neviksti: can you do some tests on the cart of what the result is of writes to those two registers nach mentioned are? I believe they might be important.
LN
Search found 13 matches
- Thu Aug 07, 2008 5:26 am
- Forum: Development
- Topic: SPC7110 Decompression
- Replies: 38
- Views: 33681
- Thu Jul 31, 2008 4:48 pm
- Forum: Development
- Topic: SNES reverse engineering through schematics
- Replies: 15
- Views: 19471
- Sun Jul 20, 2008 6:08 am
- Forum: DeJap Projects
- Topic: Where Has FEoEZ Gone?
- Replies: 41
- Views: 71617
- Thu Oct 19, 2006 10:43 pm
- Forum: ZSNES Documentation Forum
- Topic: Hey doc writers, what browsers and text editors do you use?
- Replies: 17
- Views: 14389
- Wed Oct 11, 2006 5:51 pm
- Forum: Development
- Topic: Patching NASM for Mac support.
- Replies: 8
- Views: 8408
- Wed Oct 11, 2006 12:03 am
- Forum: Development
- Topic: Patching NASM for Mac support.
- Replies: 8
- Views: 8408
- Wed Oct 11, 2006 12:00 am
- Forum: Development
- Topic: Hey look, someone ripped off my idea :D
- Replies: 14
- Views: 14393
Build an xbox breakaway->usb adapter. Xbox controllers have reasonable rumble, and the xbox controller drivers for windows work pretty well (though they could use some improvement and perhaps a *gasp* source release) EDIT: Ok, I'm blind, XBCD *DID* release their source, and GPL no less! I built two ...
- Tue Oct 10, 2006 11:52 pm
- Forum: Development
- Topic: Fast bit mixing algorithm for $2100 brightness emulation
- Replies: 18
- Views: 20513
Sorry for necroposting: d4s wrote: >when i was testing it on the real hardware, i noticed that every time a sprite was overlapping >with a scanline the hdma write to $2100 occurs on, one line of the sprite was shown again on >the scanline below, but with the wrong horizontal position. This occurs in...
- Tue Oct 10, 2006 11:32 pm
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 121427
off topic, but that sdl_keysym-to-pc-scancode function is VERY useful, even for the normal linux sdl port! it should fix the EONS-old issue (which predates zsnes even) of scancodes being broken (kb not working) when using aalib, dga, or fb as a gfx output in linux sdl. But it needs to be enabled ONL...
- Tue Mar 07, 2006 11:06 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259049
- Mon Mar 06, 2006 7:28 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259049
Yes, PAL has a much more stable color synchronization than NTSC does, since clock drift on one line is undone on the next line. However, color bleeding still happens due to the inherently limited amount of information that can be stored in the color signal. The color clock runs at a different rate o...
- Sun Jun 19, 2005 4:59 am
- Forum: Development
- Topic: Theme Park revisited
- Replies: 3
- Views: 4233
- Tue Dec 28, 2004 1:46 am
- Forum: Development
- Topic: Latch timing
- Replies: 192
- Views: 148735
Reznor007 Wrote: Email Guru and ask if he can measure a SNES. He has tons of equipment for hardware analysis and ROM dumping. Guru doesn't have an email, he doesn't like spam. I did talk to him on IRC about this, here are some log excerpts: <Lord_Nightmare> you around? do you have an snes and an o ...