you will find the official 65816 programmers manual from the WDC at
http://www.westerndesigncenter.com/wdc/ ... manual.pdf
Search found 35 matches
- Thu May 11, 2006 4:10 am
- Forum: Development
- Topic: wannabe developer
- Replies: 35
- Views: 29753
- Thu May 11, 2006 2:18 am
- Forum: Development
- Topic: wannabe developer
- Replies: 35
- Views: 29753
xkas is by far the simplest, most flexible assembler for new people and learning in my opinion. It doesn't hide anything from you and the required to code to get up and running is minimal. One day I intend to make a starter kit w/ xkas to 'rival' Neviksti's because I think his kit really isn't fit ...
- Tue May 09, 2006 10:51 am
- Forum: Development
- Topic: wannabe developer
- Replies: 35
- Views: 29753
- Tue May 09, 2006 10:45 am
- Forum: Development
- Topic: wannabe developer
- Replies: 35
- Views: 29753
- Mon May 08, 2006 8:57 am
- Forum: Development
- Topic: wannabe developer
- Replies: 35
- Views: 29753
http://snescentral.edgeemu.com/Development/index.html dont think he'll have much info anytime soon.... I understand that I haven't updated my site in a while, never really had the time (or a reliable computer to do it on). Given time (and some Pink Floyd records), I'll have the asmembly tutorial fi...
- Fri Apr 07, 2006 6:08 am
- Forum: Development
- Topic: Tri-Star/Super 8 Adapter
- Replies: 3
- Views: 5049
Tri-Star/Super 8 Adapter
I've been asked on #zsnes to reseach the impossibility of porting NES games onto the SNES. I've found something, odd though: check it out: http://home.freeuk.net/markk/Consoles/Tri-Star_FAQ.txt The Tri-Star/Super 8 FAQ contains information about the Tri-Star (also known as Super 8) adapter for Super...
- Mon Feb 06, 2006 8:02 am
- Forum: Development
- Topic: Brand Spanking New Tutorials
- Replies: 4
- Views: 4001
Well... who is your target audience here? I think you're still throwing around many terms without giving much explanation and expecting the reader to have some base knowledge beforehand. Well this is the reason why I've scrapped my old tutorials and written some new ones, the real problem is not wr...
- Sat Jan 28, 2006 7:57 am
- Forum: Development
- Topic: Brand Spanking New Tutorials
- Replies: 4
- Views: 4001
Brand Spanking New Tutorials
A while ago I received some emails saying how my tutorials were a bit hard to understand and going over them I could see why. They relied on previous assembly knowledge, referring to CPU core registers that I haven't even mentioned yet. So, I've re-vamped the entire site (after discovering major sec...
- Wed Nov 02, 2005 11:45 pm
- Forum: Development
- Topic: SSC Prototype Released
- Replies: 7
- Views: 7570
Yeah, but I haven't been able to compile it for windows - if anyone can, can they the please send it to me (marcthemer@gmail.com)
- Wed Nov 02, 2005 7:41 am
- Forum: Development
- Topic: SSC Prototype Released
- Replies: 7
- Views: 7570
SSC Prototype Released
YESSSSSSSSSSSSSSSSSSSSSSSSSS!!!
My SSC (SNES Small C) Compiler is released. The source and a demo to prove it works may be found at http://snescentral.edgeemu.com/snesrpg/ ... s&list=ssc
There is a few bugs - but hey, what do you expect from a prototype?
My SSC (SNES Small C) Compiler is released. The source and a demo to prove it works may be found at http://snescentral.edgeemu.com/snesrpg/ ... s&list=ssc
There is a few bugs - but hey, what do you expect from a prototype?
- Sun Oct 30, 2005 11:42 pm
- Forum: DeJap Projects
- Topic: Chrono Trigger
- Replies: 7
- Views: 8929
- Tue Oct 25, 2005 11:43 pm
- Forum: Development
- Topic: How do you do signed comparing statements in 65816
- Replies: 3
- Views: 4063
- Mon Oct 24, 2005 4:26 am
- Forum: Development
- Topic: How do you do signed comparing statements in 65816
- Replies: 3
- Views: 4063
Currentally I'm using unsigned values. With signed values (a == b) and (a != b) are the same, but when I use (a < b) it tends to get complicated. This is what I currentlally have for unsigned value (assume 16 bit acc,index): ;first value in stack ;next value in acc CMP $01,S ;if(a < b) BGE + ; = if(...
