Post and image changed above to reflect ngevan2k's finding.
I really wish there was a better scan of the official schematics. My copy is scanned at slightly too low of contrast, skewed, folded, split into 4 parts, and saved as JPG.
Search found 478 matches
- Sun Jul 17, 2011 9:57 pm
- Forum: Development
- Topic: 5A22 CPU pinout
- Replies: 18
- Views: 79595
- Thu Nov 18, 2010 4:48 am
- Forum: Development
- Topic: 5A22 CPU pinout
- Replies: 18
- Views: 79595
Re: 5A22 CPU pinout
welcome Grigori...
uh, one question: how do you know all of this?
uh, one question: how do you know all of this?

- Wed Oct 27, 2010 1:31 am
- Forum: Development
- Topic: Current Status FAQ
- Replies: 119
- Views: 290410
Re: Current Status FAQ
Meh.
The project is basically dead. Long live the ZSNES bureaucracy.
The project is basically dead. Long live the ZSNES bureaucracy.
- Sun Apr 25, 2010 11:59 pm
- Forum: Gaming Discussion
- Topic: Red Dead Redemption
- Replies: 23
- Views: 35485
Re: Red Dead Redemption
Oh wow.
This game is being marketed so totally wrong. From the name and color scheme, I thought it was another lame slasher game.
It needs a more descriptive cover like Back to the Future 3.
This game is being marketed so totally wrong. From the name and color scheme, I thought it was another lame slasher game.
It needs a more descriptive cover like Back to the Future 3.
Re: Bots
bot already mutated into human form. shoot it, pa!
http://board.zsnes.com/phpBB3/memberlis ... e&u=110807
http://board.zsnes.com/phpBB3/memberlis ... e&u=110807
- Tue Mar 30, 2010 3:13 am
- Forum: Emulators
- Topic: Try my Java SNES emulator? :)
- Replies: 110
- Views: 248700
Well, I guess EXTBG mode is crazy, too. Sure, games technically enable it, but the only possible way to show any difference between it and regular Mode7 is to rely on the mosaic glitch to cause the two layers to be different. Well, you can put it in front of sprites. ;) is this how the wooden posts...
- Sun Mar 28, 2010 7:08 pm
- Forum: Controller Help
- Topic: Xbox360 wired controller help
- Replies: 11
- Views: 36738
- Sat Mar 20, 2010 7:26 am
- Forum: Controller Help
- Topic: Using the keyboard as a controller and having an issue
- Replies: 32
- Views: 34195
- Mon Feb 15, 2010 4:40 am
- Forum: ZSNES Talk
- Topic: How to find item addresses
- Replies: 7
- Views: 5071
- Mon Feb 15, 2010 4:07 am
- Forum: ZSNES Talk
- Topic: How to find item addresses
- Replies: 7
- Views: 5071
give up? I mean, unless you know how to disassemble code, or can use a debugger. The other way, is if there are other weapons, to figure out the memory address for when other weapons are used... one byte might be the weapon, the other the ammo left. If you know how the other weapons work, then you c...
- Mon Feb 01, 2010 6:28 am
- Forum: ZSNES Talk
- Topic: Audio problems with Skype and ZSNES
- Replies: 9
- Views: 7217
- Wed Nov 04, 2009 6:45 am
- Forum: Development
- Topic: Tricky behaviour reference
- Replies: 23
- Views: 56603
I wonder if the PCB IDs correlate, or if they tend to swap out SRAM chips on them. That would be pretty tacky to have two identical PCBs, where one game expects 0x00 SRAM and another 0xFF SRAM. The SRAM doesn't do anything but store data. If you're saying that game 1 might expect a location to be F...
- Thu Oct 01, 2009 2:12 am
- Forum: Gaming Discussion
- Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
- Replies: 1533
- Views: 4063299
GRID - fucking hard. Also, driving assists are counter-intuitive. I do loads better without them turned on. What the hell? I hated Grid. The game was a pain and not fun at all. DIRG, uh, DIRT 2, watching my brother play it, the driving directions seem to make him anticipate the corners a ton better...
