Search found 28 matches

by Romeo
Wed Apr 04, 2012 3:53 am
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

Gil_Hamilton wrote:"Fear is the mind killer."
I harbor no fear.
by Romeo
Wed Apr 04, 2012 12:01 am
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

By applying some form of time stamp to the input, kiddo. A simple frame-counter would do it, and is probably there for sanity checking in the case of a full controller state per frame anyways. You're just no longer storing the frames where nothing happens. In fact, your own ballpark estimate of 20 ...
by Romeo
Tue Apr 03, 2012 11:13 pm
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

Hey, I resent that remark!
I don't HAVE a basement to dwell in!
"Prison is in the mind".
by Romeo
Tue Apr 03, 2012 10:08 pm
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

if there was a separate entry for button-on and button-off, that would be trivial. Yes, and you need to record how many frames the button was off (most commonly 0x00) so... the length is still fixed, otherwise you'll never know on which precise frame you pressed the button again. unsafe assumption....
by Romeo
Tue Apr 03, 2012 8:35 pm
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

There, have you caught up now? Doesn't matter. If I crack a joke, I'm being a troll prick. When others crack a joke, they are being cute and funny and I'd have to be dense not to catch on. I'd rather just avoid casual socialization with you basement dwellers, period. You aren't capable of it, even ...
by Romeo
Tue Apr 03, 2012 8:23 pm
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

Well, your base assumption relies on it actually recording input every frame. Personally, I wouldn't record input for frames that don't have changed Then how do you know when it changes, silly boy? input if I was worried about the admittedly trivial file size... assuming the added time code didn't ...
by Romeo
Tue Apr 03, 2012 5:14 am
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

Bsnes has been out a LONG fucking time, I've been hearing about it for over a year.
by Romeo
Tue Apr 03, 2012 1:40 am
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

Have.
by Romeo
Tue Apr 03, 2012 1:10 am
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

wat?
by Romeo
Tue Apr 03, 2012 12:11 am
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

It's more of a script that describes button presses. No, it's a series of bytes that represent button presses which should be linear if there is no compression. Snes9x SMV files are 2 bytes per frame. 00 01 is the Right button and 00 80 is B for example, both pressed at the same time is 00 81. Old ...
by Romeo
Mon Apr 02, 2012 11:35 pm
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

wat?
by Romeo
Mon Apr 02, 2012 10:11 pm
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

Can you elaborate more? If there is no compression, why wouldn't it have a linear bitrate, however many bytes per frame?

I did play it to the end but it wasn't in just one sitting. :P
by Romeo
Mon Apr 02, 2012 10:09 pm
Forum: ZSNES Talk
Topic: Improving the sound engine
Replies: 56
Views: 32533

Re: Improving the sound engine

ZSNES has the best sound emulation I have ever seen. Snes9x blows. Never tried Bsnes.
by Romeo
Mon Apr 02, 2012 7:01 pm
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Re: Discovering length of ZMV

It is ironic because old ZMVs do not use compression, or am I wrong?
by Romeo
Mon Apr 02, 2012 3:09 am
Forum: ZSNES Talk
Topic: Discovering length of ZMV
Replies: 19
Views: 7532

Discovering length of ZMV

Any way to do it? Specifically old ones recorded with zsnes 0.990.
by Romeo
Thu Mar 15, 2012 9:42 pm
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

I did.
by Romeo
Thu Mar 15, 2012 4:51 pm
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

That's what I did, it changed nothing. The cursor movement was still choppy.
by Romeo
Wed Mar 14, 2012 8:54 pm
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

mouse2kv failed, it did nothing. I don't think it installed itself in the system.
by Romeo
Tue Mar 13, 2012 12:05 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

Whats TSR call?
by Romeo
Mon Mar 12, 2012 12:14 pm
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

I tried CuteMouse before and messed around with the settings to no avail. Anyone know what mouse driver DOSBOX uses?
by Romeo
Mon Mar 12, 2012 5:06 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

Oh, that makes sense if its PAL, I didn't think of that. I enabled "absolute pointing device" in Virtualbox and it changed nothing.
by Romeo
Mon Mar 12, 2012 3:43 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

It's running properly except that cursor isn't smooth so I can't select full screen mode and the FPS says 50/50 instead of 60/60. Besides that, it's running fine.
by Romeo
Mon Mar 12, 2012 1:32 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

I'll believe you only if you try 0.991 in DOSBox and try a fairly CPU-intensive game.
by Romeo
Sun Mar 11, 2012 8:30 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

DOSBox 0.74.

Guys, I installed DOS 6.22 on a VM with Soundblaster. I need a good mouse driver though (currently using microsoft's mouse 8.20). It is locked to a grid like in text mode so I am unable to navigate some checkboxes.
by Romeo
Sun Mar 11, 2012 7:23 am
Forum: ZSNES Talk
Topic: Running old ZSNES on modern machine
Replies: 23
Views: 16070

Re: Running old ZSNES on modern machine

Why? Old classic speedruns.

DOSBox is slow as shit, about 30 fps on my i7. Besides, I like the speedup button. I'll try DOS 6.22 now as 7.10 is obviously unstable. Will I have to set up Soundblaster manually?