Search found 46 matches
- Fri Feb 27, 2009 4:06 pm
- Forum: bsnes Dev Talk
- Topic: Errors compiling bsnes-0.039
- Replies: 5
- Views: 27274
- Tue Feb 17, 2009 12:04 am
- Forum: Insane Chatter
- Topic: Take potshots at FitzRoy: Mark II
- Replies: 39
- Views: 26347
- Tue Jan 27, 2009 7:33 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418257
Actually, yes that *would* be allowed, if you only distribute the code you yourself wrote, and instructions on how to patch the code to bsnes, or maybe even a shell script which automates this process. They're only distributing their own code, which is under their copyright. So technicly it's compl...
- Tue Jan 27, 2009 12:23 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418257
You're confusing me. 0.04 is the same thing as 0.040. One is showing thousandths, the other isn't. It's mathematically compatible with old versions to drop it. Yet another reason decimal systems suck, people can't even understand this. They never get followed, either. For some reason, people like t...
- Tue Jan 27, 2009 1:35 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418257
You're thinking of 0.004. Depends on how one view the version numbers, I suppose, but for me, a version number isn't a decimal number, it's a series of numbers. Usually (major . minor . point), though bsnes do away with the point releases alltogether. So, any prefixed zero is simply there for clari...
- Tue Jan 27, 2009 12:00 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418257
That second scheme is kinda good except for one thing, I do believe v 0.04 was released years and years ago. ;) Neat, found this in my referral logs: http://code.google.com/p/bsnesnetplay/ A major license violation, but I honestly don't mind. I think it's pretty cool actually. Nach / JMA or the auth...
- Fri Dec 19, 2008 3:06 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 377170
Personally I still feel XHTML matters, but I also feel that the web, as it stands today, is an absolute development hell, especially on the front end. For one thing there's no easy way to separate back-end to front-end, Even if you can do it in your code both the database devs and the HTML devs must...
- Thu Dec 18, 2008 7:31 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 377170
- Mon Dec 01, 2008 4:06 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
Also added a new path selector for where you want all data files to go. This will include WAV files, screenshots in the future, tracelogs and memory export data. No, I'm not making 30 paths so you can separate your WAV files from screenshots, sorry. If you're going down this route, atleast be kind ...
- Tue Nov 11, 2008 10:44 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
I must say a context menu with no other way to visually manipulate data is a bad idea. GIMP tried to run that setup for years and people got extremely confused by it. Context menu might be a good idea for advanced settings, but I think the current scheme more or less work fine. Why not stop beating ...
- Sun Nov 02, 2008 11:26 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
I believe bsnes puts the config file per default in the AppData folder (which is a sensible place to put it), but that it first checks it's own directory for a config file before checking the AppData folder. Thus one can have several versions of bsnes all using different config files on the same com...
- Fri Oct 31, 2008 6:36 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
I must say, after reading up a bit on PulseAudio, it seems like it has potential for being a great backend... Eventually. However, much needs to be fixed until it gets really good. :/ But, Pulse seems to offer a light at the end of the tunnel, if ever so small. Give it five to ten years and maybe yo...
- Tue Oct 28, 2008 9:14 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
- Tue Oct 28, 2008 1:32 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
- Tue Oct 28, 2008 11:57 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
I would use OSS4 if it wasn't for the fact that many projects doesn't even consider OSS4 support, instead preferring to go with things like PulseAudio... Like swfdec. And most GBA emulators I've found. -_- You up for writing bsnes Linux audio driver # 5? ;) It would give me an excuse to learn Pulse...
- Mon Oct 27, 2008 11:52 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
- Mon Oct 27, 2008 8:01 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
- Mon Oct 27, 2008 1:31 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 285300
- Sun Oct 26, 2008 10:10 pm
- Forum: bsnes General Discussion
- Topic: Instruct others how to compile bsnes on your OS
- Replies: 11
- Views: 36319
Ubuntu 8.10 (Intrepid Ibex) Step 1: Download the sources from Byuu's website Step 2: Open up a terminal Step 3: Navigate to the folder you saved bsnes to cd downloads/ Step 4: Create a new directory mkdir bsnes Step 5: Move the bsnes packages to the new directory mv bsnes_v037.tar.bz2 bsnes Step 6:...
- Sun Oct 26, 2008 10:05 pm
- Forum: bsnes General Discussion
- Topic: Instruct others how to compile bsnes on your OS
- Replies: 11
- Views: 36319
Instruct others how to compile bsnes on your OS
Allright, the purpose of this thread is to provide how to compile bsnes under various flavors. Add your own below.
- Tue Oct 21, 2008 11:24 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 320504
I think Byuu isn't working with the MAME-crowd since they're not developing SNES stuff, simple as that. And who said that collaboration between projects were bad? There are a few arcade games that uses the ST018 chips or so I've been told. Byuu wants ST018 support, MAME wants ST018 support, why not ...
- Sat Oct 04, 2008 12:05 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 320504
Ok, digging through the Quake 3 sources took a bit longer than I expected. It looks like there's something called XGrabPointer() that seems to do the trick, but Q3 has also put up it's own function for creating a hidden cursor. Right now I'm busy digging through the xlib manuals to see if they have ...
- Fri Oct 03, 2008 7:27 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 320504
- Mon Sep 29, 2008 11:26 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 320504
Actually, I can see one big use case for that; If you don't have sloppy focus (like in Windows where a window has to be raised to accept input), and you have one browser window open to check a walkthrough, you might want to have the browser window and emulator window side by side to easier permit sc...
- Mon Sep 15, 2008 5:41 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 320504