Search found 5 matches
- Sat Aug 21, 2010 1:41 am
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159671
Re: Re:
Well, the latest build I posted is 1.51. It runs on Tiger and above. It also uses SDL as framework inside the .app. So that's points 1, 3 and 4 from your list. I see your build also has a few bugs that only happen in OS X that were fixed after the 1.51 release (for example, you can't switch resolut...
- Wed May 05, 2010 2:29 am
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159671
Re: Mac OS X Version
Oof, I'm horrible at checking up on this. Er, anyway, according to Xcode 3.2, it's an "XCode 3.1 compatible" project, so... uh... In any case, I can't do a 10.5 compile because I don't have a 10.5 Mac to test on. (Well, that's not strictly true - I could always try on the old 10.5 PowerPC ...
- Thu Jan 07, 2010 7:27 pm
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159671
I've bumped the version one to fix a bug I introduced while trying to fix a really weird problem where ALIGN32 is off-by-seven on Mac OS X. Seriously: if you check the address of any symbol after an ALIGN32, it'll end in 0x7. I have no clue why. Unfortunately, I never undid the results of my screwin...
- Sun Jan 03, 2010 2:56 am
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159671
Well, off the top of my head: My build uses 1.51, the existing one appears to have never moved past 1.43. My build associates ROM files with ZSNES, so they open in ZSNES, and you can drag and drop them onto ZSNES's dock tile. This involved skipping SDL's Mac OS X launch code and a very little bit of...
- Fri Jan 01, 2010 11:06 pm
- Forum: Development
- Topic: Mac OS X Version
- Replies: 17
- Views: 159671
Mac OS X Version
After an obnoxious amount of effort to shoehorn ZSNES into Xcode, I've managed to compile a Mac OS X version. OK, so ZSNES has always had support for Mac OS X, but I've added a few changes that make it a "true" Mac OS X app. This is mostly adding configuration data to the ".app" ...