I'm not a professional. I'm a consumer. And from my consumer's point of view, original was looking nicer, I liked italic style, font itself, and how it looked overall.FitzRoy wrote:I think a professional would disagree with you guys.
Search found 32 matches
- Tue Mar 10, 2009 6:54 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 399962
- Tue Mar 10, 2009 6:43 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 399962
- Sat Mar 07, 2009 4:27 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 399962
- Wed Feb 11, 2009 8:50 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Wed Jan 21, 2009 8:48 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Wed Jan 21, 2009 8:08 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Wed Jan 21, 2009 7:47 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Wed Jan 21, 2009 7:23 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
it'd be a super famicom, and I don't suppose it's so much in the console but more something that your television would support. These days there is usually an option in your game software when you boot it up but it's the software more than the hardware as far as I understand. TV support is needed i...
- Wed Jan 21, 2009 6:57 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
Was there a SNES unit for that system? And bsnes can emulate it?adventure_of_link wrote:It's called PAL60, aka PAL-M. It almost mocks the NTSC spec.
- Wed Jan 21, 2009 6:41 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Mon Jan 19, 2009 10:01 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Sun Jan 18, 2009 11:54 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 418789
- Sun Jul 20, 2008 6:07 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.033 released
- Replies: 227
- Views: 121063
- Sat Jun 07, 2008 12:19 pm
- Forum: bsnes Dev Talk
- Topic: Proposed new model of sound output
- Replies: 88
- Views: 49107
If you going to implement internal resampling, the best option would be to allow user to select desired sample rate and just resample everything to it.. Maybe this is exactly what you were planning, I'm not sure.. :) BTW, since you are going make some changes to audio configuration, maybe it's possi...
- Sun Apr 17, 2005 9:45 pm
- Forum: Development
- Topic: latest cvs compile error
- Replies: 11
- Views: 7399
- Fri Jan 14, 2005 7:37 pm
- Forum: Development
- Topic: Latch timing
- Replies: 192
- Views: 148793
Also, this won't really fix any games. Maybe one or two stubborn ones. I would wager quite a bit that virtually no games in existance care about most of this stuff we're finding out. I guess you can write two cores. One will work in opcode-by-opcode mode, another in cycle-by-cycle. Why not? I'm dre...
- Fri Jan 14, 2005 7:30 pm
- Forum: Development
- Topic: Latch timing
- Replies: 192
- Views: 148793
- Thu Jan 06, 2005 6:45 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
- Wed Jan 05, 2005 10:03 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 123666
- Tue Jan 04, 2005 5:32 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
So, is there a way to compile current zsnes source using MSVC6? With the latest service pack 6 I still get an error: cl /Ox /G6 /c /EHsc /D__WIN32__ /Fowin/winlink.obj win/winlink.cpp Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8804 for 80x86 Copyright (C) Microsoft Corp 1984-1998. ...
- Mon Dec 27, 2004 9:27 am
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
- Sun Dec 26, 2004 8:33 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
- Sun Dec 26, 2004 8:10 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
- Sun Dec 26, 2004 4:53 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781
I have a lot of timing updates for MinGW and stuff that should also help towards the -O0 problem, but I'm not commiting it till ipher is back because I don't want to break MSVC. MSVC is already broken. At least MSVC6. cl /Ox /G6 /c /EHsc /D__WIN32__ /Fowin/winlink.obj win/winlink.cpp Microsoft (R) ...
- Fri Dec 17, 2004 5:43 pm
- Forum: Development
- Topic: Update on MinGW convertion project...
- Replies: 37
- Views: 23781