Search found 15 matches
- Tue Oct 23, 2007 4:38 am
- Forum: ZSNES Talk
- Topic: Nvidia blur in Windows XP
- Replies: 9
- Views: 4256
- Fri Jun 23, 2006 4:20 am
- Forum: ZSNES Talk
- Topic: Scanline issues for a complete noob (I've read the FAQ)
- Replies: 16
- Views: 5344
I fixed it ages ago so that 640x480 and 1280x960 use borders to make the scanlines look correct in these modes only (my one and only contribution to ZSNES, hooray). You can't use them in any other mode. Personally I believe it should always be stretched this way (to 448/480 of the height), but other...
- Fri Apr 28, 2006 6:17 am
- Forum: Bug Reports/Feature Requests
- Topic: Bilinear Hardware filtering?
- Replies: 32
- Views: 17289
- Tue Apr 25, 2006 6:08 am
- Forum: Bug Reports/Feature Requests
- Topic: Network path support
- Replies: 2
- Views: 1849
- Sat Oct 08, 2005 2:35 am
- Forum: ZSNES Talk
- Topic: Version for 486 100?
- Replies: 49
- Views: 30507
Yes this 486 has no L2 cache, but it doesn't seem to affect games and Windows 95 that much. I get about the same performance as I did way back in the day on a similar system with an L2 cache (I still remember benchmarks, for some reason). I expected more than 1-3 FPS in ZSNES. Maybe I will try anoth...
- Wed Oct 05, 2005 9:57 am
- Forum: ZSNES Talk
- Topic: Version for 486 100?
- Replies: 49
- Views: 30507
- Tue Oct 04, 2005 1:28 pm
- Forum: ZSNES Talk
- Topic: Version for 486 100?
- Replies: 49
- Views: 30507
Version for 486 100?
Would an old DOS based asm version run okay with frameskip on a 486 100? Just for Puzzle Bobble and things. For an old box.
If so, which version? If I'm wasting my time, let me know. I remember trying KGen on a 486 ages ago, and it was a joke.
If so, which version? If I'm wasting my time, let me know. I remember trying KGen on a 486 ages ago, and it was a joke.

- Mon Feb 28, 2005 3:38 am
- Forum: Bug Reports/Feature Requests
- Topic: Strange diagonal split in OpenGL mode
- Replies: 9
- Views: 4699
I can explain this. In 2D 3D mode (if that makes sense) then a rectangle is rendered directly as a rectangle. In true 3D rendering mode however, there's no such thing as a rectangle. A rectangle is rendered as two triangles. The line you are seeing is the join between the triangles. I know this is t...
- Mon Feb 28, 2005 3:36 am
- Forum: Bug Reports/Feature Requests
- Topic: Network path support
- Replies: 2
- Views: 1849
Network path support
At the moment ZSNES can load ROMS directly off a network path (not a mapped network drive) eg.
\\otherpc\roms\snes
But it doesn't save the setting (you must input it manually, of course). I'm guessing this would be a relatively easy fix. Other emulators I've tried are fine with network paths.
\\otherpc\roms\snes
But it doesn't save the setting (you must input it manually, of course). I'm guessing this would be a relatively easy fix. Other emulators I've tried are fine with network paths.
- Sun Dec 26, 2004 8:46 am
- Forum: Bug Reports/Feature Requests
- Topic: File browse bug still present in 1.40
- Replies: 7
- Views: 4265
File browse bug still present in 1.40

Not surprised this wasn't fixed actually, as nobody has any idea what causes it. Doesn't usually occur until after you load the first ROM.
- Thu Nov 18, 2004 3:55 am
- Forum: ZSNES Talk
- Topic: ZSNES Team wants you! If...
- Replies: 70
- Views: 38516
- Fri Aug 27, 2004 8:34 am
- Forum: ZSNES Talk
- Topic: Latest version of ZSNES, get it here. (WIP)
- Replies: 92
- Views: 85029
Yeah, people wanted really full-screen. And I don't think 10:7 = 1.43 is a correct aspect ratio. But the aspect IS 4:3 at 640x448. What you don't understand is that the 224 is really 240, it's just the the 16 pixels are not shown most of the time except in the games which use the full resolution, b...
- Sat Aug 21, 2004 8:10 am
- Forum: ZSNES Talk
- Topic: Latest version of ZSNES, get it here. (WIP)
- Replies: 92
- Views: 85029
- Mon Aug 09, 2004 5:06 am
- Forum: ZSNES Talk
- Topic: Windows XP Service Pack 2 ZSNES Report
- Replies: 100
- Views: 69175
Is DX9c included with Doom 3? or I have to download SP2 to get it? Doom 3 is OpenGL based. Anyone who claims DX9c made it run faster than with DX9b has an overactive imagination. Yes, Doom 3 uses DX for basic sound output, but as we all know, the FPS in this game are more or less 100% dependant on ...
- Sat Jul 31, 2004 6:14 am
- Forum: ZSNES Talk
- Topic: direct x required?
- Replies: 20
- Views: 15996