There aren't 96 levels in SMW. There are 96 paths between levels that you can unlock.
I haven't checked either, but i don't think you have to kill bowser.
Search found 63 matches
- Tue Feb 23, 2010 12:04 pm
- Forum: ZSNES Talk
- Topic: Problem with saved state in Super Mario World [E]
- Replies: 27
- Views: 10792
- Wed Mar 04, 2009 11:05 pm
- Forum: ZSNES Talk
- Topic: Tearing/hitching in S resolution modes with vsync
- Replies: 17
- Views: 5756
- Tue Feb 05, 2008 4:12 pm
- Forum: ZSNES Talk
- Topic: Optimum Configuration
- Replies: 15
- Views: 6069
The 360 pad is kinda meh for me. The d-pad sucks is my main gripe. Xbox 1 S Controller + XBox->USB adapter + XBCD. Or a Saitek P880(I guess the P990 is just as good) WITHOUT the Saitek drivers(I prefer to use shift as a start button) Agreed Xbox360 dpad sucks. Xbox1 is better, but i prefer Logitech...
- Sat Jan 19, 2008 11:13 am
- Forum: ZSNES Talk
- Topic: JB would be so proud
- Replies: 44
- Views: 50590
- Sun Oct 07, 2007 3:29 am
- Forum: Insane Chatter
- Topic: Firefox Myths?
- Replies: 60
- Views: 33298
I'm using Opera because: - I don't like Microsoft - I hate Microsoft - I dislike Microsoft - I disdain Microsoft - I think Bill Gates is queer :) I don't hate microsoft. I just hate things that are hyped. By hyped i mean things that are used by many people without a good reason. So yeah, that would...
- Fri Oct 05, 2007 7:19 pm
- Forum: Gaming Discussion
- Topic: Secret of Mana
- Replies: 49
- Views: 24813
- Fri Oct 05, 2007 5:36 pm
- Forum: Gaming Discussion
- Topic: Secret of Mana
- Replies: 49
- Views: 24813
Re: Secret of Mana
doesnt the SNES support 16 channels? How many channels can be disabled in ZSNES, SNES9x and SNESAmp? Before someone says "TOP can use 16 channels", there is software mixing done by the game to fit into 8 channels. There is ONLY 8 channels, period. How come spc's of Tales of Phantasia work?
- Tue Oct 02, 2007 10:07 pm
- Forum: Insane Chatter
- Topic: Firefox Myths?
- Replies: 60
- Views: 33298
- Tue Oct 02, 2007 6:13 pm
- Forum: ZSNES Talk
- Topic: Running ZSNES in native res on Data monitor?
- Replies: 10
- Views: 3548
Easiest way would be to use 640*480 and disable stretch in zsnes, then stretch the image to fullscreen using your monitor controls. Another way that i know works is adding the custom resolution 512*480 (512*448 does not work) using Powerstrip. Then use snes9x and choose this resultion. I never tried...
- Sat Dec 30, 2006 10:38 pm
- Forum: ZSNES Talk
- Topic: Spc question (need old zsnes version)
- Replies: 10
- Views: 3827
- Sat Dec 30, 2006 8:36 pm
- Forum: ZSNES Talk
- Topic: Spc question (need old zsnes version)
- Replies: 10
- Views: 3827
- Sat Dec 30, 2006 7:43 pm
- Forum: ZSNES Talk
- Topic: Spc question (need old zsnes version)
- Replies: 10
- Views: 3827
Spc question (need old zsnes version)
I want to rip a song from a game without the intro (bloody tears from castlevania 4 without the first 8 seconds). The newer versions of zsnes search for the songs start and then dump the spc. I don't want this. I remember that old versions of zsnes do not search for the songstart. Now i'm wondering ...
- Wed Nov 08, 2006 8:28 pm
- Forum: Tech Talk
- Topic: IE7 Final released
- Replies: 36
- Views: 24382
- Wed Nov 08, 2006 8:12 pm
- Forum: Tech Talk
- Topic: windows media player v11 final released.
- Replies: 33
- Views: 22079
- Tue Oct 17, 2006 9:56 am
- Forum: ZSNES Talk
- Topic: Why has nobody made a soundtrack to NBA JAM or NBA JAM TE?
- Replies: 4
- Views: 2759
Maybe the music is unrippable to spc like it is the case with some other games like Lost Viking.
However, I found this midi for you!!! http://pinocchio.jk0.org/fuckRIAA/modplug/nbjteopn.mid
However, I found this midi for you!!! http://pinocchio.jk0.org/fuckRIAA/modplug/nbjteopn.mid
- Thu Jun 22, 2006 8:31 am
- Forum: Tech Talk
- Topic: windows media player v11 final released.
- Replies: 33
- Views: 22079
- Thu Jun 15, 2006 7:03 am
- Forum: ZSNES Talk
- Topic: Emulation is slow despite very fast computer [SOLVED(?)]
- Replies: 11
- Views: 6894
iirc the -6 switch was inserted because there is/was ripping and tearing occuring with some users not using a frequency of multiple of 60 (eg: 60, 120, 180, etc) However, I can run ZSNES with little to no problem with 85, wonder why... :? The -6 switch is there because zsnes only perfectly smooth r...
- Wed Apr 19, 2006 8:50 am
- Forum: ZSNES Talk
- Topic: ZSNES Vs SNESAMP
- Replies: 47
- Views: 24246
I set my to 0dB. If you play some really loud games like UN Squadron it distorts at 7.5dB. And there exist even louder games than UN Squadron... There's nothing wrong when music is a little softer. It really won't affect the soundquality. Distortion or clipping however, will affect the quality a gre...
- Tue Apr 18, 2006 8:26 am
- Forum: ZSNES Talk
- Topic: ZSNES Vs SNESAMP
- Replies: 47
- Views: 24246
Re: SNES WINS NO CONTEST
Anyway, thats settled me on using SNES version. Question now is: Was that from the real SNES becasue I have to compare it to ZSNES and SNESAMP :) The arcade track is from Capcom Game Sound Music 4 and the snes track is recorded with Snesamp (settings: 44.1khz, 32bit, stereo(HQ), Cubic, "Surrou...
- Mon Apr 17, 2006 10:12 am
- Forum: ZSNES Talk
- Topic: ZSNES Vs SNESAMP
- Replies: 47
- Views: 24246
- Sun Apr 16, 2006 8:34 am
- Forum: ZSNES Talk
- Topic: ZSNES Vs SNESAMP
- Replies: 47
- Views: 24246
- Sun Mar 26, 2006 9:57 am
- Forum: ZSNES Talk
- Topic: What Video Settings are Really Good?
- Replies: 39
- Views: 19894
- Sat Mar 25, 2006 11:21 pm
- Forum: ZSNES Talk
- Topic: What Video Settings are Really Good?
- Replies: 39
- Views: 19894
As for vysync, I cant seem to get it to work right. It jerks occasionally from its 60fps motion which really irritates me. The CPU usage hovers about 10-20% (2.6ghz CPU) without it but enabled it takes up 100% usage and causes the screen to jerk about (High pirority mode set). The screen tearing do...
- Tue Mar 21, 2006 4:33 pm
- Forum: Tech Talk
- Topic: foobar2000
- Replies: 44
- Views: 30100
- Tue Mar 21, 2006 12:27 pm
- Forum: Tech Talk
- Topic: foobar2000
- Replies: 44
- Views: 30100