Search found 192 matches
- Mon May 29, 2006 7:54 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259044
1200x892 is a tiny bit off, but close enough. Unfortunately, none of my five systems support that resolution :( Sorry if this is a stupid suggestion, but have you tried creating a custom resolution with powerstrip? I've had no trouble creating a 1200x892 @ 60hz mode on my machine (again, sorry if I...
- Thu May 04, 2006 5:38 am
- Forum: ZSNES Talk
- Topic: Random Slowdowns?
- Replies: 17
- Views: 8823
- Sat Apr 29, 2006 5:55 pm
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6930
- Sat Apr 29, 2006 5:38 pm
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6930
It just occured... it would be better if game revisions were mentionned too. The problem is: how do you determined which revisions you have if you own the real say, Final Fantasy 3 (US) cart ??? :? edit: of course, you can dump it and compare it with NSRT but I mean if you don't have access to a cop...
- Sat Apr 29, 2006 5:21 pm
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6930
To make this worthwhile, maybe we should have an proof system. I.e: Pictures of the Tv set with the game bug(s) or even videos. And like Grinvaders mentionned,description of the source (type of copier/real cart Type of Snes..) Well, some stuff can be quoted from stuff in Walkthroughs/FAQs.. though s...
- Fri Apr 28, 2006 7:13 pm
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6930
Snes database of game bugs that occur on real hardware
Not Zsnes related per-se but I'm thinking it would be useful and would save some troubles in the long run, not to mention current and future emulators could use it as a reference.Similar to this: http://nesdevwiki.ath.cx/index.php/Game_Bugs Needless to say,only 100% confirmed on real hardware bugs w...
- Fri Apr 28, 2006 6:21 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
- Fri Apr 14, 2006 4:20 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Fri Apr 14, 2006 2:50 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Thu Apr 13, 2006 4:16 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Thu Apr 13, 2006 12:43 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Thu Apr 13, 2006 12:24 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Wed Apr 12, 2006 8:43 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
One other thing is not to compare ports of the same game to the original.. I think we had some earlier threads of FF3 and CT of one guy not sure of the original effect... though he was most likely comparing to the PSX version of the same games. Definitely. A port could correct bugs that was present...
- Wed Apr 12, 2006 8:29 pm
- Forum: Development
- Topic: DSP-1 emulation
- Replies: 33
- Views: 34953
- Wed Apr 12, 2006 8:22 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
My general point in saying that was just a reminder that pagefault has grown to dislike emulator-emulator comparisons, especially when comparing with bsnes. One might say that some bugs are so obvious that it couldn't possibly be that way on the console. Especially with bugs that happen in widely-p...
- Wed Apr 12, 2006 7:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
- Wed Apr 12, 2006 6:36 pm
- Forum: Development
- Topic: DSP-1 emulation
- Replies: 33
- Views: 34953
- Thu Apr 06, 2006 9:55 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259044
Can't wait to see it in bsnes. If you took a look near the beginning of this thread, you can find the link to download the beta version of BSNES to test it. Error message cannot dl :/ edit: Nevermind: IE gives me Bullshit but it works fine in Firefox (yeah, I still use IE once in a while...bad habi...
- Thu Apr 06, 2006 8:48 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259044
It's looking quite nice, even though the scanlines seem to be a bit disorganized no matter which resolution I'm using. Can't wait for a PAL filter, I hope somebody can get the needed info. Just tried the latest WIP...Lots of changes to the menus since the last time I used Zsnes...And I was suprised...
- Mon Mar 27, 2006 9:40 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
I couldn't tell you how many frames it was. Only that it wouldn't be enough for someone who doesn't play alot of the real system to notice. Also I don't see how that reflex rom could even test for something like this. In theory, if the display is lagging say, two frames that means when you do the t...
- Mon Mar 27, 2006 9:12 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
Man. No one else is having problems with input lag. I'll probably just have to look into it myself. It's probably something wrong on my end. I bet it's these stupid catalyst control center drivers. I should of just kept the old ones. In terms of frames (x/60fps) how much lag do you experience? Mine...
- Fri Mar 24, 2006 5:19 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
http://nestopia.sourceforge.net/ home.se@martin-freij <- swap http://www.bannister.org/ubb/ultimatebb.php?ubb=forum;f=36 http://sourceforge.net/projects/nestopia/ Thanks. There's a discussion on input lag on the Nestopia forum. Blargg even made a small .nes test rom :o Didn't realised he was such a...
- Tue Mar 21, 2006 6:16 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
He's right about the slight input lag. I play a ton of super mario brothers on my real nes and it does feel less responsive (Floaty?) in nestopia with a gamepad. That's with only vsync enabled by the way. Whoo hoo. Someone else noticed :roll: Does anyone knows if there's any email adress we can use...
- Mon Mar 20, 2006 4:57 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
- Mon Mar 20, 2006 4:40 pm
- Forum: Emulators
- Topic: Nestopia 1.39
- Replies: 374
- Views: 283998
Triple Buffering takes the place of Vsync as a better/alternative syncing mechanism. http://en.wikipedia.org/wiki/Triple_buffering Why the hell would you enable them both at once? Stop doing that. :P The author shouldn't allow you to select both of them at once. It's no surprise that it causes a pr...