
ZSNES spc player
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ZSNES spc player
will ZSNES even be able to play SPC or RSN files 

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Just write a SPC2ROM converter. 
EDIT: j/k of course. Well, if there'll be a dev who will find this useful, maybe then this will happen.

EDIT: j/k of course. Well, if there'll be a dev who will find this useful, maybe then this will happen.
Last edited by creaothceann on Thu Mar 30, 2006 7:15 pm, edited 1 time in total.
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RAR is inferior. JMA is also the best for SPCs.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Thank god for that. With storage going for the absolutely ridiculous price of up to 40 cents per gigabyte, we need all the compression we can get for 64kb files. Who cares that most applications (WinAMP, WinRAR, WinZIP, foobar 2000, etc) don't support the compression format?grinvader wrote:RAR is inferior. JMA is also the best for SPCs.
WRONG:
64 kilobytes
WRONG: = 64*((2^10)^2) = 67108864 bytes
RIGHT: = 64*((2^10)^1) = 65536 bytes
10 gigabytes (very conservative hard drive size)
WRONG: = 10*((2^10)^4) = 10995116277760 bytes
RIGHT: = 10*((2^10)^3) = 10737418240
163840 SPC files on a 10 gigabyte hard drive.
64 kilobytes
WRONG: = 64*((2^10)^2) = 67108864 bytes
RIGHT: = 64*((2^10)^1) = 65536 bytes
10 gigabytes (very conservative hard drive size)
WRONG: = 10*((2^10)^4) = 10995116277760 bytes
RIGHT: = 10*((2^10)^3) = 10737418240
163840 SPC files on a 10 gigabyte hard drive.
Last edited by Jipcy on Sun Apr 02, 2006 7:29 am, edited 1 time in total.
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uncompressed obviously. the key here would be the difference in compression ratios compared from rar and jma and shit. I am not whipping out a fucking command line just so I can decompress spc files and shit to save even a few megabytes using jma. I will double click my windows finger all over and gawk at a winrar gui to listen to spc files.Jipcy wrote:1 + 1 = 3
163840 SPC files on a 10 gigabyte hard drive.
and if anyone here has more than say 1,000 spcs uncompressed sitting on their hard drive, then you gotz some problems.
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- ZSNES Shake Shake Prinny
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Bootgod's unofficial Super Jukebok 3.3 supports JMA.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
The point being made here is that for ZSNES to play compressed SPCs, it needs to be in a format ZSNES can handle.
I believe RAR would require a separate library (which may be incompatible with the ZSNES licence, although I'm not positive), is a closed, proprietry format and would require additional coding. JMA on the other hand is already been implemented in ZSNES, is an open format and is definitely compatible with the licence. It also has superior compression, although this is not the biggest point in it's favour IMO.
I believe RAR would require a separate library (which may be incompatible with the ZSNES licence, although I'm not positive), is a closed, proprietry format and would require additional coding. JMA on the other hand is already been implemented in ZSNES, is an open format and is definitely compatible with the licence. It also has superior compression, although this is not the biggest point in it's favour IMO.
What kind of math are you using? 64KB is 65536 bytes (64 * (2^10))Jipcy wrote:64 kilobytes
= 64*((2^10)^2) = 67108864 bytes
10 gigabytes (very conservative hard drive size)
= 10*((2^10)^4) = 10995116277760 bytes
163840 SPC files on a 10 gigabyte hard drive.
10GB is 10737418240 bytes (10 * (2^30))
oddly enough, the number of SPC files you can fit remains the same (163840) but the number of bytes you had are WAY off.
Oops. My math was dividing 10 terabytes by 64 megabytes. One too large an exponent on each. Good eye.chrisgbk wrote:What kind of math are you using? 64KB is 65536 bytes (64 * (2^10))
10GB is 10737418240 bytes (10 * (2^30))
oddly enough, the number of SPC files you can fit remains the same (163840) but the number of bytes you had are WAY off.
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