
Search found 12 matches
- Tue Feb 08, 2005 6:04 pm
- Forum: Development
- Topic: Port assembly to C.
- Replies: 10
- Views: 7336
- Mon Feb 07, 2005 4:43 pm
- Forum: Development
- Topic: Port assembly to C.
- Replies: 10
- Views: 7336
- Mon Feb 07, 2005 4:17 pm
- Forum: Development
- Topic: Port assembly to C.
- Replies: 10
- Views: 7336
I'd like to try ui.asm to get my n00bish feet wet, if it hasn't been taken yet. I've ported a few functions successfully just to make sure I could, so I have just one question for the time being: would you like the functions to do exactly what they would in assembly, or would you like them to follow...
- Sun Jan 23, 2005 9:13 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 124145
- Wed Dec 29, 2004 10:19 am
- Forum: ZSNES Talk
- Topic: Star Ocean:Bluesphere & Star Ocean 2 helps.
- Replies: 5
- Views: 2833
Okay I'm on it.SnakeLegend wrote:I need roms for these two games, and for the bluesphere, i only need the translation, thanks.
P.S. Read the big red words on that one page you went to to get here, and the topic stickied above this. Thanks.
- Wed Dec 29, 2004 4:55 am
- Forum: ZSNES Talk
- Topic: Zsnes 1.4 source and MinGW/MSYS
- Replies: 3
- Views: 2670
You're missing Nach's version of NASM that has the gnuwin32 format. Get it -- and a working makefile -- out of the archive http://www.cs.ucr.edu/~millerd/misc/zsnes140-mingw.zip You'll want the makefile in zsnes/src/makefile.mingw and nasm out of mingw/bin Or just use http://nsrt.edgeemu.com/nasmw.z...
- Mon Dec 27, 2004 11:04 am
- Forum: Development
- Topic: ZSNES for Mac OS X?
- Replies: 5
- Views: 4420
Searched for MacOS.
No, you didn't search.
You're not being brave, you're being lazy, and you're not even doing it on the right board. Do some research before knowingly and unapologetically breaking the rules, please.
No, you didn't search.
You're not being brave, you're being lazy, and you're not even doing it on the right board. Do some research before knowingly and unapologetically breaking the rules, please.
- Mon Dec 27, 2004 12:05 am
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23867
- Sun Dec 26, 2004 8:51 pm
- Forum: ZSNES Talk
- Topic: We've been Slashdotted!
- Replies: 30
- Views: 14781
HeheMaxSt wrote: Now let see, it's on 30th place right now - http://sourceforge.net/top/toplist.php? ... loads_week
How far up will it go?

- Sun Dec 26, 2004 10:45 am
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23867
- Sun Dec 26, 2004 10:07 am
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23867
May I ask for a short FAQ on how to compile zsnes using mingw? What tools are needed exept mingw itself? Coz with last changes zsnes doesn't compile neither with mingw nor with MSVC6. :( Fairly trivial now that 1.40 is out. Just in case anybody wants to do it now, and can't get it to work for some ...
- Tue Nov 23, 2004 7:18 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 124145