found 3 matches
- Tue Sep 22, 2009 1:51 am
- Forum: Bug Reports/Feature Requests
- Topic: Nearest Neighbor filter
- Replies: 6
- Views: 4320
@grinvader: That is a good idea, but I have more severe issues with SNES9x. I have not tried BSNES, but I will. However, I have no trouble emulating NES, GBA, or PS1, so the fact that two different popular SNES emulators fail me in different ways is somewhat surprising to me. This is a little off-to...
- Mon Sep 21, 2009 4:05 am
- Forum: Bug Reports/Feature Requests
- Topic: Nearest Neighbor filter
- Replies: 6
- Views: 4320
ZSNES uses DirectDraw, which has no way to specify the upsampling mode. On XP and earlier, drivers seem to use bilinear, and on Vista and later, they tend to use point. But it varies. Only way to make it an option would be to rewrite the video driver to Direct3D, which won't be happening soon. You ...
- Mon Sep 21, 2009 3:10 am
- Forum: Bug Reports/Feature Requests
- Topic: Nearest Neighbor filter
- Replies: 6
- Views: 4320
Nearest Neighbor filter
I like to use the Nearest Neighbor pixel scaling algorithm (also known as "unfiltered".) I searched the forums about this topic, and I learned that the problem is with my GPU and/or its driver settings. However, I looked in my video settings, and there simply was no option to turn off inte...