Search found 4 matches
- Mon Mar 12, 2012 8:50 pm
- Forum: Development
- Topic: ZSNES on 360 via XNA
- Replies: 8
- Views: 28446
Re: ZSNES on 360 via XNA
You're a fair bit optimistic about the quality of the currently released zsnes, dood. Not that there's anything wrong with a crazy project... Yeah I did say I felt like a challenge. And optimism is necessary for insane little projects like this. And just because someone said it was "impossible...
- Sun Mar 11, 2012 9:30 pm
- Forum: Development
- Topic: ZSNES on 360 via XNA
- Replies: 8
- Views: 28446
Re: ZSNES on 360 via XNA
unless you're intimately familiar with x86 ASM, i'd use a different emulator as your starting point (like snes9x). Well, I am familiar. Maybe not as intimately as I would like, but enough to trudge through it. my query would be how good of an emulation engine is snes9x, tho? I started with zsnes si...
- Sun Mar 11, 2012 12:00 pm
- Forum: Development
- Topic: ZSNES on 360 via XNA
- Replies: 8
- Views: 28446
Re: ZSNES on 360 via XNA
Oh yeah - I'll also be posting my progress on here...
- Sun Mar 11, 2012 11:55 am
- Forum: Development
- Topic: ZSNES on 360 via XNA
- Replies: 8
- Views: 28446
ZSNES on 360 via XNA
Call me crazy, but for some reason I felt like a challenge. So my plan is this: I'm going to cannibalize the XNA compliant pieces of SharpNES (the POC NES emulator for XNA dev kit - its a little out of date, but for the most part, they got an initial framework right, just needs a solid update and go...