Search found 13 matches

by furrykef
Fri Mar 10, 2006 8:31 pm
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

Not a Dual Action, just a plain old Action, but it sounds like they have the same problems.

Yeah, I'd probably dump this controller if I knew exactly what to replace it with...

- Kef
by furrykef
Sun Mar 05, 2006 6:37 pm
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

That sounds like a good solution, and if all controllers like mine have an app like that, I suppose it would be a good compromise.

- Kef
by furrykef
Sun Feb 26, 2006 5:18 pm
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

ZSNES doesn't treat it like it's in ANY "mode." No emulator does, and no game does. I think you're getting condescending. I am aware of this, and of everything you said (other than how other modern controllers handle things). It certainly doesn't SOUND like you're aware. I don't see anywh...
by furrykef
Sat Feb 25, 2006 2:58 pm
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

Can I ask the question that has not been asked? Why the hell does he not just buy a new gamepad? Counterpoint: why should I buy a new gamepad when the only program it doesn't work well with is ZSNES? :p ZSNES doesn't treat it like it's in ANY "mode." No emulator does, and no game does. I ...
by furrykef
Sat Feb 25, 2006 1:39 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

ZSNES doesn't get anything backwards. If the user is actively swapping controller functions, the user is responsible for knowing what mode their gamepad is in. Yes, but if ZSNES treats one mode as if it were the other mode for my controller, then it's "getting it backwards". It's not a ma...
by furrykef
Wed Feb 22, 2006 6:16 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

Quibling because PF isn't accounting for reversed labeling when the pad is swapping the hat switches and analog axes on the few gamepads that have an option to swap the 2 to start with is just silly. Not really. From a casual user's perspective, what's silly is setting your controller to D-pad mode...
by furrykef
Fri Feb 17, 2006 8:14 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

What PF is saying that it will only work if your hat switch(the digital directional) claims to be a hat switch, and not if the d-pad just mirrors the thumbstick. I understood that. I'm just saying that the D-pad isn't going to be a hat switch when my gamepad's in digital mode, it's going to be the ...
by furrykef
Thu Feb 16, 2006 7:14 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

Actually, that'd cause the opposite behavior with my particular controller. When my controller is in "digital" mode, the D-pad has the axes and the analog is the hat. When it's in "analog" mode, the D-pad is the hat and the analog stick has the axes. So the controller would behav...
by furrykef
Wed Feb 15, 2006 6:08 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

Yeah, I hate this damn controller. Not only the analog stick issue, but the D-pad feels unnatural, and I have problems with buttons being sticky. Still, even though the problem's with my controller, I really think ZSNES needs a switch to tell it to ignore any secondary directional inputs. Almost all...
by furrykef
Tue Feb 14, 2006 6:25 am
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

In my case my gamepad is a Logitech WingMan. Which WingMan, just out of curiosity? WingMan's a catchall label. It's Logitech's brand for ALL their gaming products. You're right. I meant to say Logitech WingMan Action. It doesn't have a more specific name, though, if that can also refer to multiple ...
by furrykef
Mon Feb 13, 2006 5:34 pm
Forum: Controller Help
Topic: Can I make ZSNES ignore my controller's analog stick?
Replies: 27
Views: 23916

This is a big issue for me. I have the latest WIP. In my case my gamepad is a Logitech WingMan. There doesn't seem to be anything wrong with the analog stick itself, though not having used it in a while, I could be wrong. The stick is calibrated correctly. The WingMan has a "mode" button. ...
by furrykef
Thu Aug 05, 2004 6:27 pm
Forum: Bug Reports/Feature Requests
Topic: Star Trek: The Next Generation bug
Replies: 3
Views: 5329

That the problem doesn't show up in Snes9x at all suggests that it should work, and it almost certainly doesn't occur in the original cartridge. Moreover, the cart certainly shouldn't crash the emulator no matter what happens. You won't see smoke coming from your SNES because of an illegal instructi...
by furrykef
Mon Aug 02, 2004 3:49 am
Forum: Bug Reports/Feature Requests
Topic: Star Trek: The Next Generation bug
Replies: 3
Views: 5329

Star Trek: The Next Generation bug

I have the July 17 WIP of ZSNESW, though the problem is in older builds as well. Procedure: Start the game, get past the opening text exposition; you should be at a screen saying "COMMUNICATIONS". Press left twice and you should be at a screen saying "ENGINEERING". Press the A bu...