Search found 70 matches
- Mon Apr 19, 2010 10:06 am
- Forum: Bug Reports/Feature Requests
- Topic: Having trouble with Equinox
- Replies: 25
- Views: 15561
Re: Having trouble with Equinox
Why is it every time that someone reports a bug, the immediate answer is to use another emulator? If you know your SNES emulation history then you would know that Equinox was the first game discovered that relies on emulating non-responsive (open) bus calls. This is something that ZSNES has never fu...
- Sun Feb 07, 2010 11:47 pm
- Forum: ZSNES Talk
- Topic: Garou Densetsu (Fatal Fury) - Rev A/1
- Replies: 19
- Views: 9349
- Mon Aug 25, 2008 4:41 am
- Forum: Development
- Topic: Dumping Snes Prototypes
- Replies: 4
- Views: 5971
- Fri Aug 15, 2008 7:29 am
- Forum: bsnes Dev Talk
- Topic: SNES internal header detection
- Replies: 13
- Views: 12892
Not quite. The Mario Chip only supports 256kb of SRAM and up to 8Mbit ROM. The address decoding is different in all three PCB revisions.FitzRoy wrote:Thanks. Seems to be a chip packaging revision between Mario Chip 1 and GSU-1 upon further research.Overload wrote: C = Mario Chip
CA = GSU-1
CB = GSU-2
- Thu Aug 14, 2008 6:53 am
- Forum: bsnes Dev Talk
- Topic: SNES internal header detection
- Replies: 13
- Views: 12892
- Thu Nov 16, 2006 9:32 am
- Forum: Tech Talk
- Topic: SPC2ROM + Super Wild Card DX2 = insert next disk
- Replies: 4
- Views: 5193
From experience, I think it is a problem caused by Windows XP. I have always had problems using floppies on my wildcard formated under Windows XP. Try using a DOS utility to transfer the files to floppies, that may help. Also, try copying the files under the Windows DOS prompt. Type 'command' not 'c...
- Sun Jul 16, 2006 1:02 pm
- Forum: Development
- Topic: 65816 and SPC700 exercizer
- Replies: 2
- Views: 4262
- Thu Jun 01, 2006 9:00 pm
- Forum: Development
- Topic: Help on SNES cart types.
- Replies: 17
- Views: 19488
Mode 20, 21, 22, 23, 25 etc. are official map modes used by nintendo. LoROM and HiROM were terms made up by ROM hackers. I don't know of any standard cartridge containing SRAM without a battery, but there might be some. There are special chip cartridges that have SRAM but no battery to backup SRAM c...
- Thu May 25, 2006 6:36 pm
- Forum: Development
- Topic: Brand new OAM size findings
- Replies: 31
- Views: 27992
Super Sleuth v1.04e - Bug in input, unable to test Have you selected the joypad for device #1. A line of code must have been misplaced during the rewrite. I will fix for the next release. Also, there's some sort of hanging bug with the v1.04 preview builds of Super Sleuth, so I can't test that vers...
- Sun Apr 16, 2006 10:49 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
Oooooh, you must share your lists with us :D Know of any games that use mode7 EXTBG, mode7 mosaic, mode6 offset-per-tile, OAM interlace (other than Blues' Brothers), mid-frame OAM address writes (other than Uniracers or Goemon 2), pseudo-hires (other than Jurassic Park and Kirby's Dreamland 3. Ther...
- Sat Apr 15, 2006 9:12 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 30514
Excellent! You work so fast, it truly impresses me. By the way, did you add direct color support to modes 3 and 4 only? It can also be used by mode 7. I have not added support for mode 7 because I have no way to test it right now and since I can't find a game that uses it, I am not going to worry a...
