I harbor no fear.Gil_Hamilton wrote:"Fear is the mind killer."
Search found 28 matches
- Wed Apr 04, 2012 3:53 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
Re: Improving the sound engine
- Wed Apr 04, 2012 12:01 am
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
By applying some form of time stamp to the input, kiddo. A simple frame-counter would do it, and is probably there for sanity checking in the case of a full controller state per frame anyways. You're just no longer storing the frames where nothing happens. In fact, your own ballpark estimate of 20 ...
- Tue Apr 03, 2012 11:13 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
Re: Improving the sound engine
"Prison is in the mind".Hey, I resent that remark!
I don't HAVE a basement to dwell in!
- Tue Apr 03, 2012 10:08 pm
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
if there was a separate entry for button-on and button-off, that would be trivial. Yes, and you need to record how many frames the button was off (most commonly 0x00) so... the length is still fixed, otherwise you'll never know on which precise frame you pressed the button again. unsafe assumption....
- Tue Apr 03, 2012 8:35 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
Re: Improving the sound engine
There, have you caught up now? Doesn't matter. If I crack a joke, I'm being a troll prick. When others crack a joke, they are being cute and funny and I'd have to be dense not to catch on. I'd rather just avoid casual socialization with you basement dwellers, period. You aren't capable of it, even ...
- Tue Apr 03, 2012 8:23 pm
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
Well, your base assumption relies on it actually recording input every frame. Personally, I wouldn't record input for frames that don't have changed Then how do you know when it changes, silly boy? input if I was worried about the admittedly trivial file size... assuming the added time code didn't ...
- Tue Apr 03, 2012 5:14 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
Re: Improving the sound engine
Bsnes has been out a LONG fucking time, I've been hearing about it for over a year.
- Tue Apr 03, 2012 1:40 am
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
- Tue Apr 03, 2012 1:10 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
- Tue Apr 03, 2012 12:11 am
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
It's more of a script that describes button presses. No, it's a series of bytes that represent button presses which should be linear if there is no compression. Snes9x SMV files are 2 bytes per frame. 00 01 is the Right button and 00 80 is B for example, both pressed at the same time is 00 81. Old ...
- Mon Apr 02, 2012 11:35 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
- Mon Apr 02, 2012 10:11 pm
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
Can you elaborate more? If there is no compression, why wouldn't it have a linear bitrate, however many bytes per frame?
I did play it to the end but it wasn't in just one sitting.
I did play it to the end but it wasn't in just one sitting.

- Mon Apr 02, 2012 10:09 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32533
Re: Improving the sound engine
ZSNES has the best sound emulation I have ever seen. Snes9x blows. Never tried Bsnes.
- Mon Apr 02, 2012 7:01 pm
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Re: Discovering length of ZMV
It is ironic because old ZMVs do not use compression, or am I wrong?
- Mon Apr 02, 2012 3:09 am
- Forum: ZSNES Talk
- Topic: Discovering length of ZMV
- Replies: 19
- Views: 7532
Discovering length of ZMV
Any way to do it? Specifically old ones recorded with zsnes 0.990.
- Thu Mar 15, 2012 9:42 pm
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
- Thu Mar 15, 2012 4:51 pm
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
That's what I did, it changed nothing. The cursor movement was still choppy.
- Wed Mar 14, 2012 8:54 pm
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
mouse2kv failed, it did nothing. I don't think it installed itself in the system.
- Tue Mar 13, 2012 12:05 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
Whats TSR call?
- Mon Mar 12, 2012 12:14 pm
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
I tried CuteMouse before and messed around with the settings to no avail. Anyone know what mouse driver DOSBOX uses?
- Mon Mar 12, 2012 5:06 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
Oh, that makes sense if its PAL, I didn't think of that. I enabled "absolute pointing device" in Virtualbox and it changed nothing.
- Mon Mar 12, 2012 3:43 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
It's running properly except that cursor isn't smooth so I can't select full screen mode and the FPS says 50/50 instead of 60/60. Besides that, it's running fine.
- Mon Mar 12, 2012 1:32 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
I'll believe you only if you try 0.991 in DOSBox and try a fairly CPU-intensive game.
- Sun Mar 11, 2012 8:30 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
DOSBox 0.74.
Guys, I installed DOS 6.22 on a VM with Soundblaster. I need a good mouse driver though (currently using microsoft's mouse 8.20). It is locked to a grid like in text mode so I am unable to navigate some checkboxes.
Guys, I installed DOS 6.22 on a VM with Soundblaster. I need a good mouse driver though (currently using microsoft's mouse 8.20). It is locked to a grid like in text mode so I am unable to navigate some checkboxes.
- Sun Mar 11, 2012 7:23 am
- Forum: ZSNES Talk
- Topic: Running old ZSNES on modern machine
- Replies: 23
- Views: 16070
Re: Running old ZSNES on modern machine
Why? Old classic speedruns.
DOSBox is slow as shit, about 30 fps on my i7. Besides, I like the speedup button. I'll try DOS 6.22 now as 7.10 is obviously unstable. Will I have to set up Soundblaster manually?
DOSBox is slow as shit, about 30 fps on my i7. Besides, I like the speedup button. I'll try DOS 6.22 now as 7.10 is obviously unstable. Will I have to set up Soundblaster manually?