- Sun Oct 23, 2005 11:46 pm
- Forum: Development
- Topic: How do you do signed comparing statements in 65816
- Replies: 3
- Views: 4063
How do you do signed comparing statements in 65816
I'm having a bit of trouble working with signed values in my SNES Small C Compiler. It currentaly supports unsigned values, but I want it to support signed variables. Super Mario World uses signed values: As shown here LDA lifecounter BMI + CMP #99 BCS + ; do code here + This is the code to do a sig...
- Fri Oct 21, 2005 4:28 am
- Forum: DeJap Projects
- Topic: Chrono Trigger
- Replies: 7
- Views: 8929
Re: Chrono Trigger
Yo I've been trying to make my own version of chrono trigger with new quests and and storyline, and I've managed to figure out basically everthing accept for editing the Events, its so complicated, can someone give me a good tutorial site or mentor me in the strings? I'm was thinking of doing somet...
- Thu Oct 20, 2005 4:20 am
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
- Tue Oct 18, 2005 4:31 am
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
Well this compiler was written with the SNES harware registers in mind.
Hence my two new features:
resource (as defined in SNESC)
and a $2100 statement. (which would expand the c code
into this
)
Hence my two new features:
resource (as defined in SNESC)
and a $2100 statement. (which would expand the c code
Code: Select all
$2100 = 15
Code: Select all
LDA #15;
SEP #$20;
STA $002100;
REP #$20;
- Tue Oct 18, 2005 4:20 am
- Forum: Development
- Topic: SSC is getting better
- Replies: 2
- Views: 3357
The origional idea is that it is LIKE a C Compiler, but in fact it is a simple tool to help newbies become more interested in SNES programming. That is why everything is static, why structions are obmitted and why I added the $2100 thing in the first place. To clarify this delemma: The following cod...
- Sun Oct 16, 2005 4:01 am
- Forum: Development
- Topic: SSC is getting better
- Replies: 2
- Views: 3357
SSC is getting better
I have created a prototype of SSC (SNES Small C), it is limited, but supports more functions then SNESC. One such which is the use of the SNES Hardware registers. ie typing $2100 = brightness will load the value brightness and store it in the brightness register. It is at http://snescentral.edgeemu....
- Fri Sep 23, 2005 8:04 am
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
Well, I might think about that. I was thinking that all calculation was done in 16 bit acc mode (like Lordtech's C Compiler) and that 32 bit calculations can be done by use of functions (also like LordTech's C Compiler). The other way this could be done is look at the ENTIRE expression in advance (w...
- Sun Sep 18, 2005 3:30 pm
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
This is some information about how mathematical operators are handled SCC - The SNES C Compiler Copyright (C) 2005, Marc Rowe (marcthemer@gmail.com) This program documentation with guidance from 'LET'S BUILD A COMPILER!' By Jack W. Crenshaw, Ph.D. (http://compilers.iecc.com/crenshaw/) FILE: mathema...
- Sun Sep 18, 2005 3:22 pm
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
The BNF
This is the BNF of my SNES C Compiler SCC - The SNES C Compiler Copyright (C) 2005, Marc Rowe (marcthemer@gmail.com) This program documentation with guidance from 'LET'S BUILD A COMPILER!' By Jack W. Crenshaw, Ph.D. (http://compilers.iecc.com/crenshaw/) FILE: bnf USE: The entire list of BNF stateme...
- Sun Sep 18, 2005 3:17 pm
- Forum: Development
- Topic: The Theory Behind A SNES C Compiler
- Replies: 16
- Views: 15937
The Theory Behind A SNES C Compiler
Since there is a lack of WORKING 65816 (non-asm) Compilers (LordTech's SNESC doesn't count because it screws up if there is over 32KB of code + data (if so then it overwrite the SNES Header.)) I have decided to create my own SNES C Compiler (hensforth known as SCC). I have just finished a 458 page '...
- Mon Jan 31, 2005 8:31 am
- Forum: Development
- Topic: About The Mode 7 Registers...
- Replies: 1
- Views: 2705
About The Mode 7 Registers...
I am currentally wondering about some more detailed information about the mode 7 registers. Teh only information I can find is on y0shi's document. | w |$211B |COS (COSINE) rotate angle / X Expansion [M7A] | | w |$211C |SIN (SIN) rotate angle / X Expansion [M7B] | | w |$211D |SIN (SIN) rotate angle ...