- Wed Aug 26, 2009 7:09 am
- Forum: ZSNES Talk
- Topic: F1 / Incr. Frame actually moves 2 frames forwards !
- Replies: 8
- Views: 4638
- Tue Aug 11, 2009 6:17 am
- Forum: ZSNES Talk
- Topic: snega2usb: USB Reader for SNES / Sega Genesis Cartridges
- Replies: 38
- Views: 31884
Matthias_H, two thoughts: 1) Are you including rubber feet for the 4 corners of the reader? Would seriously cut down on reports of failures because of coins, spills, etc. 2) How do you handle the names of Japanese games? The ASCII set goes above character 127, but gladly only is still one byte, but ...
- Wed Jul 29, 2009 5:22 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 22161
The Z80 is a difficult processor. But so many people have already written emulators for it. I say it's difficult because it tries to do a lot: refresh dram, access ports outside of the normal address range, handle 3 different interrupt modes, have a set of swappable shadow registers, and complicated...
- Wed Jul 29, 2009 4:58 am
- Forum: Emulators
- Topic: Writing up your own emulator?
- Replies: 27
- Views: 22161
Re: Writing up your own emulator?
Let's say the core is written, I have the memory map (How do I get about doing the memory map?), ppu (this will be just a set of functions and calls, right?), i/o etc done also. Then I load the rom, Starts with PC=0, and just execute the functions according to the PC? Another thing, what system wou...
- Sat Jul 18, 2009 8:51 pm
- Forum: Gaming Discussion
- Topic: SNES Pro Action Replay MK3 regional converter
- Replies: 11
- Views: 9833
- Fri Jul 17, 2009 1:02 am
- Forum: Gaming Discussion
- Topic: Lost my saved game on real hardware
- Replies: 5
- Views: 4487
- Wed Jul 15, 2009 4:03 pm
- Forum: Development
- Topic: Is there a assembly for idiots or dummies out there?
- Replies: 17
- Views: 17043
True. We're always attempting to fill in the gaps between levels we already know or are exposed to and expanding from there. Furthermore, the 'bottom' certainly varies. Where is the bottom? The component level? The substrate level? The electron level? The atomic level? God? Aliens? Ones and Zeroes,...
- Tue Jul 14, 2009 4:52 am
- Forum: Development
- Topic: Is there a assembly for idiots or dummies out there?
- Replies: 17
- Views: 17043
Knowledge of CPU assembly language would come more naturally if you had a foundation of Digital Logic. Simple stuff like AND, NOT, and OR. Combinations leading into Half and Full Adders, data selectors, etc. Looking at sequential logic, like Flip-Flops, that can remember things that happened previou...
- Sat Jul 11, 2009 10:47 pm
- Forum: Tech Talk
- Topic: Buying a Monitor
- Replies: 65
- Views: 42565
sorry, but if all somebody wants with better color reproduction is to be able to put red text on orange, or freely mix pink with yellow, that person is still a horrible artist. Another random musing: What if a monitor reviewer is colorblind (di-chromatic) and sees horrid combinations because the wav...
- Thu Jul 09, 2009 2:19 am
- Forum: Tech Talk
- Topic: Buying a Monitor
- Replies: 65
- Views: 42565
dunno. bought one for my brother a while ago. no complaints. no reason not to get it. It doesn't have that tru-glare coating on it. 3 year warranty, it isn't that heavy to ship back if needed. I'm sure it's a 6-bit + dither panel, but what do you expect for that price? even $250 panels still are lik...
- Mon Jun 08, 2009 6:20 am
- Forum: Gaming Discussion
- Topic: Wii will not connect to wireless router
- Replies: 17
- Views: 10126
- Mon Jun 08, 2009 6:15 am
- Forum: Gaming Discussion
- Topic: Sony's new motion controllers are actually sweet
- Replies: 42
- Views: 34124
Also: tactile feedback? Hello? Powerglove 2? Hello? The company that produced the stretch-sensors, Spectra Symbol, has seen a bit more interest lately in the hobbyist realm. maybe the horrible hollywood weirdness that surrounded virtual reality has finally been forgotten by the masses. I wouldn't m...