- Sun Jan 08, 2006 12:57 pm
- Forum: Development
- Topic: DSP-1 emulation
- Replies: 33
- Views: 34953
- Sun Jan 08, 2006 12:50 pm
- Forum: Development
- Topic: DSP-1 emulation
- Replies: 33
- Views: 34953
Overload's page disappears and reappears from the Web, I wish I had saved the damn thing when it appeared again like two weeks ago only to disappear. http://users.tpg.com.au/advlink/dsp/ These guys largely succeeded in simulating what the fixed point calculations did, and the DSP-1 (and 1A and 1B) ...
- Tue Nov 29, 2005 12:07 am
- Forum: Development
- Topic: Getting Started
- Replies: 29
- Views: 22735
- Tue Oct 18, 2005 10:07 am
- Forum: Development
- Topic: Questions on enabling HDMA mid-frame
- Replies: 13
- Views: 11755
- Sun Oct 16, 2005 7:18 am
- Forum: Development
- Topic: Questions on enabling HDMA mid-frame
- Replies: 13
- Views: 11755
- Wed Sep 28, 2005 5:05 am
- Forum: ZSNES Talk
- Topic: The limitations of ZSNES
- Replies: 33
- Views: 16228
Re: The limitations of ZSNES
so, I have a high spec laptop, but it cant display ZSNES at its lowest frame skip rate without some slow down. what id like to know is: Is this "normal" or are there other settings I've neglected to tweak? You wasted your money, you should have bought a laptop with a mobile based processo...
- Mon Sep 26, 2005 12:17 am
- Forum: Development
- Topic: A closer look at interrupts
- Replies: 7
- Views: 8068
Super Sleuth 1.03 and the current 1.04 preview passes this test, or at least gives a blue screen. Oh, so it does! Awesome. The IRQ one fails at test 4, meaning you're giving time back to the main routine between each /IRQ call when $4211 is never cleared, if even a single opcode. Still, best of any...
- Sun Sep 25, 2005 6:41 am
- Forum: Development
- Topic: A closer look at interrupts
- Replies: 7
- Views: 8068
[demo_nmi.smc, demo_nmi.asm] This tests various edge cases in NMI interrupts. Not all of them, but quite a lot. The source code explains what each test is, and the test number that fails is written to SRAM (in case your emulator lacks a debugger to check). Super Sleuth 1.03 and the current 1.04 pre...
- Sun Sep 11, 2005 1:02 am
- Forum: Bug Reports/Feature Requests
- Topic: * Feature Request * Brightness and Color Saturation
- Replies: 27
- Views: 19690
- Fri Aug 26, 2005 11:32 pm
- Forum: Development
- Topic: Open bus findings
- Replies: 7
- Views: 7750
- Fri Aug 26, 2005 3:49 am
- Forum: Development
- Topic: Open bus findings
- Replies: 7
- Views: 7750
I still don't understand STAT77 bits 4 and 5... bit 4 appears to be set upon first read when the SNES is reset. I dunno why. I read the explanations for them but they still don't make sense. I don't know what these bits are. Bit 4 is wierd. Now for the weird part... reading $213e updates the PPU1 l...
- Fri Aug 26, 2005 2:50 am
- Forum: Development
- Topic: Open bus findings
- Replies: 7
- Views: 7750
Re: Open bus findings
So I'm toying around with open bus... I'm going to update this post/thread as I work on it to make sure I don't miss anything. I'm going with info from here: http://www.snes9x.com/forum/topic.asp?TOPIC_ID=7293 STAT78 (Version 2.0) Bit 5 ------ Complement Bit 5 of last value read from $2138,$213c,$2...
- Wed Jul 20, 2005 5:24 am
- Forum: Development
- Topic: SNES Test Program
- Replies: 9
- Views: 9719
Re: SNES Test Program
Which is pretty much exactly as anomie described it, and modifying this code in any way breaks tons of games. get_vram_address() returns the absolute 64k address, not the word version thats written to $2116. It also adjusts for address remapping/etc. which isn't used in this test. Basically, ZSNES ...
- Tue Jul 12, 2005 3:02 pm
- Forum: Development
- Topic: SPC700 timers
- Replies: 39
- Views: 27142