Search found 8 matches

by Knurek
Sat Apr 01, 2006 6:39 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 466437

Um.. to simplify the problem. If you know what today is and you understand the context of the message on every ZSNES load.. then you should be able to put 2 and 2 together. Otherwise, you can do something else. Ah, okay, haven't though about this. With date changed everything seems to be in order. ...
by Knurek
Sat Apr 01, 2006 6:34 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 466437

You should at least be able to skip them with a left-click or something. Same with the other GUI prompts. I don't really have anything against the messages, if you can disable them (whatever the way, hidden cfg variable, obscure checkbox in an obscure menu). They are called nagscreens for a reason,...
by Knurek
Sat Apr 01, 2006 10:51 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 466437

ipher wrote:Lots of new stuff in only 10 days!

3/29/06
Any way to, you know, actually disable the fucking tip-of-the-day messages?
by Knurek
Sat Oct 15, 2005 7:48 am
Forum: DeJap Projects
Topic: Release: Hiouden
Replies: 21
Views: 25693

Louis Cypher wrote:Hiouden and the mouse both work fine in ZSNES 1.337, so it's a problem with the emulator, not my patch.
Okay, thanks for the answer. Gotta hunt for the l33t version then. :)
by Knurek
Fri Oct 14, 2005 1:46 pm
Forum: DeJap Projects
Topic: Release: Hiouden
Replies: 21
Views: 25693

And funny thing, when unpatched, the game works fine even with mouse enabled. Bit of a prerelease? I think Gid tests it on the real hardware. If we fail at playing it, it's not his fault but ours. But that doesn't exactly mean that he plays the game using the mouse, right? Maybe the patch overwrite...
by Knurek
Thu Oct 13, 2005 1:00 pm
Forum: DeJap Projects
Topic: Release: Hiouden
Replies: 21
Views: 25693

Anyone else having problems with this game and latest ZSNES WIP? If you enable the mouse, it will hang on showing the first map (after you get the first 3 demons). If you don't enable the mouse, it will hang after defeating the first enemy. And funny thing, when unpatched, the game works fine even w...
by Knurek
Fri May 27, 2005 9:01 am
Forum: Bug Reports/Feature Requests
Topic: Dragon Quest 6 bugs + grafic corruption on Alt-Tab
Replies: 5
Views: 3957

Dragon Quest 6 bugs + grafic corruption on Alt-Tab

---------------------Internal ROM Info---------------------- File: Dragon Quest VI (J).smc Name: DRAGONQUEST6 Company: Enix Header: FIG Bank: HiROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt ROM: 32 Mb Country: Japan Video: NTSC ROM Speed: 120ns (FastROM) Version: 1.0 Checksum: Good 0x5E8F CRC3...
by Knurek
Sat Jan 15, 2005 10:53 pm
Forum: ZSNES Talk
Topic: Star Ocean runs too fast
Replies: 42
Views: 18892

Nach wrote:Everyone who does or doesn't have the problem, can you specify if you have an AMD or Intel proccessor?
Sempron 2300+, v1.40 Win32, good (0x13B8) SO ROM.
Pretty much two times as fast as in SNES9x.