Search found 17 matches
- Wed Mar 27, 2013 1:12 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Let me express, once more, my deep honor, to all guys who worked on the ZSNES sound engine. Donkey Kong sounds like never before. :D 2.0 will probably employ a hardware accurate mixer, so different resampling options are straight out. So is the sample rate setting, since a hardware accurate mixer al...
- Tue Oct 23, 2012 7:26 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
You know you can connect a real SNES to a sound system too, right? Yes I know this. Unfortunately, I don't have a SNES console anymore. I also have no surround receiver. Only ZSNES with a simulate surround sound switch I like and an Audigy 2 . If you like, I can port that surround filter to a DSP f...
- Mon Oct 22, 2012 7:42 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
It's really impressive, when you first here the SNES sound via console through TV's speakers and then via ZSNES through a 5.1 sound system. Thanks again to the ZSNES guys for that incredible new sound experience! :D If you could tickle out a crystal clear sound of the instruments, this would be exce...
- Mon Oct 22, 2012 3:20 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631610
Re: ZSNES is not dead - Still in development
As long as zsnes.com is up, ZSNES can't be dead. 

- Mon Oct 22, 2012 1:12 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
It wouldn't have been a bad thing if you were on the ZSNES ABOUT list. Well, maybe for v2.0 then. :mrgreen: I would state: SNES sounded damn good. ZSNES sounds better. (At least as for "Simulate Surround Sound" with "Cubic Spline") http://www.greensmilies.com/smile/smiley_emotico...
- Sun Oct 21, 2012 11:48 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Thanks a lot for that. It definitely sounds better with it. Hmm.., as I see, you are not on the ZSNES ABOUT list. I only see PHARAOS, TEUF, GRINVADER... No kode54. Has somebody forgotten to put you on the list? :) Rather, it calculates the average of the left and right channels, subtracts... Whateve...
- Sun Oct 21, 2012 8:04 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
If "Simulate Surround Sound" is "inverting the left channel", then one has had a good idea. I like it. Everything sounds more atmospheric. Who made this "Simulate Surround Sound"? Pharaos? grinvader? I also tried Snes9X, but the sound of ZSNES sounds better to my ears. ...
- Sun Oct 21, 2012 7:32 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Improving the sound engine
I really have to say, I like the "Simulate Surround Sound" switch. It adds more atmosphere. Good work! However, I miss the attention to detail like the one from SNESamp with settings "High quality" and "Sample Rate: 48000". I loaded some *.spc samples from Donkey Kong C...
- Wed Apr 04, 2012 11:12 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Sounds like a sound channel extension and a difficult task.paulguy wrote:It's programmed in to the game, so it'd need to be patched out against a snes with more sound channels.

- Tue Apr 03, 2012 11:28 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
The used channel doesn't get its 'normal' output back until the next key on event in the partition Yeah, this makes sense, because when I move further and thus a new sound effect appears, the normal output is back. Is it possible to eliminate this so that at any time all sound effects are present, ...
- Tue Apr 03, 2012 5:23 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Unfortunately, my PC is not strong enough for bsnes. :| Therefore I deal with ZSNES. I have an issue with multiple sounds of the music in Donkey Kong Country 3 and I don't know if it's ZSNES or sound card related: Sometimes one sound disappears and I don't hear it anymore. This happens for example w...
- Mon Apr 02, 2012 7:33 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
This may be, but Cubic Spline sounds better, clearer.kode54 wrote:Gaussian interpolation is what the actual hardware uses.

For ZSNES 2.0 I would expect Cublic Spline 2.0 at best.

- Wed Mar 28, 2012 4:21 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Gaussian interpolation will make it sound more like the original (as much as it can with the current core, at least). Which is... good ? You tell me. OK. Test game: Donkey Kong Country 3: Dixie Kong's Double Trouble! (has no native surround sound (only stereo)): Interpolation: None > sounds kinda d...
- Mon Mar 26, 2012 4:44 pm
- Forum: ZSNES Talk
- Topic: THANK YOU FOR MAKING THIS
- Replies: 8
- Views: 4949
Re: THANK YOU FOR MAKING THIS
Yeah, thanks! 

- Mon Mar 26, 2012 4:36 pm
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Improving the sound engine
Let's see.., what do we have here...

This is my sound config (5.1 sound system). Sounds pretty good, but could it sound better?

This is my sound config (5.1 sound system). Sounds pretty good, but could it sound better?
- Mon Jan 02, 2012 7:12 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Re: Improving the sound engine
Yeeeeehaaa! I will wait for v2.0 then. I expect mind-blowing sound.Agozer wrote:ZSNES 2.0 will have a new and improved sound engine when it's released.


- Sun Dec 25, 2011 8:46 am
- Forum: ZSNES Talk
- Topic: Improving the sound engine
- Replies: 56
- Views: 32489
Improving the sound engine
What about improving the ZSNES sound engine. Is there a way to get more details out of the sound? I mean the sound is already good, but maybe you could make the sound better for the ultimate Donkey Kong feeling. 
